Sadly you didn’t research or roll on a PVE server.
I’m just back at Hardcore PoE until the servers balance out, if not, all good. There are many other places to play Vanilla that have even Horde/Ally ratios.
Oof. You are trying to claim that alliance has good pvpers because of a slight advantage in winrates in RANDOM BGS. a game mode that good players AVOID. Do you understand this? You’re comparing the little kids of the horde to the little kids of the alliance. Nobody cares about random bg winrates. The fact is the majority of the high ranked pvpers went horde. Those are players that havent stepped foot in a random bg in 5+ years so they don’t factor into random bg winrates, yet they’re the best players in the world. Are you… daft?
Apparently, the mighty 300 were Horde.
Oh, honey. This is historical vanilla data. Arena heroes are irrelevant to vanilla.
Again, make sure to show your work with how you’ve arrived at the conclusion that alliance somehow has an advantage in battlegrounds that somehow makes them win them more in spite of horde being ‘better pvpers’.
are you retarded man? I’m talking about the human beings behind the characters. The horde is littered with 2.5k+ multi time gladiators. All the high ranked pvpers from retail went horde. They are vastly more skilled than the average player but have not played any classic until now so they won’t factor into winrates for vanilla. Look man, clearly you’re too stupid to get this very simple point, so I’m just going to leave now.
You’re also forgetting that the 300 only did as well as they did because they used a choke point that limited the number of soldiers the Persians were able to bring to bear at any one time.
In other words, the 300 did as well as they did because their opposition’s player count was capped.
How about you be the mighty 300 and we’ll be the thousands of players on the other side?
You seem like a very angry person. I’m sorry the statistics don’t support your preconceived biases, but you can’t very well be mad at simple math.
Been on PvP servers in every game I have played and I have never seen what I am seeing now. Never on live did you have groups of either faction sitting at 5 or 6 flight path ganking people as they land and then camping the corpses and the graveyard. This is not a one-time thing this is an everyday thing in multiple spots. This is not good for the server and people can talk all the smack they want. However, when people leave and the server dies it is because of this action not because of actual PvP. From everything I have seen when the number are somewhat close the Horde get smacked around like the little children, they are acting like.
LOL threads like this are so dramatic. “This is war!”.
Yea, it’s also simply World of Warcraft, a casual MMO video game. This isn’t WW2. Get a grip.
BGs arent the solution either…imagine the tage once they see that, too.
Server caps. Please, Blizzard, so we can avoid early BGs that wont solve the problem anyway.
Is there a problem? Has it been defined?
Yes! Server cap too high. Everyone else is freaking out and missing the obvious cause
Dont worry, Wednesday morning will be another whinefest be those gloating today, when they see how the ladder is a grind, and Blizz announces early BGs, ending their tiny window of dominance.
Smarter pvp guilds will still camp faster outside BGs, until about r10, whenever that is once they see how relative hks work, that is if they dont die of boredom from zerging SS 24-7 to keep up sgainst each other.
“THE BRAIN DEAD SHaLL INHERIT R14 (in the most dishonorable fashion ever)”
Other raids will eventually form up and camp: lowbies. Instead of BGs.
Lower server capacity allows the opportunity for levelers snd underdogs to hide better. The current density doesnt allow the prey to escape. No, it wasnt this dense in vanilla.
Maybe. I mean, lowering server cap would maybe have prevented some of the issues like queues, and lag, etc. But, it’s also fun to be on high pop servers, and find people to group with.
I’m curious as to the imbalance issue that a very small number of people seem to be claiming. Is it established that there is an issue caused by imbalance?
Lower cap actually makes queues worse without layers. So, thats why Blizzard probably increased the cap…without fully realizing the extent of glorious chaos which ensued.
Imbalance is enhanced by density. I rolled Heartseeker (21-79 H:A) and barely feel their insane imbalance, compsred to a relatively balanced server( Faerlina) to begin with which is 58-42 H:A.
Alliance Faerlina, right now, as I type, are under siege with an (historically for pvp) expected 6:4 horde ratio because of higher server capacity.
Heartseeker Horde guilds appear to have gone guerilla warfare and are having a blast, because of lower density.
I ran /who at 3:35am on both sides of Faerlina and had to switch my parses into level ranges of 3-5 (ie /who Druid 32-35 to avoid seeing “50 people” With Shaman on Heartseeker, 11pm weekend, “/who Shaman” was under 50.
See the diff?
I also ran AH parses with auctionator and the numbers wear the same ratios…about 20% more items listed on Horde than Alliance on Faerlina…a dismal amount on H heartseeker.
bro lol this is silly
The mighty 300 make a stand for their levelers in the hallway to SM.
Actually yes. If Blizzard wants a game to succeed, they need to set it up to maximize that success, not let the players destroy it due to lax rules and then say, oh well, guess this is over.