M+ leaving epidemic still widespread

I don’t really like building my schedule around other players you know.

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Choosing who you want and don’t want for your M+ group isn’t something the group leader controls?

???

Make plenty of friends, and plenty of M+ guilds with people running all the time.

I think you misinterpreted what I said.

I’m saying M+ and Raiding are not good due to people lording over others. The community cannot be trusted with hard content, queue or no.

I’d rather AI. Glad there’s Delves and Follower Dungeons now.

lol? hard content is getting done just fine.

RWF is on going.

Wasn’t Nexus Princess Ky’veza just nerfed?

Yes, a slight nerf but that didn’t make it easy. Just likely numerically possible before the reset.

I wasn’t talking about heroic dungeons? And I’ve done every m0 and completed them easy enough on my own merit.

I do come from the mindset of a casual though where it’s not always about if we can or can’t do something but is it worth the time to get frustrated and not having fun

Then what are you babbling about? Oh these large group of gamers that AREN’T me, please nerf content on behalf of them.

What a joke.

WOW has plenty of faceroll content. Play those? And wow has various levels of challenging content.

It’s like something for everyone.

I’ve said some of the bosses are way overtuned. And other times it’s that the mechanics are buggy and hard to follow. Last boss of grim batol I literally could not see what was going on because I play on blue light filters during longer gaming sessions. If I make even a single mistake in where I step I instantly die.

That isn’t something I consider good game design

I was gonna reply to your comment about the tuning, but then you said this.

Not everyone can do everything, yes, but you ignored what Debby said and basically created a strawman.

I’d rather the content nerfed on behalf of this strawman than the content remain numerically impossible.

Content is more than mathematically possible, and people are doing content way harder than those.

So in terms of keys, how many key levels higher do you think people should be able to do for the same effort?

That’s the real question. Let’s grant something is overtuned but because it’s what stops people from progressing, with it removed, they’ll end up higher.

I question the sanity of those who did the Ara Kara +12, but commend them for even bothering to put up with unfun content.

Ara-kara should be on the easier side of +12. That dungeon doesn’t have much going for it.

They deleted my key range, old +5s to +10s. So now I turn angry when I tank and the second somethings pisses me off I just leave and get into another group.

The dead key levels. So few people played those.

They didn’t delete your key range, they replaced it with non-timed dungeons, since most people doing that range of keys kept saying they hated the timer.

Challenger’s peril and guile straight up feel like they were made because someone at blizzard thinks people doing keys that are like 17+ is a “problem” even if it’s like 0.1% of the playerbase. Nothing I love more than one wipe being a brick in a 30+ minute dungeon /s.

Come on, now, we’re supposed to pretend that delves are equal to m+6.

(Apparently, tiers below 8 do not matter.) No way can it be a substitute.

No it’s making some consistency in difficulty. Third boss of necrotic wake isn’t even mechanically difficult it’s just overtuned. If it was like trying to dodge 100 swirlies on the ground while walking on a plank that’d be different than this boss is just going to be twice as hard as all the other bosses for no good reason

Ironically, if they removed the timers, mythic+ would essentially just become delves with forced groups.