My argument is there are a lot of problems with the game but one of its main issues lies in the ability for players to cheat. It’s still fun enough to play obviously but places that players can identify places for improvement already exist in the forums.
There are already a lot of posts criticising game design and blizzard. Many of these are valid criticisms. Blizz reliance on the feedback from top players adds to these issues as they literally play this game as a job and not a game.
If by “easy” your definition includes finding ways to make classes more intuitive, and putting players in a position where they are less reliant on guides they blindly follow, we wouls agree. The negative to this though being less customization.
All changes have negatives and positives and IN MY OPINION, I think one way for this game to actually improve is to remove the illusion of customization through a talent tree. Customization does not exist when 95% of players follow either extremely similar builds where difference is neglible or the exact same.
Making classes easier to play so more ppl can pursue higher end content is achievable but it will require changes lots of ppl will be againt largely because it would streamline rather than provide varied options.
If the argument is to just nerf raids, keys, dungeons, and w.e else then I disagree.
They have already nerfed quest difficulty (which I am in favour of because I prefer end game content) and there are so many ppl complaining about the lvling experience being too easy.
If they nerf the most difficult content, I would disagree as I like having to learn my class to the point that I can do content I previously could not.
No matter how much you nerf, you cant get beyond the point that some lvl of difficulty must and will exist that not everyone can do.
No matter what, some extreme difficulty will exist for players that wanna pursue it. I’m saying there is no difference between this magical layer of difficulty and what is currently a 10-12 lvl key. We are just arguing labels.
If they introduce super-hardcore-duper key mode, what difference will it make? Just like now, ppl dont have to do it just like they dont have to do a 10. They can stop at a 9 once they reach a lvl they are satisified with. Should they then nerf super-hardcore-duper key mode as well so everyone can do it? Why introduce it in the first place? Why have a 10? Make the last key a 5 at the same difficulty a 5 is now?
My post is largely about the parts of the game that encourages cheating. Some of these elements you simply cannot change and I am not arguing they be changed. I am simply providing one reason to try and answer the constant complaints im seeing about M+. Its not 100% blizz. The player base is also to blame.
Wow is funny because it shows you corruption through the lens of a game.
The ppl paying for carries are contributing to the decay of group play because they ruin the experience for other players once they are no longer being carried and they DGAF. The ppl doing the carrying are contributing to ruining the fun of the game as a whole by accepting gold to help other players cheat and they dont care that it impacts everyone when this becomes common enough.
Bad players would normally filter themselves out in any other game. In this game, they can camoflauge as good players with scores they did not earn by being carried.
I’m a GM. I spent hours with one guildy to get her numbers up going over her logs which I did. I got her up 200k after going through her logs as a 620 fury warrior. Didnt mean anything in the end as her dos went from 300k to 500k at 620. No, shes just a bad player. It is what it is. Should all content be made so that someone at 620+ gear who cant pull 550k dps can do? You dont see the problem with this? Shes just bad.
Compare her to my guildie playing a shaman who went from 600k to 900k dps after going over his logs.
There is a difference in skill that you should not be able to cheat your way through but ppl can because they use gold for carries. You cant remove gold so youre stuck. It is rotting the game from the inside.
This is my focus, it doesnt need to be yours.