M+ keys should end when the timer hits 0 - no more "completion" runs

I don’t think runs for gear should have timers. The timer is simply a challenge mode. They could award mounts and titles based on the challenge mode and simply increase the difficulty based on the level. So if you want to challenge yourself it just gets harder and trickier the higher. The number goes. But gear should stop with +10.

I wouldn’t mind if this IS the case and they add a vote to continue function instead. And it’s anonymous. People could still add completion to the note and such but the game mode itself would remove the social expectation to stick through the end.

I’ve only ever left a handful of runs and in those rare situations, it’s either because we literally have no hopes in beating the encounter after 60+ deaths or it’s been over an hour with no progress

New to video games lol?

2 Likes

So HV Sanity but depleted.

Got it. :+1:

1 Like

This will just make people want to leave even more once I know the key is bricked and if the new debuff/rules for leaving m+ dont kill off pugging this deff would. Forcing them to stay till the clock hits 0, just to incur even more gear repairs, will just make things toxic and people will just not play/pug.

In any case stupid systems like this arent really needed because if you run with a group of friends/guildies you can just call the key when it isnt looking good.

I actually agree with this. People should not be getting the same mythic track rewards from their vault for failing a 10 as the ones completing it within the timer. We don’t need participation medals here.

If the whole objective from m+, and the pass or fail metric blizz wants to go with is completing the dungeon within the timer, then the rewards obtained from doing it within that timer shouldn’t be the same as those who don’t.

The rewards aren’t the same. They don’t get to progress to a higher key for score.

If everyone who didn’t complete a timer didn’t geat gear you would have like…a few hundred people doing anything higher than a 8.

It was my experience for years before I found a good group to play with. Get fully heroic and do everything in the game I could do until I was fully maxed out without doing anything higher than lfg stuff.

The thing that kept me from being able to move to higher content was not having gear to be competitive. A lot of that has changed with delves but it’s still the same thing.

If a player wants to move into mythic content and gets hit with the…we just leave if we can’t time it thing…then that starts to become extremely pointless. Getting a group for a low rated player, even a high rated player these days can take ages…to have it be even more meaningless when the timer isn’t met is too much. People will fail a few keys…look at the clock and just stop all together.
Having a chance an an upgrade means that in the back of your head you know you may beat the timer next time. If you know you get nothing…there’s no point in being there …you’ll see a few deaths and boom…key will be over. That happens too much and it will be a cascading effect of causing people to hate even grouping at all.

It’s already bad enough to key is depleted and you don’t get score. If you’re at a level where you don’t care about the score or the key this shouldn’t matter to you anyway.

1 Like

Hate when people say “just run with your guild”. I raid in 2 guilds and can’t get into M+ with them. Example; Guild has 2 tanks, 5 healers, roughly 15 DPS. M+ takes 1 tank, 1 healer, 3 DPS. Guess what? 3 healers are usually not gonna be able to do keys with the guild. In one of my guilds, only 1 tank even does M+, that means even less “guild runs”. So sometimes you have no option but to pug. As for “friends”? I don’t have friends who play WoW cause they don’t like WoW lol…

1 Like

I didnt say " just run with your guild" and we have the same issue. I said that it is a stupid system that makes pugging even worse. If anything blizz is pushing people to run with only friends and guildies with silly changes like this.

Also you can still run with guildies. It is them choosing not to bring or bench you for whatever reason. ( whether that be a you issue or them just being very clique-ey and not accepting/helping new guildies )

Thankfully most of the people in our guild are willing to swap in and out when we do multiple runs in a row - so rarely is someone feeling like they aren’t in “the clique” or are left out.

We only have like 1 tank that cares about m+ too and he is more than willing to jump on to help out. I am one of the only full time healers in our guild and I do the same. I don’t know how your guild functions but for us people are usually willing to help if someone asks or feels left out. ( or doesn’t get a key done on m+ night ). Heck I even set up a discord and made my own team this season, sure our tank stopped playing in s1 but our guild tanks have been more than willing to step in when help is needed so we dont have to pug much.

Making friends is hard, as someone with severe social anxiety, I get it. Ive been playing a long time and if someone as antisocial as me can make friends in a social multiplayer game Im pretty sure others can.

Have you even tried asking for help or being social? Are they ignoring you? Maybe you just need a better guild?

Thanks, I hate it! :+1:

1 Like

There’s no penalty in the new system once the timer expires, so this idea doesn’t really add anything on that front either.

All I want is to make ppl treat other’s key properly, my alt had a hard time to get my first lv 10 key and got destroyed by some jerk in 5min.

1 Like

I’m all for removing completion rewards, but groups should be allowed to play past the timer for practice.

… I’ll stick to M+ with friends and guildies.

Think people are too solipsistic with their time to pug.

Why would Blizzard have to ban people in season-1 for intentionally bricking keys right after the timer starts (let alone wait 'til the end)?

Trolls be trollin’ man.

+1 for this suggestion!

Never understood the difference between “Standard” and “Beat-the-Timer” because there isn’t one… get rid of one or the other… getting rid of Standard removes all ambiguity about the key-holder’s stated objective.

That’s certainly one way to make the game worse.
If you have any problem with people’s high standards now, this would only make them higher.
“Oh, but they don’t need to worry about depletion”, yeah, sounds great until you realize missing the timer by even 1 second in this system means all of that previous time and effort is completely wasted.

1 Like

Already true for me when keys don’t time. I ONLY do keys for score. I don’t care about the gear or the vaults. ESPECIALLY if my vault is already full for the week and I am just trying to hit say 2k or 3k for mount/achievement. Keys that fail to time are useless to me.

That’s just incorrect, because being able to carry on past the timer means even if you fail you get experience playing against the mobs and bosses at that particular keystone level which you can carry forward into later attempts.

Any key that isn’t aiming for “Timing” is a key being run by someone who isn’t confident in their ability to time a key of that level.

I agree that “Standard” is a pointless non-descriptor of the intent of the run, but – if forced to make a decision, for the same reason some people leave it at standard regardless of the fact that they’re there for the vault, people will just mark their keys as “Timing” and still get mad about people leaving (or the game auto-disbanding the run upon expiration or whatever we’re discussing here).

“Completion” makes sense in a vacuum, but reality is that even people there for the vault should be aiming to time, so marking the run anything but “Timing” is a massive red flag even to other people who also want to finish things for the vault.