[Main thread] Nvidia 460.xx driver flickering

It’s only been FOUR MONTHS that I have had to replace the profile on every new driver update, I don’t know why people are on Nvidia’s case… /s

Just keep in mind if you do replace the profile, you do lose a lot of the optimization implemented.

luckily i’ve seen no impact in the raid, and worst cast scenario is halls of attonement.
In those instances i just set the shadows to the old ‘blob’

1 Like

I have a 3090 and have had the flickering issue. I updated my drivers to the ones released today, a clean install, and now in I’m in revendreth and my screen goes completely black except UI elements. It will come back if I move my character or camera angle but then comes back randomly and constantly.

That was there with prior 2 drivers as well

Glad they are really burning the midnight oil on this one

1 Like

Installed today’s drivers and found this issue. Rolling back fixed it. One thing I noticed that I don’t see mentioned in this thread is that I could “turn off” the flickering by hiding my UI with the ctrl-z command. It would come back as soon as I turned the UI back on. No, I didn’t try disabling addons, but I don’t feel like doing anymore free QA today.

I believe it’s more of an Nvidia driver issue than it is blizzards but it’s pretty amazing these issues can persist this long, you would think Nvidia would want their drivers working for the largest mmorpg on the market.

3 Likes

GTX 1650. Driver version 461.92.

Problem did stop when I set shadows to LOW. They had been set to HIGH.

The only place I noticed the blinking was in the middle of the Heart of the Forest covenant.

Same here with latest drivers and 3090. Any form of Ray Tracing seems to introduce flickering.

is that what this stuff is i see with like the game flickering, on driver 466.11 nvidia geforce

ending up with stuff like this and able to see stuff i shouldn’t be able to see if this image loads

note the red circles that are venthyr souls and the tree in the background completely black/metallic

Yeah that’s definitely some kind of shader compile failure looking ordeal…

Even though I don’t really have the flicker issue because I don’t use MSAA, I did some more research and experimenting on this issue using the new latest drivers that just came out. I managed to trigger the flicker in a specific spot and then when I opened OBS studio to screen capture my experiments, it went away completely. As soon as I closed out of OBS, it immediately came back. I recorded it with my phone, but I didn’t autofocus and my cat was messing with my arm the whole time so it looks like a drunk person filmed it.

In OBS studio, I have it set to game capture wow.exe and I didn’t even start recording. Maybe some other people could try this and see if it prevents or fixes the issue? Again, you don’t have to hit record or anything.

https://imgur.com/a/lcVbRDH
Graphics slider set to 8, DX12, CMAA, spell density set to everything, adaptive vsync enabled in the nvidia control panel and nvidia 466.11 drivers

Guessing something about the screen hooking triggers something in the drivers or directx that prevents this glitch, not 100% sure, just thought I’d throw it out there. I remember having to do some crap like this on an old laptop to prevent nvidia optimus from doing weird things for some specific game.

1 Like

Flickering issue aside this had me laughing, thank you :slight_smile:

I still run 457.51, works fine with WoW, works with FFXIV and since those are really the only two games I’m playing on my PC right now I guess I’ll stick to it until Nvidia decides to finally fix it.

1 Like

so if you use the 457.51 drivers and DX12 with ray-tracing turned on. You don’t get the flickering issue?

Correct, you get some when using a FM in Bastion but its not as discotheque as using a 46x.xx driver

Good luck with your search friend. I had a 2080, which was similar in performance to a 1080 Ti, and the jump to 3080 is worth it. No regrets. Cheers

I’ve seen two flickering issues with the 457’s but they’re both only in OBS when streaming. Having Ray Traced Shadows turned on will cause the UI elements (at least of ElvUI) to flicker in the OBS game capture window. Also, going to Ardenweald (and possibly other spots) and sitting at the flight master at the sanctum there if you open the collections window to the tab with all the armor transmog it will flicker like crazy with or without ray tracing and switching to Screen capture (capturing the entire monitor not just WoW itself) fixes that. In game itself however I have yet to notice any issues on that driver.

Right, they do, but the DX12 performance is dog poo with them. Earlier in the thread, you’ll see some benchmarks I performed in a super taxing spot in the game and it shows just how poorly 12 was in that driver and how much better it got with the newer drivers.

Based on the scene that I tested, with massive amounts of particle overdraw, I saw a 42% increase in FPS when switching from DX12 to 11 on the 457.51 drivers and then with the 465.89 drivers(latest when I ran the test, newer version just came out a couple days ago), I only saw a 9% increase in FPS switching from 12 to 11. So whatever they did to close that massive gap, had some hacks/shortcuts and is leading to the flickering and the pixelated effect issues.

Is anyone able to run this version on 3000 series? DX12 probably garbage on this older version

Version 466.11 was released 4 days ago - any idea if this fixes the FPS issues?

IT COULD WORK!..of the five fixes I’ve tried so far, “Switching Antialiasing to CMAA” is the only one that worked.