LMAO, 25% barrier nerf, so mages have one barrier split into two barriers now, meanwhile Rets heal people to full, have sanct, bubble, barrier, plate.
Hunters will just farm free wins from now on in every shuffle lobby with a mage. Arcane does garbage DMG, Frost doest gargabe DMG, so they want to bring fire in line with those specs. Meanwhile warriors are having a blast 3 hitting people, it is always the same pattern. Mongo melee is always favored rofl.
PS: People are too dumb to just bring a priest (shaman) to dispell the barrier instantly. The way every healer is a priest you can just remove the spell from the it won’t make a difference perhaps.
Almost any other class can do the same or more DMG than fire mage, just look at Devourer DH, how long they were allowed to 2 shot people.
Fire mage is currently somewhat more realistic. Arcane needs to hard cast, a lot, and it does poor DMG for it, it is focused every game as it is, now with a 25% barrier nerf, it will just die quicker, it will be unplayable, mark my words. The spec just needed to do more DMG to be fun and viable, instead they nerf it and alienate the players who play arcane. Just burry the spec in the beginning of the season, because why not?
Frost will be trash, with hard casted frostbolts hitting for 20k DMG and depending on a precog to cast Ray, which is also over 100% nerfed anyway, it does not scare anyone anymore. With already nerfed defensives, now with 25% less HP on barriers, just park it, or run a cookie cutter swiss clock comp, where everything happens at the right time, else mage will be just trash.
Fire will still be playable, somehow, because it has combustion, that’s it, but as soon as a hunter enters the lobby it will two shot the mage. Pray for the healer to be good, else you can just go afk.
Also annoying that the Frostfire OP barrier is nerfed harder than the other mages. It’s 40%, not 60%.
And now a baseline nerf of 25% brings it back to a regular barrier (prenerf) lol.
100k barrier plus 40% OP at 140k
75k barrier plus 40% OP at 105k
What’s the point of OP barrier? More like “Slightly stronger barrier”.
At any rate, nerf if they must, but why is frostfire barrier nerfed more heavily? I’m thinking it was when frost had a stamina buff in the beginning?