Marksmanship Hunter?

I like using guns in game (part of my love for engineering) however I hate having pets as a hunter and being forced to use them. I’ve been made aware marksmanship has a telent that gives a 10% DMG bonus if not using a pet. By going marksmanship and taking that perk is your overall damage better? Or is it better using the pet? And not taking the perk for damage? Just wondering if it’s a viable option so I can use my guns without pets

It should be better since MM doesn’t really buff their pets at all, so their pet is kinda… Eh.

You’ll still want a Pet when you’re solo so it can take threat and eat hits for you. As Hunters aren’t the tankiest and don’t want to get hit if they can avoid it.

That talent is mainly for Raidings, Dungeons, and group content.

So if you don’t like Pets then you’re out of luck as all 3 specs want their pet out for solo play which is what you’ll mainly be doing.

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That…that…and more of that :point_up::point_up::point_up:

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Like Emet said, solo youre gonna want a pet regardless.
MM petless is great in group content so you dont have a tank accusing your pet when he pulls too much though

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MM is the most fun of the specs currently fo sho, and Lone Wolf is a fine talent.

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In the past your damage in multi target scenarios would be significantly higher with lone wolf.

If your dungeon group wants you to provide lust/hero you still have to get your pet out, and then either take the time to dismiss after using the ability or eat the dps loss of having your pet out. Because Blizzard thinks thats a fun/compelling choice for MM hunters to make, i guess.

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I’ll just try to find a way to get good without the pet then. Thank you for the advice & info. I really don’t want the pet, at all. So it’s nice knowing that the DMG buff does matter.

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Most MM hunters are the same way and MM in general does not use a pet for Mythic+ and raiding. Unfortunately, you must summon a pet to lust even as a lone wolf MM and it’s both immersion-breaking and clunky. You also have very little survivability compared to other specs because much of your healing and damage is tied to your pet which doesn’t exist. Mend pet should become mend self for lone wolf MM hunters.

I don’t see why they don’t just let them Lust if their dismissed Pet can Lust.

What is “lust” I don’t understand the term?

You can solo most open-world content without a pet as MM if you use snares, traps, disengage, and feign-death as needed. For the small bits of content that I can’t manage as MM w/out a pet, I simply go BM. Your mileage may vary but you seem motivated to play MM without a pet and that is achievable as I’m already doing that on my hunter.

If the rotation for MM is new to you, I would recommend Hekili, which is actually good for all DPS rotations (even tanks and healers!).

I set Hekili to show 3 horizontal “next” actions, with the first being a slightly larger icon than the next two. The icons are centered just above the action bars in my setup (your preferences may vary).
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Lust and Hero are the same things, just that Horde tend to use the former and Alliance the latter. Technically, hunters don’t have lust or hero; they have Primal Rage, but those two terms are what most people ask for in Dungeons and Raids when they want a 30% haste buff for the entire party.

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It’s the skill Bloodlust that Ferocity pets can use that makes you hit really, really fast and speeds up your cooldowns.

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I’ll be going mechagnome hunter with engineering and another crafting profession (undecided on second profession yet) if anyone has ideas on that. I don’t do gathering professions as I hate gathering mats I just buy them.

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It is also called bloodlust, hero, heroism, time warp, they are all the same spell. It has a 10 minute cooldown and most groups want one, it increases your haste by 30% for 40 seconds.

https://www.reddit.com/r/wownoob/comments/aduscn/what_is_lust/

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MM wont need a pet in any group play unless youre the lust in which case you can just break it out, cast lust and then not worry about it until next lust.

With that said, you’ll want pets for soloing or youre gonna have a bad time.

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I didn’t use my pet as MM in DF, though there were a few close calls, as it’s just too much fun sniping. Having said that, he’s an alt so I haven’t taken him underground yet.

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I decided I’ll just use the one mechanical pet I start with and ignore the perk. My main issue was the pets keep getting in the way of gathering professions and skinning etc. I’m just going to go engineering and leatherworking and buy my mats, much simpler. And can craft my own weapons and gear this way :). Pet won’t be a huge issue and the mechanical pet will go nicely alongside a mechagnome engineer for theme, which is important to me (the theme, not the pet) but I’ll keep it for this “lust” thing to save headaches

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I use my hunter mainly for casual pvp and definitely use a pet. I haven’t even tried the talent in BGs, because of the utility/CC I’d have to give up. In like a raid or dungeon, lone wolf is probably a no-brainer.

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From personal experience, Marksmanship is in NO reliance on pets besides for a few things: When it comes to tanking a enemy, which is a godsend in PvE world content. And the other being is semi-afkness when doing w/e farming. Of course pet utility but niche most of the time.

That’s really it. The damage increase without a pet is more or less equal only in single target because you don’t have Beast Mastery’s beast cleave, you do all the work anyways, so you aren’t punished one way or another.

I suppose taking the perk is a good idea whether I keep pet out or not on the off chance it dies in a fight so I don’t lose dmg