#MakeItPermanent

I feel like a permanent choice directly affecting story as well as power / utility could be interesting.

IF the rest of the game was designed in the same way.

But it’s not.

We change talents for the situation.
We change specs for the situation.

That’s only 2 lines, but that covers ALL forms of content. Literally anything other than RP, you can choose to optimize your class/spec/build.

So we’ve had roughly a decade of things being this way. Dual Spec was added in 2009. MoP’s “change anything anytime” design came in 2012.

And even before all of this, the game wasn’t exactly designed to encourage bringing diverse builds to your group. Nothing about the old talent trees and restrictions made you think “oh, this guy with this build sims the best, but we already have one and this guy over there comes with x despite simming worse”. You just grabbed the people doing it “right”, with very few exceptions.

Are we really asking to repeat that? The game still isn’t designed for it. The different builds, be it talents or something like the covenant choices, aren’t “diverse but equally necessary”. They’re “good” or “bad” depending on what you’re doing.

Until that changes, forcing permanent “build” options is a terrible idea.

4 Likes

No, they don’t matter. You basically said that everyone will just switch to whatever the best loadout is anyway.

So taking that type of thinking to its most extreme: why even have classes? Why even play the game if nothing is fixed and no able to morph from moment to moment?

No. I explicitly said many people will choose what they want.

For a specific example. I like the Maldraxus warrior ability. But I hate the aesthetics, I hate the mount, and i hate fleshcraft.

I however, can not choose the ability that I want seperately from the passives, soulbinds, and out of combat utility that I want.

I functionally have no choice in the matter.

Kyrians could have an ability that 1 shot kill raid bosses, and I wouldn’t choose them.

The slippery slope logical fallacy doesnt look good on you.

This is high school English stuff.

4 Likes

So he’s a troll. Got it.

So rather than comment on one of the many other Covenant threads, you felt the need to see how fast your could get yourself flagged (possibly for Trolling, though it could be for bad mog, I dunno) by posting a one sentence thing.

Ok.

1 Like

Go ahead and flag my original post. The moderators will just lift the flag on review and the people who flagged it will have egg on their face. I’m not trolling, this is a counter thread to the one Timba made with the other hashtag.

Yeah but you’re not really gaining traction, are you?

I don’t care, at least it’s out there :slight_smile:

Having clout doesn’t mean you’re right, and being right doesn’t mean you’ll have clout :slight_smile:

Yeah but typically if more people agree with you it’s probably for a reason.

They’ve already tried the double down tactic on bad design choices, multiple times.

It never works out.

2 Likes

They’re going to double down on something because they’ve compromised on the conduits issue and Torghast timers.

Sure, because everyone will pick the meta covenant and then the inevitable nerf comes in to balance it, and then thousands upon thousands of players are screwed.

That alone is a valid reason as to why not.

1 Like

Torghast timers never should have been a thing to begin with, their promotional material when they announced shadowlands and torghast, explicitly said twice there was not going to be anything in the system to force you to keep moving or any timers.

The fact they put anything at all, means they already lied about one thing.

Conduints and Covenants as a whole are a mistake to begin with, doublin’ down on any of it’s just tossing yourslef on your sword for no reason.

It’s just not a good hill to die on.

2 Likes

Wrong, because everyone will pick the meta covenant at the time and then they inevitable nerf / buff patch happens to balance, and then…we’re right back where we were before.

That’s a really good reason to do it, because it’s balanced.

I did propose a valid reason. You just don’t like that reason beacuse “everyone does it anyway” which is not a good reason to dislike the reason I gave you.

Woah slow down there big guy, that’s going a bit too far. Even I don’t think I’m confident to stick to the same covenant for all of the expansion, that’s just a jerk move.

2 Likes

Bad idea is bad.

3 Likes

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

2 Likes

Put it to you this way: balancing 72 spells/abilities - so thats 9 classes times 4 covenants times two spells - is alot more manageable than balancing the entire classes against each other from patch to patch.

Damn, look at all that support!

The 99% you keep claiming you represent sure is coming through for you!

Unlike all those 1%er pull the ripcord threads!

Vocal minority gonna vocal.