The second you say no one you invalidate your whole statement.
I do M+ for fun, my whole group enjoys M+. It just sounds like you want to project your dislike of it to the playerbase.
The second you say no one you invalidate your whole statement.
I do M+ for fun, my whole group enjoys M+. It just sounds like you want to project your dislike of it to the playerbase.
Nobody cares.
Read between the lines and donât take everything at face value lmao. âNo oneâ is clearly meant as a synonym for âvery few people.â
Great strawman though. 10/10. Whereâs your SL char? Iâd like to see how many M+ youâve pushed.
And wow, different people have different opinions. Amazing, isnât it?
By shifting the design focus to esports competition. The trash mobs in dungeons have more mechanics than the bosses used to have. Both the dungeons and raids have more and more mechanics than ever, to the point where the mechanics start to overlap and luck begins to be more important than skill in some encounters.
And most important of all; time spent balancing, tuning, and generally coming up with new game rules like the AOE limitations, take time away from the creation of content besides the dungeons and raids. Instead of actual content, itâs become nothing but systems.
11 people will watch thisâŠwhich is 5 more than there will be unique specs represented.
âBalanceâ
All that sounds like more game progression than e-sports design.
I personally really like mythic +. Traditionally we did the same dungeons all expansion anyway (with a few additions) for a reward that did not scale appropriately.
The issue with the current system lies in Blizzard catering to a very small group of people in an effort to make an e-sport out of something that was never intended to be one. They need to return to the Legion m+ model of just making some cool dungeons that scale. Designing around gimmicks as they do now is not interesting.
The MDI is especially uninterestingâand I play this game almost exclusively for the dungeon content because I like challenging content and prefer smaller groups.
Seems like a lot of coincidences to me.
Every single point you made was the game improving even before M+ was introduced.
Itâs like people saying M+ made the dungeons linear, dungeons have been linear since TBC.
You want to know why they stopped making dungeons like Old Hillsbrad, Black morrass and Voilet hold? Because so many people didnât like them.
Iâve run 158 dungeons in SL season 1 according to Raider.io.
And that is why you canât go around saying you know how many people like or donât like M+. Overall itâs extremely popular number wise and thatâs all we know.
Did you mean drudgeon?
Irrelevant. Donât care if you did 158 +2s. Without any proof, youâre just a liar or a shill talking out Uranus.
Popularity =/= Quality when itâs literally something you have to do in the game to get gear. Wouldnât you think that might exxagerate the numbers? If M+ didnât offer Mythic raid quality gear do you think the âpopularityâ would drop off?
Link your SL S1 character, Iâd like to see how many keys you actually pushed.
I donât have a single character. I played a 158 keys over 19 different specs.
My RIO score was 1665, this the first season weâve really played didnât quite get as far as we wanted but TBC classic was announced and we had to prepare.
The issue is in the definition of âpopularityâ. How many people are pushing low keys for fun like they did in legion? How many are pushing high keys for nothing but increasing their numerical score? How many feel forced because without this theyâd be hurting their great vault choices? How many would still choose to do it without that coercive factor?
A lot of people did rated PvP on day 1 even though they hate PvP, because it was the best way to get the gear they needed. They have quit doing PvP. So was it âpopularâ or not?
For none of these questions do we have data that could provide us with answers.
I would have liked it better if your design team actually spent time designing a quality game.
And when you also consider that blizzard cut the loot back on M+ thats why you saw less people do M+ as well. I myself enjoyed low keys in BFA and legion, but in SL, with loot cut? its not even worth it.
Donât forget that during Legion good players had actual incentives to do low keys and help learners complete their keys. There is none of that in the game now.
its a shame that mdi and MWF is all blizz cares about⊠and i can say that for teh pure and SIMPLE FACT that teh world first race was actually considered in the content ROAD MAP⊠how pathetic that MDI and MWF are considered content⊠get with eh program blizzâŠa real big part of teh playerbase dont care about the try hards you cater toâŠ#makeblizzardgoodagain ( cant say great for many reasons other than they dont deserve the word grate)
What? AP? Legendaries?
Most of the time people just looked for +2 to blow through for them.
And actually, there is incentive right now, you get extra valor if anyoneâs M+ score increased.
You do realize that the world first race has nothing to do with blizzard?