There were things that needed to be adjusted.
But they didnât need to be GUTTED.
Scorpid posion needed a reduction in its overall damage and for it to properly stack instead of all of the rap scaling goin on the 1st stack. Instead they absolutely gutted it.
Explosive shot needed its base damage toned down (and maybe a slight scaling buff but never got to see it with gear) as most of its damage was base damage. Instead it got gutted and turned into an aoe ability. (And the most recent buff added about 3 damage per tick, so almost nothing.
Chimera shot wasnt even op at 125% weapon damage and still got nerfed to 85, now 100 and it is still weak, the most recent buff makes it do slightly more than one auto attack worth of damage because serpent sting has 0 scaling with rap or weapon damage
The bm rune just needed the hp component of its effect removed so pets were easier to kill.
The pet scaling should have hit pet hp before they touched damage
Kill command got gutted
Basically every other rune is either weak, entirely passive, or both.
But base hunter, which we can look at era for has always been extreamly strong at this level, our runes are not what is causing hunters to be in a good spot at this level range. Its the base class.
But for the purpose of looking toward the future, we see rogues and warrjors already outscaling hunter from before the nerfs. And the other melee as a whole are getting very close as well. (Sorry enhance shamans) casters as a whole have to really started to scale because there isnt much gear with a good amount of spellpower yet.
The reason to look at era is to look at how the base classes scale per level and gear ranges. Its a bad sign when warriors are already outscaling everyone at lvl 25, where they were the weakest. This isnt their base damages. This is their scaling showing.