ugh…between you and the OP here, really getting nauseating with the damned politics. Imma just put you both on ignore
Did you ever think that maybe what you ask is impossible from a technical point of view? Sky riding and controlled flying are two completely different mechanics; that’s like asking for spec swapping to be instant but it can’t be done because the game needs a moment to shift gears.
You do realize that Aerial halt slams on the brakes, right? I use it frequently right before landing or when I want to make a more precise turn. You come to a complete stop and hover briefly before the gravity-cancelling trait wears off, then it goes back to falling.
Now that was just the jankiness of being able to swap between the two, next is to consider why it would be that way. Steady flight has two states, dead stop or flying at Max Speed for whatever Direction you are going. Let us count how many states are in dynamic flight. Dead stop temp no gravity (aerial halt trait), accelerating fast (dive), accelerating slow (downward glide), decelerating fast (steep climb), decelerating slow (shallow climb), falling (speed too low for attempted climb angle), max speed glide, ability boosted state (surge foreard/skyward ascent/whirling surge/lightning dash).
Where is the overlap for a seemless transition? Ding ding, the only point where steady flight and dynamic flight overlap is: when they are grounded and not flying.
Extra bags in Wow are impossible right?
I think it’d be a relatively minor change. I’m not saying the devs have time to divert to this. I’d imagine they have other things on their plate like convincing Microbox their job is relevant. But if I ran things I’d talk to a few of the devs and ask when a window might be possible.
Back years ago I wrote some programs in machine code. Been a long time though. I’d assume Wow is written in C++? I bet it’s not that hard but they have bigger fires to put out.
But like Musk always over estimates the deliver by date I think it’s better to promise something and force yourself to deliver even if it is a late. Have lofty goals and get as close as you can get. I like my solution but somebody else can chime in and perhaps come up with a better solution.
I’d be happy if their flight coding in outdoor dungeons actually worked
Clearly you’ve never done production-line software development on an ancient code-base
If you can design from scratch then it’s easy. If you have to modify 20-year old spaghetti code it is not easy.
Mmmmmmm… Spaghetti code… Nom nom nom…
No, your right, spaghetti anything IT wise is a nightmare. Somebody pulls the wrong jenga block and the whole world goes down. I’m pretty sure they use GIT. It’ll be ok.
Joking aside you just have to be a Bad Mother@$@# like Jules in pulp fiction. Rush into that code like a man running through briars in short shorts.
Or, Blizz can and will do nothing because they like how it is despite the 12-15 people who upvote these spam threads.
Reported for duplicating other threads. This isn’t a unique idea, even in the other dozen of posts that keep being made by the same small, but vocal, group of people.
It’s not. Mounts have always had their modes set on-cast. When you summoned a flying mount in a ground-only zone, that’s it, it was a ground mount. Entering a flyable area would not allow it to fly until you recast.
That’s why so many are suggesting to just get rid of the damn cast time. That IS a trivial code change.
Landing and re-mounting is also a reasonable penalty for changing your mind. 5 seconds even if you do plan ahead is too much, that’s all.
What advantage to Evokers? Soar has the same cast time as a mount, and you have to wait a minimum of ten seconds between each use. 0_o
The lid is there to keep it fresh, brother. Having a 5 second cast in a video game doesn’t really equate to fuzzy peanut butter, but you do you my guy.
Flying is faster, what more do you want?
The switch from Skyriding to Flying isn’t really long enough to be aggravating, though I would like the ability to also allocate Skyriding or Flying to specific mounts in the Mounts collection page.
That’s a bold statement saying it will make EVERYBODY frustrated. Skyriding is amazing already just leave it alone or you will break it. They have a mega ton of bugs to fix first anyway.
Flying currently is GREAT.
Nothing like turning into flight form and just soaring at high speeds… I love it.
I macro’d my middle finger button to “Switch Flight Style”. I’ll make due with it for now I guess. My idea would be very intuitive and would be very much liked because of how seamless it would be. To each their own though.
My Affliciton Warlock “middle finger” macro below:
/cast [flying]Whirling Surge;[mod:ctrl]Switch Flight Style;Malefic Rapture
I use a tartarus razer game pad for left hand and logitech G600 for the right. I use a lot of macros to make life easier.
Interface means a very great deal. Steve Jobs understood this. Elon Musk understands this. I always worked very hard at making an intuitive and easy interface for users (in business environment).
Peace.
yeah…nearly anything would be better
than what they’ve done!
…as usual…lol.
Super clunky. Fly fast to quest area, land, 5 sec cast. Finish quest, 5 sec cast, take off.
I bet if blizz made it to where you had to walk backwards between every quest area somebody would sing the praises of blizz. Lol, “praise be blizz for walking backwards. It can’t be coded any other way”. Despite all of the spaghetti code changed to date.
Cough.
Or, use this super easy and simple technique:
- Skyride to the quest area
- Use Skyriding to fly around in the quest area
- No extra delay from switching flying styles
Alternatively:
- Use steady flying to get to the quest area
- Keep using steady flying in the quest area
- No extra delay from switching flying styles
I do Option 1 myself and it was only handy to switch to a steady flight mount due to treasures in hard-to-land-on nooks maybe under 10 times in the entire Dragonflight expansion. Crashing into the ground is a great way to land quickly and precisely.
Find a node?
Crash into the ground at full speed!
Get to your quest objective?
Crash into the ground at full speed!
There are no points awarded for delicate landings. Flying Destruction Derby style is both fast and accurate as long as you’re not trying to do something like the mountain climbing flags or flying puzzles.
the changes to flying suck period.
you had it working perfectly fine before this “Switch” button nonsense, now its horrible
Way to ruin it… what monkey brains decided this was smart?
Just crap