Massive stutters with DF client

So how come this is identical on AMD CPUs? Come on man… Also I tested on Intel system and it showed 0x000, which means it’s not interfering and game still stutters and have pop-ins.

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Sporadic stutters are not what I’m talking about, I’m talking about the constant seismograph issue where it’s everpresent at all times. If the average FPS shows 60(16.7ms), the frame time graph will show it rapidly alternating between like 33.3ms and 11.1ms, but they still average to 60. It will feel like a really horrible 60. That part is what I was just talking about. Like this that I linked earlier when talking about OW2: https://i.imgur.com/q9jRn8I.jpeg

If you’re having sporadic stutters, as new models are appearing on the screen, that could be a number of things. It’s usually just DX compiling the shader. There are a lot of things that can hinder the compilation speed such as the CPU and the storage speed, along with anything else inbetween that might interfere, like the OS environment, drivers and running apps.

Popins are just how the engine handles streaming assets in. You can play the game at like 300fps with no stutters or dips and assets will still pop in. That’s a deliberate choice on Blizzard’s part. As I’ve stated before, it’s likely tied to the dragonriding system since the mount can go super fast. No point in wasting resources trying to load decorative doodads that are only going to be visible on the screen for 0.2 seconds as you soar by. That being said, there needs to be some branching logic for if you AREN’T dragonriding to where it will handle popins the normal way. But again, it’s pretty much only for decorative assets. Annoying, yes, but not game breaking.

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Oh I see, it’s only WoW that has stutters for me and it’s always if loading in players, entering combat or objects loading in.

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I could probably link you hundreds of other games that have the same complaints. Have you tried playing the new Callisto Protocol yet? lol… Shader stutter happens in tons of games.

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Lol dude you really need to stop. It’s not just decorative assets. It’s actually also players, npcs, enemies. Sometimes trees. Parts of entire mountains. High fences. I’ve ran into several things myself already, and I can’t even see enemies further than 30 yards as of last patch.

If you think this popin is deliberate? Then regardless of the fact that I think you’re a passive troll trying to prey on people’s frustration who are having problems that you are not, your standards for video game performance are ridiculously, HILARIOUSLY, astronomically low. Which is a fairly undesirable bad thing to have for someone trying to diagnose everyone’s technical difficulties as you downplay these complaints as intended changes or due to faulty hardware.

I have a pretty decent computer. I can run most anything on high graphics without a hitch. I get no stutters. I sure as hell have no asset pop in. It’s just wow. If this was deliberate then why isnt everyone having the problem? Or are they just people with your kind of lower end standards? I hardly think a company like Blizzard wants to release a game patch with literal missing assets and enemies that dont render in until 30 yards away, which is closer than the range of some class’ spells for fs. You’re making less and less sense the more things you say.

Your main problem of why you increasingly make less sense is how much you downplay everyone’s complaints. Quit it.

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So before prepatch game running perfect constant 140 fps to chugging going down to 60 fps in certain zones what’s your opinion on that ( before prepatch = no stutter / after pre patch = Stutter?)

I fixed mine. My max foreground FPS was reset to 0 for some reason. Moved it back to 144 and now its running smooth again.

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I like how you started out blaming everyone’s computers, to now saying many games have issues, fool. At least we have it on the entire internet that you admit WoW got problems, and we all know here that it didn’t the day before pre-patch hit.

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Yeah that’s called an anecdote. Like I said, feel free to search for stuttering issues on the internet. You’ll find thousands upon thousands of hits across hundreds of games. A lot of them are from this year because both Nvidia and AMD have been having hell with the Windows changes. I have no stuttering issues on my PC that has a GTX 1650 in it. On this PC with an RX 6600, I have tons of issues with it. All of which started with the 22H2 Windows 11 update, which also happens to coincide with roughly when the prepatch came out.

Link some videos of it. You can upload clips under 60s long on Imgur. Just hit start+g and record. Players and NPCs taking time to show up can be a sign of connection issues or server issues. NPCs are loaded in around 100-150yds, under stable connection/server conditions, unless they are things like world bosses. Until your PC has the information from the server on what to load, it knows nothing and therefore, can’t load anything.

Did you check your graphics settings to make sure they are 100% what they were before the prepatch? They all got reset. Also, the expansion raised requirements. Each setting might not be equal to what it was before the patch. Did you follow all the other troubleshooting guidelines like disabling all background programs, undoing any settings changes that Geforce Experience might have caused when it was bugged, updating drivers and Windows fully, disabling all addons and addon updaters, etc etc?

Yes, it mostly is a computer issue as I just explained with the OW2 issue I was having. Once I corrected the issue with the OS, the problem went away. Kind of magic how that works, right? Versus me getting on the Plague Tale Requiem forums and the OW forums and roasting their devs about it and insisting that nothing was wrong with my PC and that everything is perfect…

It’s also an issue of most people not knowing what they are talking about or how to properly test and report what they do observe. Did they have an actual real baseline of performance before the prepatch? Or did they just read a bunch of spam posts of the forums and finally start keeping their eyes out for things that might have been happening all along but they never noticed them before because they weren’t actively looking for them.

But again, there have been changes to WoW’s engine on the CPU side of things, for sure. Is the higher CPU usage a bug or a feature? Don’t know for sure, but time will tell. This is WoW 10.0 now and they did raise the minimum and recommended specs for the expansion. If changes to the core and rendering ends of things didn’t happen, we’d still be playing with the Nintendo 64 graphics of vanilla WoW.

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First you say this.

Then say this. That is …amazing sir…

Anyways you went from straight up denial to maybe sorta could possibly so I guess thats progress.

I still see through your political BS talk though. Its literally all you do.

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Uh yup tbh it’s a case of you not being sensitive enough to changes in fps not all people are that’s okay but it’s definitely been running like shid since pre patch if you ask most people will confirm this as well

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And I’ve done extensive amounts of methodical testing and benchmarking to prove/disprove issues… There are also a plethora of others that have done the same things, for many other games. I mean there’s whole youtube channels dedicated to running the same benchmarks on every single driver version that comes out for Nvidia or AMD. People also do this sort of testing for big Windows updates as well. It is very widely known that 22H2 has caused performance problems for some using Windows 11. Acknowledged by even Microsoft themselves.

Ooooh nice attempt at a burn…

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It wasn’t a burn I’m not toxic like you I’m just making you aware that you aren’t experiencing the stutter probably because you aren’t sensitive enough to recognise that’s okay you probably don’t play competitively you might be a role player or a alt leveller main where stuttering isn’t as obvious but this thread has 1100 posts of people saying they have stutter since pre patch so it’s definitely a problem caused by the pre patch anyone with a semi logical brain would be able to deduce that have a great day buddy :slight_smile:

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A lot of my work, in the video game industry, is centered around optimization and trying balance performance with visual quality. Also, I used to play CS:GO and was in the 95th percentile of players. Pretty sure my eyes are plenty tuned for frame drops, stutters and microstutters.

And there are millions of people playing… Sounds like a relatively small percentage of players being bothered with the issue. If it was so horribly widespread, many more would flock to the forums and complain. Also, a good chunk of the posts are the same few dozen people arguing.

The hardware requirements for the game went up, as the client transitioned from 9.x to 10.0, so naturally, there were likely some changes to the engine. The initial bug that this thread was about is gone. They patched the CVAR that involved the shader caching issue. That’s where hundreds of posts came from.

Note the recommended system requirements:

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Okay buddy :slight_smile:

I hate to add to another reply, but the stuttering is even worse than pre patch. I have a 3090 ti, 32gb ram, 13900k, playing in 4k resolution all settings maxed out and no other game gives me these kind of frame rate stutters. It is unfortunate and I am really trying to fix this. I run windows 11 as well but that is a mess in and of itself…

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Same… also for what it’s worth a few hours ago my performance was pretty good, and then it ranked later in the evening. The main city hub is a slideshow, more or less.

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I’m sure blizz will fix these issues it’s just kinda disappointing that they launched with these issues still present after being told and made aware :frowning:

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I am still getting the noticeable stutter when I assume another player loads in. The issue is vaguely listed on the known issues but from my research over the last hour, it seems this has been around for over a month. Do others still experience what I am describing? I’ve been playing for a while and I have done all the basic troubleshooting…

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You are not the only one lol the longer it isn’t fixed the more people will bring it up

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