M+ keys should end when the timer hits 0 - no more "completion" runs

No more vault for failure
No more end of dungeon loot for failure

In replacement - get rid of the key depletion. If someone wants to try again, let them. (lowering it after failing should be their choice)

This lets people know how long exactly they’re expected to stay in a key

Show the timer before a key begins, and have everyone have to hit “accept” before it starts. Just so everyone is clear at the expectation

This way if everyone is booted when timer hits 0, you don’t have to worry about anyone leaving after long amounts of time has passed(wasting 30+ mins only for someone to leave and then not want to stay for completion)

Also motivates people to always aim to time a key

Helps reduce conflicts and different intentions (people in keys they know they aren’t ready for, spending 1+ hour to get through a 10 for a vault etc)

12 Likes

Terrible idea, not only does it sound awful to make everyone potentially waste 30+ minutes for a mistake late in the run (making those mistakes be met with even more vitriol), but you seriously don’t think people would just sandbag keys at the end just to troll people?

3 Likes

Why would they want to waste their own time like that?

I just hate keys that become over time, and a 30 min key is now like 40 mins… ALSO would give people a better idea for the new “abandon key” feature on deciding if it’s worth staying or not (if you wouldn’t time it, it would make it more obvious to choose the abandon option)

A little too harsh if there is no options.

  1. Get rid of “standard” keys.
  2. Keys are either completion or timing.
  3. If key is set to completion, normal majority vote to abandon rules follow.
  4. If set to timing, if the timer reaches zero the key is auto abandoned and everyone is sent to entrance and key is dead

That way people know what they are in for and will agree to terms by applying for key. The only way for this leaver penalty crap to work is if blizzard helps people find like minded people to play with. Otherwise it’s going to be a toxic mess.

5 Likes

I actually want this. If the timer ends, everyone gets 1 shot and sent packing.

1 Like

Well this would make my completion run community kind of a bust lol

Spending an hour to get through a 10 week 1 is probably the number 1 way to get practice in an M+ key, not only do you get a good gear reward, but you also end up knowing the bosses very well from repetition

2 Likes

People can already do that and yet they overwhelmingly don’t.

2 Likes

this would severely limit gearing for the first few weeks even if you are decent its mostly people trying to get all timed 10s 2000 2500 or 3k that really care about finishing untimed keys unless the run is shaping up to be 50 minutes of pain

I mean if the new vote to kick system goes live and if in the future we get penalties for not being able to queue (i hope it wont happen and probably wont), then what you are suggesting could be a good solution to prevent people from trying to keep others hostage.

a discord run one or a wow community I wouldn’t mind doing completion runs the first few weeks for 10s

People would leave keys way earlier than zero. They would leave whenever they decide it’s not going to time, or that the chance it will isn’t worth it. Noone would stay to zero if it’s just going to boot everyone out. Start the dungeon with 2+ deaths on the first pull, might as well call it.

2 Likes

I’d be fine with that, as long as it can’t be changed once started. I personally wouldn’t join a “completion” key, as if I am in a key I want to time it for score. So not timing = worthless to me. I rarely care about end of dungeon loot(I rarely get anything anyway).

Standard is timing.

Stop thinking it isn’t when it’s not explicitly stated.

And like everyone will go with “completion” because it’s an added benefit with no penalty.

1 Like

That is why you do a /rc /readycheck before putting in the key.

What “added benefit”? I’d never pick completion. Same way as right now I never sign up for a key listed as completion. When I see the word I automatically assume they’re bad/know they can’t time the key lol

1 Like

In his hypothetical? There’s no benefit to getting forcibly kicked out just because timer hit zero.

Even with intent of timing, there’s benefit to not getting forcibly removed just because it’s listed differently.

1 Like

Sure there is. Means it’s over. Means I get to leave. Means I can leave without anything awkward. No drama. No worries I will be punished for leaving. No needing a group to “vote” to leave. Just pure freedom.

And as a person with limited play time, I often schedule M+ keys with my available time. So often I might have say 35 mins, but if dungeon goes over time I just can’t stay yet I try to never be the 1st to leave group.

The penalty isn’t even real. You lose out on vault credit, potential killing of boss with a few secs over.

Like his idea is horrible.

1 Like

I run keys for vault slots mostly.

That makes no sense. The only path to gear that makes it possible to smoothly clear the content is indeed in the content. If you don’t get drops and can’t clear the content …you’re just stuck. You need to be able to improve to climb. Getting a shot at an upgrade during a failed timed run makes progression possible.

1 Like