I don’t see where the problem is. First of all, the ilvl difference isn’t like insane, right? But even more important: It’s most likely that the team which got >1.6k and lost a game after was the game before 1.6 also fighting a team with people in it that had better gear.
They were able to do it, so they deserved it to get the gear. If you are not able to do it, doesn’t it mean you don’t deserve it?
About the [Broken match making system], a mmr system that allows you to move faster upwards and downwards isn’t an issue, it’s a wanted system.
About your solutions: How long do you want to wait for a game?
The easiest way to do it is to get back balance and a lot less time sink. Personally I think every single spec should feel like really really powerful and fun to play. I think here is the core issue. If you press your whole rotation and bring down a target to 50% and after that a ret comes along, press 2 buttons in 2 globals and half of the enemy team is dead, that is where it starts to get out of hands.
Make sustained big and burst just like 20-25% more. Not this wet noodle into abomb thingy for the duration of the cds into wet noodle again, that some classes (fire mage, ret, …) have.
I gave you a list of reasons. If you still don’t understand then you’re not giving it any thought.
You’re trying to downplay the negatives because they don’t affect you. I showed them to you; I know what the impact will be.
If that’s your main, then I’ve played more games this week than you have all season and you’re trying to argue with me over what’s best for arena. Get off of the forums and go play the game instead of looking for shortcuts.
The goal was a quick, easy to implement solution that reduced the importance of gear in matches. In other words, make a system where you are more likely to rise because of skill and coordination rather than gear. Isn’t this something most people would want?
So to the rest of your points:
I think this drastically underestimates the amount of carrying going on right now. In a perfect world, while this is not a great situation already, sure, you would be deserving if you beat that team who was more geared than you. But that doesn’t change the fact that you shouldn’t be playing that game in the first place.
I don’t mind moving up and down, make the brackets bigger, make it more rewarding and punishing for wins and losses, fine. But don’t throw a bunch of 1500s with 207 ilvl into a match against a bunch of 1700s and 1800s just because they won 2 matches. I know it’s not because there aren’t enough games; there are plenty. It’s because the amount the MMR rises is too much from a single win.
Look, we don’t have the data here. I’ll accept this point if Blizz told us wait times would go up by 5 mins on average. Yeah that’s unwanted and fine. But if they said they would go up in some brackets by 30 seconds and in some brackets by a minute. I don’t think that’s bad. My guess is that in some brackets mm time would be unchanged, some would go down, and some would go up.
Regarding class balance and fun, this is just how WoW has been for so long. Balanced in PvE, imbalanced in PvP or vice versa. I agree that they should put more effort into scaling things differently in the two worlds so no class is as busted as some always are.
These were your points. I responded to them the best I can. Fine I haven’t played as much as you, but that doesn’t make my points invalid, it just means you have more data and should share that with the rest of us. If wait times are your biggest concern, then I’ll repeat what I said earlier, if it turns out that wait times would be an hour, sure, don’t do it, but if they are really aren’t that different, the point is moot. This is a data driven point, and we don’t have the data.
There’s absolutely no reason to be so bashful. I’m not looking for shortcuts, I don’t mind being stuck in my bracket for ever because I suck. That’s fine, but I don’t want to lose because I literally can’t get the gear the players who are beating me have because in order to get the gear, I need to win more.
I think the most valid point you made is win trading. There may pop up groups who organize these sorts of things and help move teams upwards unreasonably fast, at no risk for themselves. However, I don’t think this will be as easy to pull off in most brackets given the sheer number of teams playing.
But the downside of it is, that you could be a better player or have some luck not facing so much anti comps, but you can’t get from your ladder spot, because mmr isn’t moving.
You focus on gear, I don’t care that much about the gear difference. Only thing I really (like REEEEAAAAALLY) dislike is the huge time sink currently, if you want to equip an alt. When I’m 200 equiped, I will get to the next gearing bracket, upgrade my items, move on to the next bracket and so on.
But with 100++ rbg wins you currently need to equip yourself full, it’s basically the most unfun to do ever!
I don’t actually mind the time sink. It should be just as hard to do it in PvP as it is in PvE. There should not be huge preference to one format over another.
I think the real time sink is in finding and playing games with random people. Since finding random people is super easy, a lot of groups are getting formed which is good. The problem is that there is no incentive to sticking it out with that group. You find a group, get 1 win or loss and people leave. I’m curious if there would be any way to incentivize people to staying with the group for a few games, and what effect it would have.
Why would they ditch you? They have nothing to lose lol