Mana sucks

Living Flame self-healing AoE is the only powerful thing a mage can do that other classes can’t.

Mana costs and cast times aren’t making them hit harder than melee or hunters and melee have just as good or better utility in PvE atm.

nothing wrong with wands, mate. try getting 2/2 wand spec :expressionless:

The best wand does 30 dps. wanding is Z tier dps even when talented. You’re just trolling.

Hunter autoshot does more damage than wanding. I’m sure rogue, warrior and cat white damage is more dps too.

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you’re not taking into account that wands are not physical. their damage is not reduced by armor :expressionless:

does that mean the 31dps auto attacks using the epic sword are crap too?

If you look at baseline raw numbers, yes.

When you start factoring in gear and how the game scales physical damage vs magic damage, it becomes very obvious you’ve been talking out of your backside for the last several posts.

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you realize mages were one of most popular/powerful classes in the classic game right?

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But their weapon damage is boosted by stats they want. wand damage doesn’t scale with gear except agility and no caster dps wears agility for wand damage.

I swear, I think people have an agenda that casters must be awful in fear they might do as much damage as their favorite physical class.

All I want is to regain mana pool quickly out of combat so the class is more fun to play. Pardon me for wanting to have more fun. If mages did the best dps when they had mana, that might be an unreasonable want, but they do mediocre damage compared to other classes so why not allow them to get full mana back quickly so they are at least more fun to play.

you’ll be fine once the lvl cap is lifted. that really is the only issue.

As you say, level 70 undead warrior.

Another person that says “wait until higher level”. There are easy fixes now that aren’t imbalanced. And mages still have to drink a lot at higher level. It never goes away and everyone knowns warrior will be top dps at the end and mages will still have to drink and probably do less damage than rogues, cats, and warriors. Probably warlocks too.

The only justification for mages having to drink so much is they are top damage when they go all out with their mana. Classic will never be this, so mages shouldn’t have to drink as much to regen their resources. Managing mana on a boss fight or on a trash pull I think is reasonable.

yup, that’s why you get free water :expressionless: welcome to classic. bottoms up.

Except it’s SOD now. Why does drinking have to be so tedious. It was alleviated to an acceptable degree in wrath and TBC. SOD should be more like that when it comes to mana regen out of combat.

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yea and whats up with flight paths still being a thing in 2023! This is SOD! Give everyone teleport (to any town they want)

I’d be fine with some new flight paths.

Play a mage in BFD and come back and tell me it’s balanced or a fun experience.

At least mages and warlocks got new roles instead of just copy pasted wrath abilities…

Which is exactly why I played mage in SoD and it’s been great, thank you. I don’t have a DPS meter and I don’t need to beat warriors on the meter to have fun though, so YMMV.

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Gotta disagree here. I agree overall that if nothing changes, we’re currently on a fast track to physical dominating the charts across the board with later itemization, gearing, and weapon scaling.

Mana is only a part of the problem however, a problem just as significant is spellranks and the fact a single rank can amount to a 50%+ damage increase whereas a missing rank in a warrior or rogue skill amounts to 5 flat damage, and there’s no way to get past this problem that I can see with the phased level caps outside of the rune system.

Tbf, BFD was overtuned in resistances the first couple of resets.

To a limited extent, with how resistance heavy the bosses in BFD were, part of me assumes Gnomer is gonna be more weighted on the armor side (not 0 resistances but definitely much lower) and casters are gonna be way more valuable.

Part of that assumption is the experimental nature of SoD. BFD was resistance limit testing, Gnomer will be armor, and then when level 50 hits will be a sort of balance between the two. MC getting a pass through given those lessons.

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Nope. Nope. Nope. Mana is fantastic. In fact they should make rogues and warriors use mana too. Also every non-mana character in every Moba game should use mana.

I joke but only a little. Mana is a resource you need to manage. Without it there’s no reason not to do maximum dps at all times.

In classic WoW you have a “max dps rotation” and a “mana saving rotation”. And it can actually be faster to use the mana saving rotation.

I can’t say for sure but I really think making mana irrelevant might make me quit classic. The thing I hate the MOST about retail is how boring and mind numbing leveling is. I couldn’t even make it 2 levels into dragonflight before I didn’t want to play anymore.

Also imagine saying “mages are terrible to play”. Bro…just play another class. Nobody is making you play a caster.

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Max dps rotation for mana users is less than physical dps except maybe ret paladin. Warlocks appear to be doing better than them. They also have life tap. Ret paladins on average still do more than mages and are better than the hybrid casters.

There is no tradeoff for max mana rotation or conserve mana rotation. It’s middle of the pack damage or really bad damage. Managing mana within a fight is interesting. Drinking forever after every 2 pulls if you want to use your fun abilities is not. I can scorch to conserve mana and do like 40 dps, hardly better than wand damage. Meanwhile physical classes do way more damage and all of their abilities with almost no down time.

Physical classes have no tradeoffs currently, or at least the tradeoff is balanced with damage output. They do have to build or wait on resources, but for that “weakness” they still do far more damage than casters. Mana is not balanced currently.

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