Terrible take.
This is literally what you have right now and we are seeing zero variety lol
Thanks for your intelligent insight
The FOTM greatly boost the wow shop level boost etcâŚ
Buzzard Entertainment quit being about the players and fun long ago.
No problem. Hopefully that help unscrambled that mess up there of yours.
Lots of issues rn, dont except you as a disc enjoyer to care you are probably going to get rival for the first time.
Nice assumption but I main rsham⌠Try again but this time try to hold back the tears as you whine.
I am holding on tight thanks
i mean damage is so insane right now that healing does have to be good for healers to want to play the game imo. I think disc/pres healing is completely fine and should not be touched, other healers should be brought closer to their level. Pres damage can and should get nerfed though, they are doing too much for a healer that doesnât even heal through doing damage. Outside of that, if you want queue times for dps to ever improve, healing needs to be juiced so healing can actually be fun.
Right now I think its in a good spot if you use pres/disc as an example, they can actually keep teams alive vs fury wars aff locks uh dks etc which makes healing fun. Nerf the healing and you have healers rerolling to dps or just not queuing and queues go to 40-50 mins. Bring other healers closer to disc/pres and I guarantee you those queues drop a good bit over time.
It wonât really turn into damp games either, it isnât even like that now outside of 1 or 2 comps. Damage is so high that even with pres/disc being as good as they are, games usually end in 5-7 mins in 3s it seems (I have only watched 3s atm, havent queued yet). Solo shuff feels great, can actually stop people from dying 80-0 in 1 chain.
I cant speak for dps but I do think some are not doing nearly as much as they should in comparison to the top dps, basically same scenario with healers. Weekly or bi weekly tuning would help that though, they really should do that esp for dps.
edit: I do wanna mention mana, that needs to be looked into. Too big of a disparity between some healers. Hot take maybe but I think they should just remove the ability to drink in arena (or maybe nerf it idk) and then deal with mana regen on all healers, donât need to homogenize it but standardizing it a bit more will help prevent 8 min+ damp games.
Damage is not insane disc and pres can keep games going into deep dampening by simply existing
Idk Iâm feeling pretty good playing fury and dev evoker and even though im bad at the game i hit 1800 in solo on both yesterday - the sad thing is that I just had to wait 28 minutes for a solo shuffle que to pop on the second day of the season, que times will be over an hour soon at this rate; working as intended?
Yes why would people play rated arena and que into people like you playing fury warrior 500cr higher than you should be
This. Plus broken specs are much less likely to get fixed if less people play them. Better they are abused far and wide for the highest possible chance to have Blizzard address them (still no guarantee though especially if toward end of an xpac thatâs been abandoned).
They still dont get fixed for months lol
46 minute solo shuffle wait that time oh boy haha
Sorry wasnât trying to be rude but really zero reason to que arena right now balance is horrid
Just practice and get better
that is not really true, damage is quite high but healing is actually strong from these 2 healers so they keep their team alive longer than 3 minutes. Iâm not gonna argue too much about this though, healers dont want to play 3s games that end in 2-3 mins because they ran out of cds due to damage being too high compared to healing, its good to actually contribute to the team living and it also makes healing more fun overall. If you want more healers to play, more agency over how games end is important and that is what disc/pres have right now. Not to mention they contribute a lot of damage themselves making games go a bit faster, i have not seen many 3s games going past 6-7 mins outside of the few comps that usually try to take it to deep damp.
I think you should tread lightly on declaring yourself the spokesman for healers.
Making the game more alt friendly really had huge consequences. I think it was a net negative too but really only for PvP which, is why it was ok in the first place. The devs think of PvP as side content.
These threads are always so misdirected. Youâre using class accessibility (via easier leveling/gearing) as a scapegoat for being mad at class balancing issues. Itâs impossible to get balancing always right, but why protest the wrong problem?