Make it so that precognition cannot trigger within 2 seconds of actually being interrupted

We’ve all seen it. A caster starts casting and tries to fake kicks but they get interrupted and locked out anyway. Problem is, more than one player went for the kick. Since only one can actually get it, the other(s) miss their kicks and proc precognition. Now this trash caster that can’t fake kicks is running around with a CC and interrupt immunity that they didn’t earn. Faking kicks should be rewarded. In this case you didn’t fake sh*t. You’re bad. Sit your lockout like you’re supposed to without any rewards to supplement it. Fix it.

15 Likes

Just play MOPandaria there’s no precog :money_mouth_face:

4 Likes

Isn’t it like a 1-2 second reward at most because they’re locked out of the spell school they got kicked on anyways?

I guess you can’t stun or incap their next school they begin casting though that’s true

Idk tho man just call your kicks and before “bUt sOlO shUfFle” … who cares

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Most casters aren’t married to one magic school anymore. So being locked out doesnt shut them down like it used to. It’s still impactful for sure but a warlock kicked on fear can still chaos bolt you, a mage kicked on frost can still poly, a spriest kicked on shadow can still flash heal, etc.

stop wasting your kick lol

10 Likes

Some of those abilities are more important than others. That’s still a W if you asked me the other player shouldn’t be wasting their kick anyways

sounds like trash kickers are being punished for it.

Working as intended.

5 Likes

precog, like adapt should have a give+take

while precog is active you should take 120% increased damage

if you play adap into a rogue and you get it sapped off you should feel dumb
if you play precog into a rogue and he kicks nothing to blades you with a 120% damage amp you should feel dumb

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That would just cause people to intentionally kick air

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The whole point of precog is to combat the arsenal of micros in the game. Taking 120% increased damage for juking someone isn’t much of a reward. Would also be exploitable, chain kick air and tunnel someone down and LOL. Or are you saying the failed kicker takes 120% increased damage from the precog user?

I’d be ok with precog being removed if all melee abilities and kicks were reduced to 5 yard range and casters just got Burning Determination instead. I enjoyed it on my mage before precog.

Everyone wins no more precog makes melee happy and melee are back to being melee, as far as your weapon reaches makes casters happy.

burning determination is the bandaid for 3 kickers training one target incessantly.

precog isn’t a ‘reward’

like wow good doggie !! you juked your 0.4 second cyclone cast !!!
here’s a treat !!

it’s to combat the bad feeling people who enjoy the class fantasy of a wizard but have no mechanical business playing a wizard get

(every meta since this games inception has revolved around wizards without issue so we have to remember precog is a bandaid meant to help bad players the same way adapt was introduced specifically to alleviate the pressure new players felt when making decisions around their trinket)

that’s the point, it SHOULD be exploitable the same way adapt is

“that guys playing adapt lmao? -throw trash cc at him and kill him in a stun-” energy

let the 9000 shuffle round 1800 spriest player enjoy being able to cast
stop the legion of bad but high rated boomkins/warlocks from just winning the game for juking a sub .5 second cast

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i wouldn’t go this far

what you’re saying is true, but i think precog is also aimed at making it less punishing to be one of the wizard specs that can’t make their own space/play through interrupts, in a matchup that doesn’t suit that at all

no commentary intended on the necessity or success of that solution, i just think it’s relevant to look at all the reasons players asked blizzard for this

I agree. If your team is constantly overlapping kicks to the point its a problem then you are actually bad and deserve.

Precog has made me a better kicker. For that, I’m grateful.

how many wizards and how many matchups does this realistically apply to though?

for this concept to be the driving force behind their decision making it would imply that was a serious/common issue

there’s games where a spriest/melee runs into an rsham/dk cleave forsure
but beyond almost that exclusively that seems like a reach interpretation

why was adaptation introduced? i don’t believe they intended it to see any level of serious gameplay and was introduced as somewhat of a barrier breaker to entry level gameplay no?
is precog conceptually really that far off that it earns us believing there was more thought put into it than that?

it’s defo weird that they’d introduce a mechanic like precog then not have the foresight to imagine how it would impact the game when players have 40% haste and kicks last a fraction of what they did the 40 seasons prior to this one

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Or is he a master tactician? He just got most of your team’s kicks out of you and was barely burdened by the sacrifice. Sounds like the bunt version of WoW arena.

Are you actually not trolling right now? You seriously think precog and adapt are the same vein?

Have you see the video of moran trying to get a cast off into a DH that doesn’t even use his kick ?

Precog was not added for bad players precog was added due to the amount of micro cc that the mythic plus meta has essentially forced onto the game.

You are to good of a player to not be complete trolling right now and I play mostly melee

Hear me out:

In addition to PvP only talents, there should be PvE only talents. Ones only usable in dungeons or raids. Add the micro CCs there. Problem solved.

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on reflection i think it does more apply to people misplaying the comp they’ve got than anything else, you’re right

there are edge cases where that’s just the matchup, but i can’t argue that it’s much more common for a wizard comp to just have a matchup where they shouldn’t be standing still spam casting all game, giving the enemy melee a bunch of interrupt value that doesn’t need to exist, and (throw the game before precog/have a fighting chance at the game with precog) anyway because kiting and spamming instants isn’t fun

competitive integrity is obviously no friend to fun in this game, but i don’t blame anyone who comes into pvp having been a caster already and doesn’t think it’d be very fun to play that matchup the way that wanting to win would dictate

i think “trying to make ^that^ more fun” may be a more accurate descriptor for precog’s design intent

i can’t remember how i originally received this change but yeah it seems now like an idea that should not have survived the first meeting in the precog expansion. with the risk it constitutes to press interrupt now, kicks should last forever

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Winning is fun and losing isn’t. I know you’re not supposed to say that out loud. But look at Boomy. You could play it to put yourself to sleep at night. But it wins, so it’s massively overplayed.