M+ unfun this season

I just don’t really see how this system is better then the old one save for maybe making mythic gear feel special?

Ive most CEs from before mythic even existed though so I cant see the draw over a smoother gearing curve. Needing a 9 to get heroic rewards seems a bit much to me.

It’s not me benefiting from it.

Oh I see what you did. You looked up thugbug and I don’t have many 6-7 keys timed on my third toon. The other two toons I have are 2300io…. Have timed some 9s and 10s.

But hey man you caught me red handed. Good job with your investigation.

Now to be more direct 6s seem to be where are large portion of the player base feels comfortable. If you look at the data, more 7 keys are failed then 6s. So 6 should drop hero gear because 6 is equal to the hardness of obtaining heroic raid gear.

7’s are a little harder to time so this should be used mainly for crest farm to upgrade the gear you have from 6s then into 8s where myth gear and gilded crests start dropping which allows you to finish up your heroic gear to max item level or to start lvl if your myth gear.

This whole expansion was praised about be for the average player… which I consider myself. And blizzard has really done well in a lot of spots on the surface but once you scratch under the skin this expansion was all about the top 10%

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Do you usually blast KSM on Season 1 of expansions? Season to season mid-expansion is not the same and shouldn’t be used as a comparison.

I’m honestly indifferent towards it. I would be fine going back to how it was or keeping it. However, I do think the major issue here is how easy M+ became within the gearing levels of M+2-20. It got to the point where people were easily timing +20s on week 1 which completely destroys raiding for gear.

Totally fair - I have not.

And see - I think that is where I am (and maybe others are) at. We’re so used to S3-4 of DF that we’re not used to the start of the xpac.

I know I’ve been treating TWW S1 as a DF Season 5 - and have gotten burnt out fast.

As I personally slow down it has improved it for me.

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I disagree… I hit KSH week one of df and likely would of in tww of my schedule allowed it. I don’t think its " harder" I think the new gearing curve just artificially drags it out more.

I don’t see a 10 as harder then a 20. Its just weird the new 18s are the only upgrade path from hero.

Or it’s week 3 and people are still trying to brute force their way instead of learning the mechanics. People need to stop feeling entitled to maxing their vault this early in the season when it’s going to be around for another likely 6 months.

None of what you said is backed by anything other than “feelings”. You haven’t articulated a rationale for moving down rewards 1 key level. Just because people are having more difficulty in a 7 than a 6 doesn’t necessitate a change. There’s also more failure in a 6 than a 5. Should we move it down to a 5 for Hero gear? The reasoning you presented doesn’t work.

You realize that 22% have achieved KSM already when it normally takes 6-8 months to hit 30-35%? M+ is entirely doable for the average player who isn’t trying to rush through and jump from M0 to +4 without putting in any effort.

It’s a large mentality issue of many of the complainers here. Where you can think more rationally and say you haven’t and that’s completely fine, because I don’t normally get KSM week one either. Yet, a lot of these players are stuck seeing it from S3 or S4 without noticing the 100+ilvl gap from the expansion, season ilvl gap of 34, not having tier sets, embellishments, trinkets, ect.

Eh idk, I remember distinctly on day one of DF S3 saying “nope, not worth my time” because I jumped straight into a +17 and 18 and felt how soft it was. This season was like a reset in terms of difficulty more inline to what I expect it to be.

Why?

Its already on a weekly timer. Why should the sanctity of ilv be so protected? Its already a slow increase…

Hard for me to say played hunter for both. DF was hard because passive damage was to high s1. When it was fixed things fell in line. How hard it was depended on classes personal defensives. A dh never cared a hunter rotted out.

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There was a large outcry from raiders for several seasons saying how they were being forced to run M+ in order to outgear the raids. M+ made Normal and Heroic raiding obsolete just by how much easier it was to get geared out in M+ without a weekly lock out and vault. The difficulty increase brought M+ and Raiding back to be more inline. Although I fully recognize that Delves kind of threw a wrench in that, but I can see them shifting it for Season 2.

Now, I’m not a raider and I think you know that, but I can still see the need or benefit of balancing the two PvE end-games in terms of rewards.

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Yeah but that is always gonna be the case… blizzard wants players to grind outside content. Mythic plus was never as offensive as torghast or ap.

Torghast wasn’t tied to gear though aside from mats for legendaries. After we got what we needed no one went back. Especially after Zenith Mortis came out.

Yeah it is and will be, but they still need to do their best to equalize the gearing experience so that they are both viable. For a long time M+ was the only real option even if they didn’t want to participate in M+.

While that isn’t true as you still needed conduits ( I fully admit this was class specific in some cases but hunter legit got " take less % dmg from it).

I think we disagree on what is bringing it into line. I don’t think you should need a 9 for heroic upgrades as that is far more difficult then all but arguably 2 bosses this tier.

I think so and it’s okay if we do disagree, but I don’t see an issue with 9s being the threshold for the highest crest because people will get better over the course of the season. I really don’t think we should be able to brute force through gearing progression from the start. Mechanics are there for a reason and it doesn’t make sense if it’s tuned in a way for them to be ignored at the highest rewarding difficulty. This is probably something I won’t change your mind on and vice versa.

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Can you really ignore mechanics on a 9?

Some casts might not outright kill but your argument rests on a very,very fine line. What kills on a 9 is almost identical to a 10.

No no I’m saying we can’t ignore mechanics now, but we were able to ignore many mechanics in the highest rewarding levels in some of the more recent seasons. I was saying how we were able to brute force our way in DF, but we have to change our mentality this season to actually doing the mechs.

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I begrudgingly sort of accept that. It does come down more to specific dungeons in past seasons where it feels more universal in tww.

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Yeah I feel the same. I got to about 1900 and after a day or two of trying to push as DPS I’m throwing in the towel.

Really sucks because TWW started out great for me, I had a lot of fun with it. But I don’t really like Delves, and I don’t want to spend the time finding a guild to raid with consistently. I liked M+ because it was easy to jump into and play in previous seasons, but this one it feels like I need a guild for that too.

I’ll probably check back next season

I would agree if mechanics were what held people back in Wow. But most of the time its a numbers game. I rarely see people die to the grim batol final boss because they ran into a tentacle. They usually die when they are grouped up and the pulsing AoE overwhelms them. The only mechanical relevant fight right now is probably the AraKara boss.

I think this becomes more obvious when gear is brought up and some on the higher end think less skilled players will breeze through… because again, mechanics aren’t what typically hold people back. I would bet that if doing mechanics correctly resulted in zero pulsing AoE then people would be zooming through dungeons.

I strongly disagree with you on this especially after reading and seeing first hand at what people are dying to or causing groups to disband. Sure numbers make things more difficult, but that’s not what’s destroying groups especially in the key levels most players are stuck at. The numbers seem worse because the healer has to make up for all the other mechanical failures.

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Agree to disagree. Biggest issue I have in my runs have been unavoidable pulsing AoE. Every runstopper boss shares this characteristic. I can’t speak to those having difficulties in +2s. Gear doesn’t become the limiting factor until 7 where the climb feels too steep for the average player.

This also is when understanding personal defensives, group defensive, and healer cooldowns becomes helpful.

In most mythic raid fights healer cooldowns especially are pre-assigned for various phases and most personals are already dedicated to when they are needed.

Higher keys are the same thing, and good players have been handling that well forever.