Yeah sorry we cannot just assume all WoW Hunters as protectors of the nature. That is a wild stretch even for me. Those that want to be protectors of the Wilds do tend to be the Hunters and Druids but that just isn’t all inclusive.
Neither can we blindly assume based on the brought up original trailer that all hunters are dwarves who use guns and have a bear for a pet. Or that the original trailer featured a gun that all hunters must be gun based. Or that we should ignore other sides of the Hunter fantasy because of it. That gun had an axe head on it too.
There is a plethora of evidence that supports the primal side of Hunter.
Hunters as Druids
Hunters have long had a deep connection with Nature and it has allowed them to do some amazing things. Things that we would consider Druidic in nature.
A few things Hunters use nature magic for:
Taming wild beasts
Healing our Pets
Resurrecting our Pets
Seeing through the eyes of our Pets
Seeing 5000 yards away
Sending flying screeching green eagles 40 yards away.
During Legion Survival Hunters were seen as the Champion of the Wild Gods
As Survival we worked directly with the Wild God Ohn’ara
It is obvious there is a good deal of Druidic fantasy crossover.
Much like there is crossover between Priests and Paladins.
Hunters are to Druids what Paladins are to Priests. Paladins and Priests use the Light in different ways. Hunters use nature differently than Druids.
Tools
It isnt that we (most of ) us are wholeheartedly against the utilization of things like WFB (of which I have posted retraction statements in favor of and reasonings for). It is that with the addition of things like Boomstick and FFP we are seeing a hunter that is shoved so far in one direction of fantasy and tries so hard to ignore the other side that it has very little in common with the core hunter fantasy nor the fantasy we signed up for back in Legion. And worse, a Hunter that has little in the way of things that make them special any more.
Yes, Legion had a number of explosive devices, we have been over them with great exhaustion. But there was a balance. There were just slightly more melee and pet tandem abilities and options for melee abilities as there were for explosives and options for explosives. It was more expressive as a class fantasy back when it was more balanced between those two sides. Primal Nature and Rough Ingenuity.
We don’t have that going into Midnight. We have one melee cooldown. One melee focus dump. One pet focused ability(that we are forced to press for focus). And Three explosives. That is one heavily tilted fantasy.
My personal gripe with Midnight SV has always been that shoved down my throat fantasy and the lack of anything special about those abilities. The entire new direction of Survival does nothing to make them special and set apart from other classes.
These items are not innate to the Hunter like the Light is to a paladin, the elements are to a shaman, the arcane is to a mage, fel is to a warlock, or void/shadow is to a priest. You cannot take the rage away from a Warrior any more than you could take the cunning from a rogue. Boomstick and FFP, they arent an innate part of what makes the Hunter a Hunter. So why are they now the chief focus of it?
Take the boomstick and ffp away from the Midnight SV Hunter and what are you?
If you answer, “well if you took those tools away they would still have their ingenuity and make more tools.” You my friend have described not a hunter but a Tinker.
Which would be such a cool class if done correctly.
I wholeheartedly support a Tinker Class.
I would argue instead that it is the ability to have such a deep connection with Primal Nature and yet not lose their humanity that sets Hunters apart from other classes. All of the benefits of the Wilds without being lost to it.
It is a very narrow path to find, balancing primal tandem pet fighting fury and ingeniously helpful tools, but hard shoving tools like Boomstick and FFP as is currently being done in Midnight is not the way.