We’re working on a series of hotfixes to adjust Molten Core, and we don’t expect to get these changes implemented until some hours have passed after weekly maintenance tomorrow morning.
Ragnaros no longer submerges twice on Heat 1.
Baron Geddon now casts Armageddon at 5% on Heat 1 (was 10%).
Baron Geddon now casts 2 Living Bombs at a time on Heat 2 (was 3 casts).
Living Bomb no longer leaves Living Fallout pools on Heat 1.
Flamewaker Protectors now cast Dominate Mind much less frequently.
We’ve maximized the cast and recast times of several dispel mechanics.
We’ll let you know when these changes go live tomorrow afternoon.
This 100%. Warlock demons are actually important in SoD, and for the first time in SoD, everything kills them.
From Niche in Warlock discord: Pet Survivability Issues:
1. Soul Burn - Firelord
Can target pets and do high damage. Dispellers ignore pets. 2. Impending Doom - Lucifron
Can target pets and do high damage. Dispellers ignore pets. 3. Conflagration - Magmadar
Targets players, affects pets who touch it, taking full damage. 4. Explosion - Baron Geddon
Friendly bombs do full damage against pets. 5. Ignite Mana - Baron Geddon
Pets take properly reduced damage but full mana burn. 6. Pyroclastic Barrage - Lava Elemental
Multi target ability. Pets take full damage. 7. Fire Blossom - Firewalker
Able to target pets. Results in a 1 shot on Imp every time unless 50% resist or higher. 8. Fire Pit - Majordomo
When teleported with the warlock, the pet takes full damage. 9. Lava Burst - Ragnaros
Deals full damage to pets. 10. Teleport - Azuregos
May not be resetting aggro on pets. They eventually become tank and die. 11. Engulfing Flames - Onyxia
Fireballs leave behind this dot which affects pets and players around them. Pets take full damage from their own dot and from friendly players. 12. Eruption - Onyxia
Ground fire effect deals full damage to pets. 13. Cleave - Trash/Boss
Many mobs cleave pets for full damage, enough to 1 shot an imp, or nearly so. 14. Explosion - Falling Rock Blackrock Eruption
This requires them to add targeting logic that says “If the unit is not a player, then skip them” and that A LOT of work for a game mode with what seems like no budget, considering they just copy/pasted SoM in SoD. (/s)
Nah keep them for 2. Maybe tone them down for 1, but realistically the mechanics arent even remotely hard. Even the bad of the bad players putting in minimal effort can full clear it. Them changing the explosion to 5% to baron and giving rag only one submerge phase was a massive nerf for those, and those were the biggest roadblocks. When I heard pugs werent getting past Lucifron, it blew my mind. Didnt realize how bad players were until that. You literally decurse people and nuke down Lucifron…thats it…and they couldnt even do that??? How the community has fallen.