Make it so that precognition cannot trigger within 2 seconds of actually being interrupted

precog and micro-cc are the best things to ever happen to this game

Idk man agree to disagree there.

If you can miss shear but answer with infinite spell block grounding, sunder, static rip or lasso to cover your own whiff without listing the partners then I don’t need many more reasons why precog is fine.

Not much discussion to be had there.

Now if were talking about all melee abilities reduced to 5 yard range, additional to grounding being a 1 spell absorb once more along with disarms being given back like

Then i think it would be a more meaningful discussion but from what I’m getting, ol boy would love to hamstring the competition while coveting the hoard of tools it gained in its arsenal that helped create the precog monster to begin with rather then seeing them go with precog.

Did I hit the mark with that?

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I believe the mark is to reduce mage mobility by 50% to make it so you are supposed to sit still and fish a kick…

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Idk why would I sit still and fish a kick. All of my spells are instant. I’m a fire mage i dont need precog.

If I did bother to cast a CC it would no doubt be broken instantly by all of the passive baked in AOE that every spec seems to have in a 20 yard radius.

I’d much rather fake a poly on occasion to use the buff to keep kiting and dpsing.

Boomies are the true masters of precog. I imagine each one giving me a smaug speech as they W key in like the immortal monsters they are.

“My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!”

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Thats kind of the point being made, which wizard is actually designed to park and cast right now? Sp?

i think ele/fire are the only real exceptions to casters who never really cast. Boomy falls there for damage but not for CC but they have the most insane CC in the game so theres that.

Other mage specs and casters are generally casting though fairly frequently. i don’t think any would enjoy park and play caster design or want to play it with the amount of micros, mobility and sustain proliferated among melee. I mean heck I’m a slippery fire mage and its pretty hard to shake a DH for very long without getting decimated in the process. I can only imagine if I had to plant and cast only to watch him negate the damage or sustain a good portion of it back up singlehandely while losing my entire healthbar 3x over in the process.

But now were just tackling a deeper issue in the game with that topic or pining for “old days”. Game is what it is, everyone can be goku flying all over the place and launching instant kamehamehas for all I care.

I’m here just for the ride and to play occasional devils advocate :sweat_smile:

For what its worth I think hunters should really be the poster child of what balance should look like in a DPS role. If all classes followed similiar structuring and well rounded kits in terms of mobility offense, defense, and CC options and sustain we likely wouldn’t be having this conversation to begin with so.

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That’s what precog has promoted though even with tools available to prevent this playstyle.

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Sir I feel like ur hate is misguided. It should be for birdwizards with precog and not fire wizards with precog.

its ok to hate all 3 warlocks too tho with precog I do as well.

SP gets a pass

Maybe we can also hate on catwizard and treewizard.

Lets just agree we hate druids and locks with precog. I’ll throw in frost mage as a peace offering.

I think you’re overstating the negativity I have towards precog. I don’t mind it at all. I’d even be okay with it being baseline. I just dont think it should proc if you actually do get kicked. That’s it. Probably the most mild nerf to anything in the game anyone is seriously suggesting right now.

It doesn’t

Yes it does. If two people kick at the EXACT same time, you will be interrupted and gain precog

Not actually possible because of chaos theory or some bs I don’t care to look up

If you land your kick you don’t gift cog and if you kick at the same time as an ally then one of you didn’t land your kick

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That’s my whole point. Precog should be a bonus for juking a kick. If you stand and cast in melee cleave’s face and get kicked twice you didn’t juke anything and dont deserve the reward.

It’s not exactly, though, and the slower kick doesn’t get anything. :dracthyr_tea:

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That isn’t the scenario in question

It sounds to me that the only reason two geniuses of the battlefield would use their kicks together is if I had done such a masterful job of fiendishly weaving my cast bars that you were too frightened to keep your eye on the ball. I’d say that’s a kind of juking, in the macro sense

And I’d say that’s reaching, in a macro sense. The whole justification for precog (which I agree with) is that interrupt faking should have a bonus to it. If you don’t fake the interrupt and instead get kicked, and someone else also kicks, you shouldn’t get the bonus. The fact that you now have 2 kicks out of the way instead of just one while you only have to sit a short lockout of one of your magic schools is plenty enough of a “reward” for whatever it is you managed to do.

You fool. By choosing not to have chaincasted cyclone into starfire, I DID juke your completely accidental prekick of a meaningless generator spell

good job, best case scenario you didnt get kicked on your meaningless generator and got precog, worst case you dont have my kick to worry about for the real damage you’re about to do. No problems there that I can see

This was fun until whatever this response is. Listening incompletely, lying, whatever. Failure to directly engage with my post

I don’t agree that it has a valid justification, for the reason that getting kicks uselessly on cd is a reward in itself. The reason it often didn’t feel rewarding before df is that there are a lot of scenarios in which parked casting was a stupid decision even without being kicked, and the swing of a juke doesn’t make up that deficit. I don’t consider that a problem blizzard needed to implement a new mechanic to fix

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Give me an example of where you would draw the line. What would need to happen after someone fakes (or in this case, tries to fake) a kick that would make you think “yeah we have this problem but this is too much of an overcompensation for it”.