Make pvp brackets downwards sticky

This entirely not true.

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Ok maybe it was 2 globals

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Lmao why would blizzard ban the people who sell the most wow tokens? Ludicrous.

Most of those WTS listings in LFG are just burner accounts advertising for the discord.

The actual people doing the boosting don’t have anything to do with those advertisements.

Exactly, this solution just makes it harder, almost infeasible, to boost because their mains are high CR and will always stay up there meaning probably even if a group forms with a 0 and an 1800, they’ll be put against 1400s or 1600s even depending on how MMR is done. It should be center weighted obviously.

Nah

This sounds awful for so many reasons.

  1. I could end up sitting in queue for an hour because nobody else in my bracket is qing.
  2. Win trading and sniping would take over the game.
  3. Competition would die out since you’re locked to brackets; 50 wins at 2400 is a lot easier when you can’t fall below 2400.
  4. The biggest flaw, ironically, is that it would make boosting a lot easier. I can just have a separate char for each bracket.

I’ve leveled up a lot of alts this season and went through all of the brackets multiple times. It was rare to see an actual boost. I saw a lot of people with Glad mounts and titles, but they were very obviously not Gladiator quality players.

I think what you and a lot of people are experiencing, aren’t boosters at low ratings but rather the boosted who bought all of the gear and have now trickled back down to their normal rating.

There is a very small amount of players capable of reaching Gladiator and even less that are capable of carrying. You’re mistaken to believe there is a massive network of players doing boosts 24/7. Most of your losses are probably to teams of the same skill level but heavily outgear you.

Narrator: And this is where he went wrong.

I think this over dramatized. If matchmaking quality was a priority, which it isn’t enough today, there would be better quality matches, and yes lower quantity but that’s a small price. And secondly, I think hours is disingenuous. Queues are 30 seconds to a minute now, they may be 2 minutes in the future? Higher brackets might see 5minutes or 10minutes? But all in the aim of producing a better quality game. Obviously, the strategy can be made more elaborate where after a certain time it expands the search parameters, but this should be the first step.

Possibly, but not necessarily. It would require a lot of coordination between groups, and luck. Something like this was recently done in Destiny 2 and I’m not sure how they dealt with that problem but it’s a problem that exists in all rated content. I’m pretty sure given the size of the community of WoW, it will be infeasible to orchestrate especially at bulk brackets.

People aren’t playing those brackets for 50 wins, they’re doing it because it’s enjoyable. Competition is the reason itself to play. Success is the reward at those levels. Lower brackets need more incentivizing.

I don’t think you are understanding why that’s not sustainable. You can now carry on one character, and traverse all the brackets very easily. The two key points here are, the same character, and all brackets. That’s objectively easier than multiple characters, that you have to ensure stay within their respective brackets. The moment they win a game that would push them over, they burnt the toon’s use.
Secondly, it’s not just organized and seasoned boosters who are selling services, you have a lot of players who have pushed as far as they want and now need some gold or what not, who are selling carries as well.

Maybe we had different experiences, the community can decide on how prevalent it is by providing their experience. The of 10-15 games in 2s I played recently, at least two-thirds of the games (~10) were blatant carries. I say this because you had one person who was 29k hp and the other person who was 48k hp and knew what they were doing.

Exactly! Let’s prevent this. We don’t want players who got good gear and are probably as skilled as the bracket below, fighting players who aren’t as geared. That’s a recipe for disaster.

Ranked is beyond plagued with boosters and glad Alts at 1700-2100 it’s actually disgusting and a toxic unfun environment. Imagine trying to learn the game with a friend and you q into a streamer who does 8 hour boosts a day while drinking trulys on stream. That’s not fun, it’s not realistically competitive… it’s like playing on a high school basketball team and the other team has lebron and Anthony Davis they are just dunking on you. How could this be their ranked system??? 0 competitive integrity and boosters or carry’s should be perma banned

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Yes that solution if play TBC then they will hopefully maybe actually design a good expansion for Retail.

Templates are the worst thing to ever happen to PvP and removed the reason to play this game. The best PvP didn’t have Templates and if you want the best PvP again you can’t have Templates/Scaling. We literally know what worked and what didn’t. That is why the Old Expansions had amazing PvP.

The reason why they removed templates was because people were complaining about putting in all this work and feeling like they weren’t progressing with gear which I get but in a competitive setting having a advantage with gear over your enemy is a huge factor if their skill level is evenly matched which is ridiculous. The people complaing about not getting gear upgrades seemed to be doing all of the content wow had to offer so if they were seeking gear upgrades for other things they should of obtained it from the PvE side instead now they way things are force the people who doing just arenas to now waste time on that PvE side and from speaking to people who just PvP don’t have the time in the day to do both contents and than fall behind which leads to loses that shouldn’t happen because of the GEAR which leads to complaining on the forums saying this game sucks

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I loved TBC arenas but classes seemed to be unbalance would only be my negative feed back lol

there is no point if there’s no risk
a ladder that you can only go up is really dumb

the obvious solution is to reduce the giant jumps in power between rating brackets
just make pvp gear ALL scale up to the same ilvl
or at the very least make the brackets +2/3 ilvl instead of +6/7

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I thought of this but didn’t propose it because of the sheer effort it would take to implement something like this. But if there was a way to upgrade your gear every 30 or 50 rating points by 1 ilvl for example, it would make the gearing system more continuous rather than gated, this problem would also go away.
I just went with my solution because it would be much easier to implement.

I mean it’s not new, it exists in many other games, and being stuck at the bottom of your bracket just means you aren’t good enough to progress further. If you are at the bottom of the bracket there is no risk to playing a few games with questionable teammates etc. I agree. The moment you get rating points above that, the risk is back.

easier doesn’t mean better though

the best option is funny enough the easiest option as well just make all conquest gear scale up to the same ilvl

but beyond that i think making it impossible to tank rating would be REALLY bad for the game

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Why?
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it’ll turn it into whoever plays the most games makes it higher… you see ppl with 1000 games played vs ppl with same cr with 75 games played but with no lose of rating player with 1000 games played will prob be a lot higher

Ain’t nobody got time for dat

I don’t need to be sold on your idea, I already understand what you’re intending to do but trust me its a terrible idea. Also, its really selfish of you to force high rated players to permanently sacrifice everything just so you can gear up a day faster. Think about how temporary your issue is vs how permanent the side effects are for everyone but yourself.

The damage this season is already done. Theres no fix at this point we just have to move on. If you don’t want a repeat next season, then make a new thread asking Blizzard to ban the boosters. That is the root of the problem and the only solution.

I’m not trying to sell you the idea, I’m trying to understand your criticisms of it. You are just saying

with no arguments. Well, trust me, it’s an amazing idea!

What is the sacrifice we are asking high rated players to make? At most, ever slightly longer queues? This actually doesn’t affect them much at all if they are playing to win. It only affects carry sellers.

Blizzard should ban boosters, but that is one of the problems I listed. There still are other problems.

No thanks.