Would love for WoW to intentionally skip a raid tier in the future to clean up the myriad of small problems the game has, but that aren’t enough of a priority to solve in a patch.
The rational being that a lot of the bug fixes, old raid mechanics, or QoL chnages will serve more of the playerbase than raids will. And if Raids take up this much time. And serve a smaller playerbase every year, then maybe the ROI isnt worth the effort.
They could just use the end of the expansion season to rerun of previous seasons for that. Otherwise they just risk losing the raiding player bases subs for 6+ months. I know I would let mine lapse if there were no raid content.
Is it really different than prior expansions? During what would have been the DF or SL S4 prior to those, there were just long content droughts, while they worked on the next expansion.
Raids serve a smaller playerbase every year because Blizzard continually makes M+ infinitely more lucrative for the average player despite it having 0 lockout and requiring almost 0 coordination other than interrupting at the levels that reward the highest rewards.
Of course the harder, longer, more logistically demanding content that gives worse loot AND less loot is not going to have great participation numbers in comparison.
It’s not even a fair comparison at this point because Blizzard has made 0 effort to tone down M+ or help Raid compete.
Which is unique to classes, was unique to spec at first so it follows the "class matters’ concept.
If I had a nickel everytime I saw a ret pally using Ashbringer.
Sucks for classes like Monk but I love it on my Priest, Warrior, and Mage. Blizzard should’ve stepped it up or hopefully they attempt another formula like Legion regarding the class stuff they’ll make sure all class mounts have 3 skins to use.