MDI Shadowlands: Season 2 is Ready to Break New Ground

Dungeon content not being relevant was a problem created by the developers by them introducing 30 levels of raid difficulties. The ilevel bloat that started when LFR was introduced into the game was the main driver that made dungeon running obsolete after a few weeks.

Furthermore, 5 man dungeon content is a stepping stone into raiding and functions better this way as well. Trying to make people repeat the same 8-10 dungeons every season to refarm the same gear is causing huge burn out.

Modern WoW dungeons aren’t even interesting anymore and I wouldn’t even classify them as a MMO dungeon. They’re completely boring right now and lack any kind of unique design because they have to be setup as 25 min murder hallways in order to cater to M+ and yes, dungeons in the older expansions were like this as well, this has been a problem in WoW Wrath.

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You mean TBC.

I don’t know what else to say though. M+ is extremely popular and loved amongst the people who do it. If you don’t like it, just don’t do it. I don’t like PvP so I don’t do it.

Same for WoW M+ too. People play WoW to raid and PVP, not grind the same 5 man dungeons over and over again on a difficulty that is needlessly stressful.

M+ is one of the most toxic systems I have ever seen implemented into a MMO. I don’t care what people say on these forums, M+ is not good casual MMO content.

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How about… Less e-sports and more real content?

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Literally the core issues of destiny 2 right here.

It was never meant to be casual content, from it’s inception they said it was designed around a steady group of 5 people.

No, TBC did not have this issue, it started appearing at the end of warth, and then really took off in cata

TBC had some cool dungeons that weren’t murder hallways. The COT dungeons were pretty cool.

You mean the small player base left playing WoW these days.

I don’t, problem is, dungeon design revolves around M+ and if you say it doesn’t you are just clueless.

It is great seeing FF14 eat WoW’s lunch lately. Despite the flaws of that game, they understand how to make content for casual MMO players.

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Also not true, it actually was originally intended to be for casual players.

The original goal of M+ was to provide a way for people who cant dedicate the time to raid, or get that many people, a way to gear themselves up on par with raids.

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Trying to shoehorn more hardcore content into a MMO that is mostly occupied by casual players has been an interesting experiment for sure. Systems like M+ and the multitude of other boring over designed systems is basically driving off players. Legion M+ wasn’t that big of a deal because Legion had actual content, the last 2 expansions have been lean on actual content for sure.

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They never said it was for casual groups, they said it was for steady groups to push.

You can tell it wasn’t even made to be pugged with how easy you can troll someones key.

Wow has always been based around end game content.

It’s been mostly a raiding game for 17 years.

It sure isn’t that now. The bulk of the M+ participation is just paid for carries.

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Not true in the least, but isn’t it the casuals then buying those carries?

No i would suggest it was made for pugs at all, im saying it orignally was directed toward people who cant find the time to raid, or get that many people to raid, but still wanted a way to be challenged and get gear.

For most of wow, any one who could not dedicate time to raid, was consider a more casual player, ergo, m+ was geared toward the casual player or the casual group of friends that played together.

Unfortunately its gotten outta hand at this point, and now has taken over as the dominate gearing method in the game.

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I think we have been playing different games mate. Been here since beta too.

Who said it wasn’t? We’re talking about 5 man dungeon design here. Nice strawman though.

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And adding M+ added something many people were asking for for end game and are enjoying.

This is why they had to nerf the ilevel and nerf the drop rate.

PvP was better gearing than M+ and Raiding still gives the best gear in the game.

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No one asked for endless scaling dungeons that have to be repeated for years though. People wanted harder dungeons akin to something like TBC heroics.