We all know how easily wow players are provoked into anger so just calm down. The title was get your attention but it’s also probably true. This post is just about M+.
This is not about defending Blizzard. I don’t find the affixes fun or enjoyable this season at all but to all the people complaining about why they don’t get invited to M+. The reason M+ is so hard to get is because of bad players. Let me explain:
There are 4 kinds of players that play wow:
1.) Professional players (I’ve never run with pros so I can’t tell you anything about them. What I can say is that Blizz seems to base the game’s balance on what this minority of players thinks)
From what I understand, pro players largely stick to their inner group/guild groups because they do high content and need reliable players.
2.) Elitest, pro-wannabe players: This group is the one that is just nasty to get involved with. Horrible attitude, toxic, immature, inappropriate, silly players that talk a lot of nonsense.
This group cares about their numbers and timing keys.
3.) Bad toxic players: This is the kind of player that pulls low numbers in a key (e.g. 620 ilvl but somehow unable to pull more than 500k aoe on a trash mob…) but expects you to carry them because if you don’t allow a 27 min key to turn into a 2 hour key cuz their numbers are terrible and group keeps wiping, you’re toxic for leaving.
This group only cares about vault.
4.) Normal human beings: This group is split between good and bad players but they are minority as well.
This group cares about both vault and, for the good players among them, timing high keys in the 10-12’s. Point is, they are a mix.
If you want to know why M+ is so hard to get into or why standards for entry continue to rise to unreasonable levels, you can blame the player base.
If you can’t get into a 10 it’s because of the extreme paranoia of players at this point in the game. Originally, you would use ilvl to determine skill of a player in the game. Made sense since higher ilvl means you were doing higher content. Unfortunately ppl get carried by friends/guilds or pay for it with gold.
The response was to put equal weight/more weight on io. Players once again started getting carried or paying gold for higher io.
The response was to place priority value on logs, and for lazier players, to just check if you’ve already timed that key before. Lol, even this is not bullet proof as someone can have 2 keyed an M+ but only cuz the group carrying them was really good.
I have been in keys at lvl 10-11 (e.g. Necrotic Wake) where people didn’t know the are supposed to single target the zolamus sorcerer that is spam summoning adds. These were players that had a rating of 2400+. It’s literally not possible to have an io of 2400+ and to make a mistake like that. You were carried.
I’ve seen keys in Grim Batol where the whole damn reason a rogue is desired is because of his ability “shiv” which removes all enrage stacks on the ogre, and they aren’t doing it… or getting blown away by the twilight drake because they somehow don’t know about the push back on 10 lvl key and when you check, they have timed a 10GB. That’s not possible to not know about the push back and to die to it more than once (again more than once means it wasn’t mistake). You were carried.
When dps at ilvl 620+ are doing 500k aoe dps on a mob or heals are doing less than 700k hps on an 8+ key, it means you’re bad. Numbers are numbers. You are not able to do the key at your current skill lvl on this toon. Either improve or play a different class/spec that is more intuitive to you.
Most keys at lvl 10 require minimum 1 mill to 1.2 mill dps single target to time. Tighter keys like Grim Batol need like 1.5 mill single target dps to time and around 800k hps to heal unless tank is carrying you hard and dps are sweat pushing their defensives. That’s why you’re not getting invited. Players have had too many bad experiences giving others “a chance”.
The way you improve is by looking at warcraft logs, comparing your abilities to players doing really well, and seeing what is wrong with your rotation, talents, etc.
M+ has become an exclusive group because of carries, both players getting carries and players providing carries for gold, and just an over abundance of bad players who think the next vault piece to get their ilvl up is going to make a difference even though they are already 620+ and can’t pull 400k single target dps.
Gold is a major problem in this game because ppl use it to cheat. You can’t remove gold so you’re kinda stuck.
Your io + ilvl are really good but you can’t get invited to a 7 key? Ppl don’t know if you cheated to get it, that’s why you aren’t getting an invite. For a lot of players, the fun is beating their old score. Vault doesn’t mean anything when you get to a certain point.