Mage Boosting Problem

Hello Blizzard. Recently I’ve taken to watching a lot of videos and streams of people playing WoW TBC. One massive problem that people have been upset about since the Beta of WoW Classic Vanilla, has been the farming of instances on mages.

Please create new code to break the ability for groups compiled of mostly mages to be able to farm out these instances. Simply putting long Deminishing returns or something would make it to where the mobs couldn’t be CCd by mages and ultimately they would die.

This sort of thing has been wildly unhealthy, especially for the start of the game, where on many servers, you wouldn’t be allowed in a dungeon group unless you were a mage. Or, the problem of leveling boosting people through dungeons, or even boosting from 60+ in TBC in the ZulGurub raid. Most of the people doing this are solo, however in TBC content, groups of 3-5 mages have no problem blasting through the dungeons. Not to mention the gutted economy of things such as cloth, or other items that drop in instances.

This is not the way the game was designed to be played. This has had catastrophic repercussions on the whole of the WoW classic community.

Finally, on a side note, breaking the ability for Rogues, hunters, and druid to solo farm instances should also be broken. A simple, but temporary fix could be to not allow 2 or less players to enter an instance.

Please consider these changes, it would allow people to play the game in a healthy way again.

8 Likes

#nochanges

Did I do it right?

Btw this is the TBC classic section. Might wanna repost or move to the actual Vanilla classic section.

I’m fully aware. I want them to stop this before TBC comes out, for the sake of game health for TBC.

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break the slave pens soloing mess too. make mobs faster, fix the pathing, whatever you have to do. dont want another 2 years of “WTS SLAVE PENS BOOST 50g A RUN” on top of all the others that already exist.

12 Likes

Completely agree.

I thought the AoE changes would of put a stop to mage boosts and it’s actually done nothing at all.

Something should be done about it.

3 Likes

it did something. it made the min max community who likes breaking the game work harder to find new ways to do it. even though its negative for the game, thats just what they do and its up to blizzard to fix their product for the good of the game.

Mage aoe farming is nerfed because blizzard damage is split and does reduced damaged if it hits more than 10 mobs. Arlaeus was showing this in his videos where blizzard was ticking for 1 damage per mob in Mauradon. However there is a work around with using rank 1 blizzard and flamestrike.

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Mages wont be as boost friendly in TBC, paladins will take their place

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theyve already shown theyll be just as boost friendly. its just adding paladins to the mix.

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This sounds rather silly. They can’t control if players want to make spell cleave groups for power leveling. Changing how CC works in dungeons is a HUGE change and I don’t think it would even impact spell cleave farms significantly.

Mages did it while leveling in early classic through SM and they’ll do it again in ramparts.

This kind of change also comes off as silly. I’m not convinced rogue/druid instance farms are even a problem. Blizzard already nerfed the Mana Tomb chest farm back in TBC and the other options must have not been considered an issue.

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Dont Like It Dont Do It™

It Doesnt Affect You™

3 Likes

Catastrophic? I think that you are exaggerating there. What you are describing has been going on in the game almost since the beginning. I definitely remember it TBC.

Personally, I still think that a case can be made for what you are describing without such exaggeration. I don’t agree with it but your case doesn’t immediately lose credibility because of the exaggerating.

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We’re not going anywhere.

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Your solution to Mage AoE is to just break their spells so that they don’t function, how is that a fix?

Diminishing returns already is in TBC, it’s called the AoE cap. Sure it hasn’t done much to stop Mages and their AoE farm but all they need to do is adjust it. No need to break frost Mages just because you dislike Mage CC.

This is 100% the way the game was designed to be played, give a class some spells put them into a dungeon and you get frost Mage AoE farm. How is that not intended game design?

Give a class a 75% slow (Permafrost 10% and Improved Blizzard 65%) and you can bet that players will use that to “kite” mobs.
The developers might have an intended way that players should play the game, but it’s ultimately up to the player themselves to actually do it that way. Given enough time players will find out more of what their character/class can do than what it’s developer could, it’s just a fact.

Yes it was nerfed with the AoE cap but if they truly cared about boosting then why haven’t they done anything about Paladins Consecrate?

I can’t imagine a situation where when the Dark Portal opens you step though it into Hellfire and the people looking for a dungeon are only looking for a tank, Priest and 3 Mages, I just don’t see that being the case.

It happened in Vanilla sure, but that was when we were all level one starting fresh, now it’s all of us as level 60 trying to get into raids as fast as possible and in order to do that you can’t have you’re mage alt in a dungeon while your raiding character is still in Stormwind.

With that in mind i highly doubt that a majority of players will be only looking for mages in their group. I’m in the TBC beta it isn’t hard to clear there isn’t a need for 3 mages to cleave, there isn’t even a need for a tank. I did Blood Furnace and the tank left after the first boss so we cleared the dungeon without a tank bosses and all. They aren’t hard to do.

Cloth drops off all humanoids, with the amount of people doing stuff in the world and the number of humanoids, I’m not surprised at its current cost (9-12s per unit on my server) but i think that it’s cost is normal, 2g a stack is fine it isn’t low and neither is it high.

As for the other drops such as coins, bijous and BoE’s i can say that they’ve gutted it but with coins not working as a way to level past 60 the price of them has dropped.

No, adding this restriction is silly, it’s like a raid requirement only one that doesn’t make sense.

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:rofl:

if you can do it without abusing pathing and walls, be my guest.

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The changes only changed how it’s done. :confused:

My class is fine, but these other ones are OP and it’s ruining the game because I don’t feel special. Plz fix.

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Big port :cold_face: :cold_face: :cold_face:

dude . quit crying about mages boosting.

spoiler. youre gonna cry about pallies boosting next.

its stupid. they are preforming what they were intended to do by kiting mobs and with the pally tanking mobs.

you cant break them without breaking the instance or the class.

stop it.