You missed the parallels. Shocker.
no, your comparing apples to a 3d printer and telling the masses theyre both vegetables
lol again the irony. Using an example completely different from the source but drawing parallels between them to illustrate your point… And your point is that my example was too different from the source to draw parallels. I just can’t even with this guy.
You ever heard of a gaming phenomenon called the Paradox of Skill? I’m not just talking out of my rear here, this is as inevitable as the next market crash. It’s not a matter of “if”, it’s a matter of “when”.
I’m sure someone at blizzard took some game design classes at some point and have this on their vision board or whatever too. I’m just waiting for them to pull the ripcord once the market crashes. Then the game will be fun again for a while.
Not everyone defines ‘easy’ as ‘fun’. You can only dumb things down for the lowest common denominator so far until you put off more of the playerbase than what you’re trying to make happy.
WoD was a huge example of this, they went hard with pruning to dumb down the game to reduce skill expression and they did an entire 360 the following expansion.
Here’s the thing about life, not everyone will be happy with a result. It’s also a bonus that some people are not catered to.
You really cannot implement flex raiding while keeping the difficulty.
Look at Amirdrassil as a perfect example:
Nymue much easier w/ more ppl to step on the flowers on the floor
Smolderon much easier w/ less people to reduce the amount of fire tornados
Not the mention healers being tuned around 20 players with some healers out/underperforming others w/ other sizes.
DPS ratios changing 2 2 6 (60%) DPS vs 2 4 14 (70%) DPS which is quite a big difference on DPS check bosses.
So many factors that will lead to either a disingenuous unbalanced experience that will lead to people complaining about balancing properly diverting resources or Blizzard having insane constraints to design bosses around.
In short flex raiding does not work. However mythic lockout does nothing for the game and exists because of archaic reasons. That can go. The 2 arguments that exist for keeping it are:
- It promotes guilds. Which it does not, first you are not getting far in a raid without a guild, and second it just makes trialing and filling your roster impossible if you have an absence. It makes everything worst even for guilds.
- It’s the way WoW is… I have no response to this just because something is tradition does not mean we should keep it if it is hurting the game.
Agreed flex scaling doesn’t work with the goal of perfect tuning and ultimate difficulty experience in mind. This is why it’s important to keep the static 20m option as-is.
However, I think the target audience for a mythic-flex option that unlocks halfway through the season doesn’t necessarily care about perfect tuning for the “ultimate difficulty experience”; we just want a new step up in difficulty from heroic with new mechanics to progress through and don’t mind if they have to tune it to be a bit easier than the static 20m to accommodate the flex scaling.
And because the proposals thus far have dictated that mythic-flex wouldn’t be eligible for the standard mythic 20m rewards (cutting edge, mount, hall of fame, etc), those motivated by those things wouldn’t feel obligated to “down-shift” to the mythic-flex option when it finally does unlock in the season. That’s why I feel this is a solution that can work for everyone and doesn’t take anything away from anyone.
Regardless of anyone’s feelings on loot, or difficulty, the last thing this game needs is more variations of the same content. It’s just a nightmare for them to balance.
If flex mythic existed, the ideal group size for ease of clearing would be figured out and that’s all anyone would take and this whole cycle would start again.
Also, wanting to try mythic, but then wanting to try it in a watered down version doesn’t really make sense to me either.
The issue is not the “perfect turning” for it to remain challenging I don’t care if it becomes easier, the problem is the contrary of it becoming potentially harder.
Some healers just can’t pump HPS like others can w/ larger and smaller raid sizes. Do we just concede some healers won’t be viable in this mode?
Some bosses will want less then 20 people to be easier w/ more then 20 making it significantly harder. Will guilds of 25 people just tell 10 people your benched next week so we can clear this boss?
I am all for all the tools making mythic raid easier from the stacking buff, the easier acquisition of mythic gear, nerfs… The problem is that mythic flex is still mythic raid with the scaling amount of heal checks, dps checks, and mechanics. Some mechanics just can’t be done with varying amount of players, some dps checks can’t be met w/ the different DPS ratios, some healers just won’t meet heal checks in certain raid sizes and be gapped by other healers.
If Blizzard makes this mode people will scream about balancing it since some parts will be way to hard and some specs really bad depending on raid size. Blizzard then either has to ignore all the angry players or allocate resources to balancing and designing raids and specs in flex size groups.
It’s even worst then this w/ flex mythic guilds will take different size rosters to different fights in the same raid. Imagine getting benched halfway through the raid and then brought to the subsequent boss.
im sorry if im skeptical but the statement “raiding will collapse” is synonymous with “x is gonna kill wow/ y is the wow killer” its been said for literally years. youd think the market would collapse by now.
Wow doesn’t have to die for raiding to collapse. Raiding doesn’t have to fully stop for raiding to have collapsed, either. Just like a market crash, the dollar doesn’t become worthless during a crash. You can still fully buy a horse and a saddle, but the market for horses is dead.
I say all this to preempt the troll-ish, semantic argument that is going to erupt from my next statement: WoW raiding is already in free fall. The Valley of Effort is a toxic chasm, and we’re watching it decompose in real time. Black Tuesday was about a week ago, metaphorically speaking.
You can bookmark this for some great content in a few months (or it’s always possible that I’m wrong, and you can quote me with some “I-told-you-so’s”)
Prediction time. Noticing trends and all that doesn’t resonate for people who don’t work in the field. So let’s make some actual predictions about will happen, according to my maths.
- Raid numbers for undermine will be the lowest they’ve ever been for a .1 patch, on par with a .3.
- Even if they succeed in not having a weak aura boss (and tbh, I don’t think they can help themselves) the “mid raid wall” will not have more than 300 guilds get passed it until they begin heavy handedly nerfing it.
- The HoF groupies on this forum will be posting against the decision (already having earned their break), but blizzard will have to put a heavy thumb on the scale to get 1500 guilds across the finish line.
Now, that’s if they keep the current course. The alternative reality is that they pull the ripcord and we correct course. I don’t believe this will happen, but if it does, this is how it will go down:
- Race to world first finishes inside of a single lockout
- HOF fills up before Gilded Harbinger is possible.
- Posts on the forums about how this raid was “dumbed down” because weak aura was completely locked inside of the raid instance by limiting API calls.
- Over 2000 guilds will get CE, 600 or so of them for the first time ever.
- Raid numbers still lower than season 1, but the drop off is less than half of the typical season 1 to 2 drop.
In either case, one of my Stans is going to be by to remind us all that my guild died on Tindral before this thread falls off the first page.
I’m not reading all that, I’m sorry that happened to you or I’m happy it happened