I agree the community has created a culture that is not conducive to learning. I wish people would offer more constructive criticism instead of snarky statements.
Obviously people can ask a question or offer advice with good intentions but it may come off as sarcastic. And of course people have been flamed so many times that i don’t blame anyone for being defensive.
I think it’s fair to say everyone is trying to win but people make mistakes. Either through ignorance or just a bad play. Either way you shouldn’t be shamed for it but thats often what happens.
As someone who used to play this game a lot several xpacs ago @2.4k+ and recently came back and am now more or less hard stuck rival, it can be really hard to give actionable advice inbetween games.
Like, if you just say “you need to cc more, land interupts, use your cd’s at better times relative to the comp were playing against, position better and do more damage”, that alone is probably going to take 1000+ games to realistically do, it can’t be fixed in a single game. I got (rightfully so) flamed a LOT when I was first getting back into it, there wasn’t really one single thing that if I did that, it would push me to another level, it was like half a dozen things that all had to happen at once.
The game is so complicated, and player knowledge/experience so radically different, that you can’t really have the same approach with someone who has been playing this game for a decade+ as you would with an actually new player, most of it would be lost/unactionable
There is no real solution to the shuffle problem, you can’t fix class imbalances due to differences in kit in a game centered around team play and synergy.
A possible solution would be to introduce spec banning, but that would further ruin the queues.
It’s either quality or quantity , can’t have both. Though the average player probably wants quantity since they don’t know what quality even is.
There’s a perfect quantity type of mode in game right now and it’s called skirmish, tell me now is skirm with a rating better than current shuffle? I’d argue it isn’t.
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Why not just make it 1 round? Even if you rng into a bad comp you just go next and queue again
Nothing is worse than being forced to play 6 rounds in a row vs counter specs.
A close second is the “waste of time” feeling when another player goes 6-0 or 0-6 and the healers or dps go 3-3.
This would also prevent the terrible feeling of investing 15-30 minutes into a dps queue just for someone to leave early or one of the above scenarios happening
This 1 round format has been used successfully on multiple other servers and is what players asked for, shuffle is what we got instead
read the fine print
You’re currently not allowed to regain mana from food at all in solo shuffle, even mage food. But they can change that
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Idk if you even have an opportunity to drop combat and drink in 99% of SS games, dampening ramps up too quick and there’s no communication to tell your team to buy time for drinks
wow you got me there, I’m as blind as my profile picture suggests
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Thats fair, but I’m speaking more to the approach people use. I think advice would be received better with a statement that doesn’t imply blame like “you need to CC more”. I think saying something like, “tough game. Let’s try to get more CC this round and i think we got this”. I’m not saying to handle everyone with kid gloves but less blame could go a long way with most people.
Most people understandably hate this idea but if queue times get any worse then I personally am gonna have to agree with OP on fewer rounds. 30+ minute waits ain’t it.
There is a reason it’s 6 rounds. Not sure what reducing it to 3 accomplishes honestly.
Again not sure what affect reducing it to 3 rounds would have on queues. Queue times still rely on healers, reducing rounds doesn’t produce more healers.
The superior solution, I think, is just eliminating the round robin format altogether and making it 1 round.
Queues would be substantially faster, and the inherent disadvantage to healer MMR due to 0-6 DPS would cease to exist.
There’d of course be a bit more of a luck element, but still substantially less than Blitz, and Blitz has shown that players still inevitably rise to where they should be given games played.
Or they could just implement some sort of healer MMR protection to the current format, I guess.
Would there though? It’s probably super complicated math but I doubt there’s any statistical difference over the course of hundreds of games between taking groups of 6 and doing round robin lobbies vs. playing games individually. You can have a bad lobby either way. I think all the round robin format does is make it appear more fair to the user at the current time, but over the course of many games it’s probably the same. The added benefit of 1 game only would be there’s no chance for everyone to identify and bully the most disadvantaged player in the lobby.
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That’s what I was trying to get at. Individual lobbies might have slightly more luck, in that some random bad comp could be fighting an actual comp, but over time it would even out and people would still fall where they should.
Bad lobbies would also be significantly less annoying to deal with in the first place. One bad lobby is just an easy go next situation, whereas shuffle you have to deal with 6 games in said lobby, plus increasing toxicity as people lash out after losing.
So you get the bad healer twice?
These posts make 0 sense.
Yeah agree. I was just trying to make it clear that we shouldn’t assume single games would somehow require more luck.
Problem is that the zero-rated new player with no gear that somehow queued into your 2K lobby will lose all of their games. At least I get to win my games against that person. I’d be pretty frustrated if I was the unlucky person who had 3 games with that person on my team and never got a chance to stomp them myself.
However, that may work in an all DPS 2s shuffle.
we mistweavers, resto shamans and resto druids will keep queuing and theres nothing you can do about it
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I didn’t presume you did but thought would be funny to say this anyway
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it’d produce me queueing up a lot more