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Top New Features.
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Story Narrative.
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Class Design - More abilities? Less abilities? Biggest spec changes?
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Gear Design - Valor? No Valor? Higher RNG? Less RNG?
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PvP Features - How would you revitalize WPVP? Do you care about WPVP?
Keep it simple, fun, imaginative, whatever you’d like! Would love to hear what everyone has to say.
EDIT: So I feel I should add something too! Here it goes!
1. Top New Features
Ascended Classes: The flow of time has been disrupted, altering Azeroth’s champions understanding of their skills and talents. Now Azeroth’s Champions must make the effort to master these new wisdoms, or be utterly destroyed.
Examples
Earth Warden - Become a hulking mass of earth, defending allies! (Shaman Tank!)
Necromancer - 4th Warlock Spec, mastery of the lich arts and undead! Range DPS.
Runedancer - 3rd DH spec! Take runemastery to a new level, cursing your foes with demonic magic and the very earth around them with rune traps. (Range DPS, sort of like old school survival hunter)
Gladiator - Return of sword and shield warrior, pure dps SPEC.
Battlemage - 4th spec Mage! Melee Mage spec focused on enchantments and devastating foes up close with empowered weapons.
Siphoner - Healing DK spec. Siphon life essence from enemies, using dark forbidden arts to empower allies and turn them into empowered monsters.
Bard - Additional Monk Healing Spec, learn the soothing arts music! Easing your allies troubles in the midst of battle with song and dance. Healing and empowering their spirit!
New Races!: 1 new alliance race, 1 new Horde race.
2. Story Narrative
The Branches of Luht’nama
The flow of time has been shattered, and a mysterious foe’s greatest image has been realized. The very cosmos are a sea of false memories, as portals leading to plains unknown, and some hauntingly familiar, have emerged all throughout Azeroth. Assist the Bronze Dragonflight in restoring balance to the timestreams, fighting alongside foes turned friends, and against friends turned foes. Examples, Yrel alongside Lightforged Garrosh have returned. High Elf Sylvanas who was never killed is an ally. Rhonin is back too. Fight against foes such as High Tyrant Varian, and even Lich King Tirion Fordring!
3. Class Design
1 new talent row for each class, each with 3 new abilities in that row and no passive abilities. Level cap raised to 70. Work on balancing new Ascended Specs as primary class balance concern.
4. Gear Design
True Timeless Gear! The flow of time has caused legendary weapons and armor of days past to perform with renown vigor! Return to monumental periods in time and retrieve old gear sets and weapons with renewed challenge to fight against the foes of today! Older raid tiers and weapon effects have been modified to be droppable in newer content, allowing a mixup of familiar powers thought lost forever.
5. PvP Features
- New Battleground - The Coliseum of Time: Alliance and Horde face off within the Coliseum of Time, each team with 40 players. This Coliseum starts off at 100% increased cooldown recovery rate (think time warp), slowly dissipating over the course of 3 minutes, resetting back to 100% at the end of the timer. Each team starts off with 250 lives, and the first to reach 0 loses. A battle royale with hazardous traps such as falling debris, trap doors into the endless abyss and more await those who step inside! Fight for mastery of time itself!
1 New Arena - The Cosmic Sea: Large arena map with an aesthetic of being in the deepest parts of the galactic cosmos. A background bathed in stars and galaxies, as well as familiar images of different worlds flashing in the background. The players are fighting on a large cosmic rock floating in the middle of this space.
WPVP: Mimick of Legion, WQ’s that pretty much revitalize WPVP, but instead on all continents such as MoP, Vanilla Zones, WOTLK and BC zones etc. These zones drop resources that would progress your character in similarity to WQ’s today. Maybe add instanced arena style zones like Black Rook Hold?