Blizzard is pretty unsympathetic towards our render distance woes, which by the way most people are having at a worse quality than what we had in shadowlands. My computer is good but, I checked out the game of a friend last night with an extreeeemely high end beefy computer, and compared my game to his in the same location. He took a video for me to compare with my game. It’s pretty much almost the same pop in. Like every single asset, rock, bush, barrel, fire source, pole, and tree, popping in around the main gates of maruukai to give an example. On both of our PCs. Same. So I have visual evidence I’m not nuts with this. And this is also evidence that most people denying this is literally in denial or blind, which like… idk if you should be playing video games as a blind person, might want to stick to table top rpgs, but yeah anyway. It’s bad. And, on my pc, at night, in dragon isles, with color/depth 8x8 turned on? All of dragon isles shadows flicker. It’s insane. But you want to know a peculiar coincidence? In addition to switching color/depth 8x8 to 4x4, it can also be “fixed” by EITHER, reducing shadow quality to low, OR lowering all 3 view distance settings (which again are clearly broken themselves as you know) to 1-4. So obviously view distance deals with, you know, view distance. But shadow quality also has to do with view distance, on the shadows.
The shaders of this game is completely broken. And the fact that blizzard’s hotfix cvar bandaid “fix” for people’s stutters, has to do with shader cache? Big correlation. And, in addition to this, I have noticed that we now have some new sound options. One of which handles the distance at which you can hear sounds. And, people are now reporting that if you disable sounds, it helps with the stutters.
It’s obviously all connected. And the denial from people, especially blizzard, is absolutely insulting. Very, very, very rude behavior.
I mean, I would say we should start a new thread specifically for the view distance and or shadow problems? But look, if I put together all the things I’ve pointed out, I’m not even convinced here that all these are seperate issues. I really think they’re all related. I mean, the fact they all started to occur at the same time, RIGHT when prepatch “phase 1” dropped? Is just the cherry on top imo.