That’s a bit of a stretch tbh
Came back after an episode of anime and yall still trolling. I’ll be back after another episode.
The deserter debuff has been in the game since Wrath.
Yes, but my point was that the two games differ in their methods because dungeon loot differs fundamentally. FFXIV rewards you for finishing the dungeon, WoW only does if the loot at the end is what you’re after. Thus my suggestion to just put all loot at the end.
I have no problem with the deserter debuff, it’s been around for a long time. It could apply all the way to the last boss and I wouldn’t bat an eye at it. I think it’s better that it doesn’t, but the queued content isn’t the primary form of content for most of the expansion, so I’m not miffed if there’s a 30 minute debuff for the sake of matchmaking.
Since M+ is done manually, we get a lot more player agency there. Different discussion at the end of the day, though.
Seems reasonable
The leaver penalty in rated solo Q PvP has a stacking debuff so if you desert once you get the regular debuff, but if you desert again within an unspecified time period, the debuff is longer. It’s also account wide.
So they have the tech for a stacking deserter debuff. It is just a matter of implementing it.
Exploitation is to treat someone in an unfair manner for your own benefit, and I see no unfairness in having Random Internet Person #1 be replaced by Random Internet Person #2. The only way I feel any unfairness could possibly be attributed is if one party believes the other party is obligated to stay in their group.
Maybe this is a generational thing or something, because I have absolutely zero expectations of people online, nor do I believe I should, and especially not in semi-anonymous casual queued content.
seems reasonable
Definitely is a generational thing.
you cant hold people hostage my guy. if i was forced to stay id alt f4 and play another toon and force you to kick me
I mean yeah they are fundamentally different in how they drop but the difference between it dropping on the first boss vs last is semantics if the punishment for leaving early is still the same. You do the dungeon as a whole with the items at the end, but have to wait until the end to see if it drops.
Or it doesn’t drop on the first boss and now you have to go to the end of the dungeon anyways or incur a debuff in the same vein as above. It’s purely psychological difference here - and like 10 minutes saved each time it fails to drop. But that’s clearly not the intended way to play group instanced content from start to finish lol.
That said yes, it would make sense to put items at the end because players don’t think like this. They see the lost saved time and can potentially be upset they’re pushed to staying instead of saving ten minutes between each queue.
You’re not a hostage if you signed up for it, still wont be a hostage afterwards. Just punished for selfish behavior.
this part of what you said seems reasonable
What is with you people using this word? You chose to queue up for a dungeon. The rest of your group DID NOT choose to be your Follower Dungeon NPCs.
not reasonable
also not reasonable
sorry food and RL stuff takes priority over rando people in a video game. and if the rest of the dungeon doesnt offer me anything i want why should i have to stay its literally wasting my time. as a tank i get fresh 5 mans 99% of the time so its a non issue. m+ on the other hand that is different as its someones key and manually formed vs rando qued heroic
It’s not really semantics, though. When you finish a dungeon in FFXIV you get a guaranteed piece of the dungeon’s loot for your job. The rest is pulled from a loot table that includes all job from the coffers.
In WoW, all bosses have their own individual loot tables, and there is no extra reward for finishing - the last boss either has something you want or not.
I can’t stress enough; FFXIV gives you a guaranteed piece of loot for the job you’re playing at the end of a dungeon run, as bad luck protection. It doesn’t come from the coffer, it just goes directly to you.
not reasonable. sorry got to be fair to both sides
reasonable
Far too many replies to swim through them and see if it’s been said yet, but I both agree and disagree with the OP. We do need a harsher penalty, but an all out ban would be far too much.
I do think that with the warband system and the fact that they can now do things like warband wide rep contracts suggests that the tech is there to make the deserter debuff warband wide.
I also think it would be a good idea to make the default time longer. Ideally, I’d think that making it a full hour for dungeons and 2 hrs for raids would be a good balance point. Each boss kill would take off 15/30 minutes respectively. Kill 4 bosses (or die in the boss fight 4 times) and it reduces down each kill to allow you to leave without deserter debuff. That’s my 2 copper.