Week 2 maybe. I said Week 1.
KSM Week 1 is like full timed 20s without having had a single vault of the season.
Week 2 maybe. I said Week 1.
KSM Week 1 is like full timed 20s without having had a single vault of the season.
Tell us you are a bad player without telling us you are a bad player
I don’t necessarily disagree that raid drops could be increased in frequency a bit, especially with a weekly lockout and the effort to form a group/make it work.
Just need to be cautious that we don’t devalue the reward
The system we have now works perfect for raids. Remove uncapped valor in S4, and raids would’ve been the best form of gearing.
Maybe 20 heroic/mythic kills for an upgrade token is a bit much. 10 kills would have been fine, seeing how you still need the base piece to upgrade.
I think each type of content needs its own sets and that is why I think a separate gear tab in backpack with more loadouts to organize and save lots of different sets would be a good idea. All gear goes somewhere else and many loadouts for different types of PvP and PvE situations can be saved and loaded without bag space problems or people complaining there is no place for gear. We all carry separate pieces or even whole sets for different content or specs as it is now.
Wow is built on a power progression model and players here enjoy that . Otherwise they would have all gone to GW2 /ESO.
Ahh nothing beats farming 3 different sets of gear. Lemme just get these nature resist pieces, oh an gonna need a shadow resist set to, oh and a frost resist set.
Now I need to farm out 2 sets of gear if I do both raids and keys. You’ve just created a problem that’s just as big if not bigger than the one you solved.