Mechanic burnout

Yeah but the mechnics are broken down as well they make mechnics for each role so that everyone is engaged thats the idea its better to be doing somthing that sitting there just focusing on a rotation instead of doing mechnics. With mechnics it show the people who have mastery over there class look at arcane mage one of the highest dps specs and can move alot while casting same with demo and in a sense shadow priest.

Well I think there are a few things at play here.

Casuals have rep farms, crafting, LFR and primal storms to get up to 385ish Ilvl. Weapons and trinkets are such significant throughputs that you are highly incentivized to track those down ASAP. LFR has you roll against the world, and the game does an absolutely horrible job of explaining to the casual crowd that you can farm daily rares for mid Ilvl epics. So you feel compelled to m+. It’s scaling after all, so why not find where your ideal spot is in the difficulty curve.

M+ is tuned for a wholly different crowd. They should have introduced another affix after 15s and pulled back on some of the dungeon mechanics so the content was less jarring to jump into. A +9 NO feels horrible to pug on tyrannical week. Like, just terrible. But really aside from thundering, you have to execute every single mechanic that a +22 group has to do. With lower skill levels and gear, the mechanics are just as deadly.

So instead of this gentle bump of difficulty, you get +2-6 isn’t worth running because you can out gear it in world content to +7-13 being the brick wall in the pug scene, then you start playing with the crowd that wants to be there in those dungeons running difficult content +16 and above. You don’t really start even missing timers because of dps checks until 15-16 or higher in most cases. It’s wipes that eat up the timers.

*Edited for spelling and thought explanation.

3 Likes

It’s incredible to me how many people still don’t understand the visual of a “meteor effect”. Blizz goes out of their way to ensure the soak is visually consistent. But somehow, it’s still not apparent to people. I honestly believe only about 20% of the population knows what they look like.

A meteor effect’s visual is just as engraved in my brain now as the visual for a swirly on the ground.

the problem is, you don’t have to do Council before Terros, so demonstrating a mechanic in a different area of the raid isn’t really useful for teaching.

personally I also don’t like people saying “it’s been like this since X” as an excuse for poor teaching because there is ALWAYS going to be someone who starts with DF and this is their first raid, hell it’s possible for it to be their first group content, it’s why antepieces in trash (or even better, as part of the story where you can’t just ignore it and let others handle it) are so important

why you think mythic raiders get burnt out and quit doing it or take breaks. it’s nice to just take breaks and chill it’s not like the world is dangerous in wow.

The only soak that isn’t consistent visually to my knowledge is ground soaks being split damage or not (does it do 100k split between or 100k to everyone inside so more people is “bad”).

Regardless, group soaks on players look the same regardless of mechanic and ground soaks always have the beam that goes away when someone stands inside it.

I feel like the “I can never cast” meme has been wildly overblown this expansion. If you’re a caster, you learn pretty quickly how to minimize total movement while maximizing uptime. Sometimes you HAVE to move, but very rarely is that movement entirely random, so you should always have a plan.

If you are playing a dot class, and you’re going to have to move in the next 5 seconds, and your dots are going to fall off in the next 7 seconds, rather than refreshing them as soon as they hit pandemic, you wait until you have to move to refresh.

Learning to play proactively rather than reactively will improve your performance, and experience as a caster drastically.

What I hate is there is so much going on, you rarely get to enjoy the environment or the encounter. I don’t mind mechanics, even though the amount of movement for some classes that have to not move to do dmg is silly, its just with all the add ons and effects I rarely end a fight thinking, wow that was fun!

4 Likes

What mechanic needs an addon in VoI?

1 Like

I don’t think OP made this thread complaining about his performance, but to point out how unfun and tiresome mechanic bloat is.

9 Likes

Should have quoted I guess.

Frankly speaking, I feel like we experienced a massive drop in “mechanics bloat” vs Shadowlands raids and dungeons.

needs? none
go talk to someone else guy
I KNOW that you all use addons that tell you when to jump or an attack is happening. I KNOW because I used them myself for a bit.

I AINT gonna argue with you.
This forum has had a TON of threads and posts about the game being made harder BECAUSE OF those addons so now its ‘harder’ to play without them.

I’m just asking because people who talk about “design for addons” typically don’t know what they are talking about.

They’ll mention DBM or some easy telegraphed mechanic instead of the actual issue which was requiring a WA to dynamically assign multiple people within 1-2 seconds which isn’t possible without an add on.

VoI has no mechanics like that.

3 Likes

They’ve been getting better at it tbf. Cones could use work though especially on a fight like Kurog where his frontal feels like infinite range (probably is). On the flip side the first boss of AV feels like the cone is significantly smaller than it should be (mainly lengthwise).

I will say cones could do better for players as well. Oppressing Roar on Evoker has what feels like a very narrow cone, but who would ever know because there is actually no visual on it at all.

You mean like
boss mods? Something that has been around since literally the first year of this games existence?

It’s honestly one of the most well telegraphed raids in WoW’s history.

2 Likes

the TOPIC HERE, in case you missed it
was mechanic burnout.

THAT is what I responded to.
I dont need an IQ or competence test here from you guy.

I was responding to your post about it being designed for addons and not players.

Forums with different posts have different sub-topics/conversations.

2 Likes

since youre going to argue back and forth anyway
bye bye.

And also unironically, with only 4 mechanics, Crawth pretty much does the most damage in the entire game relative to the difficulty level AA is being played at.

If the DPS isn’t pulling appropriate numbers for the key level, that fight is incredibly painful

it seemed like it was getting bad in BFA. Then SLs seemed to get worse.
I remember watching casters and healers thinking how much it had to suck.
I was just running DPS casters for the most part. My DPS suffers If I have to keep jumping, but no one is relying on me to keep them alive
so no big deal.

These posters like the last one I responded to pretending this aint a thing make me laugh out loud.
IF it werent a thing then NO ADDONS would exist that tell you youre standing in the bad or some attack is going off.
They KNOW they use them
and IF it werent a big deal they KNOW they WOULDNT use them
at all. lmao.

yet they’ll come in here pretending that the OP is a myth and that they dont ‘need’ the addons
but they USE the flipping things

1 Like