Mana sucks

It’s about using my abilities not the dps. Using the best abilities ooms you fast and you have to drink. the good water is still too slow. It doesn’t feel good to wand and conserve mana. Maybe for some guilds they are slower paced, but the dungeon can be cleared in 20 minutes. You can’t go all out if your guild is immediately pulling bosses. I guess that’s on my guild’s playstyle, but I’m telling you it’s not fun to scorch and wand to conserve mana while ret paladins can use Divine Storm on CD. Though they have to do blessings, which is also a trash mechanic at 5 minutes.

I don’t think it’s cringe to want to contribute more to the clear. Replace a mage with a hunter and the dungeon would get cleared faster and do higher boss damage.

My main point, and one that many others have shared, is that BFD is easy. It’s short, it’s fast, you can chain pull. All of the above is bad for mage, elemental, shadow until it improves with gear and talents. If you don’t like it then take a break and come back at 40 cap when mage will be very relevant. Unless you add some crazy strong mana potion for BFD ( which would make it even easier) then you are SOL on mage. They already stated that changing talents won’t happen. Has anyone messed around with int/spirit gear and enlightenment?

Still miles better than totems.

oh yea, and also have those bubbles when you hit them for mana take 50% of your HP away too…that would be insane mechanics.

Mana being the absolute worst resource mechanic in the game by a country mile is completely fine because thats how it always was, just like how it always sucked that rogues have to constantly reapply poisons and it overlaps with windfury & sharpening stones

Oh wait…

It’s going to be the same at 40. The raid will also be easy, and the physical cleave team will slice through the trash like butter leaving casters behind if they want to do anything more than wanding.

I think the better approach is to voice a problem with class design that affects many specs and hopefully that will get fixed. It’d be more palatable if casters did comparable dps to the top classes, but that’s not the case currently, and I doubt it will be at 40 unless classes get OP runes.

We disagree and that’s ok. We’ll see how things change at 40. I know it will be better, but it won’t be perfect. But again hard to predict until we see the raid and what new runes each class gets. Maybe casters get a mana efficiency rune in their cloak slot. Who knows.

It’s bad at early levels. We’ve gone over this.

Then just continue to be doom and gloom despite mage getting a lot of stuff between 25 and 40.

Some of us actually played vanilla and classic to know it sucks at 60 too.

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I played both. Sucks to suck like you. Retail sounds more up your alley. “Everyone has near infinite resource!” Engaging gameplay and class diversity!

Yeah I’ll doom and gloom because warriors are top now, they are top at 60. It would be an unusual curve if they dipped at 40.

The only variable is the runes. Those can be game changers, but the base mechanics are pretty easy to predict. It’s a linear curve, not some 5th order polynomial.

you mean like when raids brought 30+ rogues/warriors throughout classic? yeah, so much diversity!

30-40 mages can clear molten core. 5 mages can clear all of SM. Mages can solo princess theradras. git gud

I never said people couldn’t alt tab. I asked what else you could do in-game. Because drinking takes about 20-30 seconds, most people aren’t watching a video on that time. It’s short enough that you stay in game, but long enough that you can socialize. Which is what happens

The WoW Dev Diary talks specifically about drinking/mana Regen and how they experimented with different lengths of time to refill mana to promote socializing.

lol werent mages the last class to pull that off? interesting choice of argument.

And so can other classes, but they dont. And do you know why? Oh thats right, the only reason to farm princess is for an item that restores mana.

Good grief, stop digging.

Design from early 2000s doesn’t really apply to how people play today. With the runes, healers are much more efficient and can largely regen outside of 5 second rule, drinking once in a while on bad pulls. Only caster dps besides warlock have downtime in dungeons/raids all the time. Everyone else can keep going. So a group without a dps caster literally has no downtime unless they mess up a pull.

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Who exactly are they supposed to socialize with? Each other? Because melee are pulling the next pack without you.

you talk as if attacking at range and not having to sacrifice your HP is nothing. take your low brow thought out of here

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They say this would be too much like other games, But if something works and allows players to move through dungeons etc more rapidly without having to sit and drink mana etc, then I’m all for it. I have no idea why this wasn’t something added sooner than later to the game. Not saying totally get rid of mana/heal pots, but the bubbles would offer a bit more flexibility.

This is a pretty big debate but I don’t enjoy downtime either. So I’ll sign that mana indeed sucks.