M+ key scaling is whack

This isn’t the reason. I’ve compared some of my logs to others in the same key levels, most having around the same time completed in those keys, some being higher, we are doing better in many ways than other keys, like dispels, interrupts, damage done, damage taken and anything else I can compare easily.

Sometimes there are things you cannot cater for, like last night our tank was taking a double crush from the last boss in GB, and through defenses instantly dying, which we all noted should not be happening, first you should not be taking double crush on that boss, and second having mechanics that go off that cannot be interrupted or CC’d that all hit the same person and instantly killing them is a bad design.

And that’s where I see most of the issues come in to play, we can run 10’s easy, not die to mechanics in 0.1s where the healer does not have time or even the ability to top off players before the next incoming damage rolls through.

But jump to 11’s or 12’s and we find those same mechanics that we are surviving, now we just can’t. Mostly it’s the iLVL of the players who are falling over, but should that really be happening in only 2 key levels difference? That’s where the problems lie, you need to go from 615-620 iLVL in 10’s up to 630 in 12’s to have the same experience.

The whole change making M10 the new M0 and compressing the key levels means players are basically just sitting around spamming the same key levels over and over until RNG gives them something they can use to upgrade.

You could run 8 x M10 in a week, every piece of loot you get is hero level, get your character and your group you run with to 626 iLVL and now you can spam 12’s, you could do this for 2 months and nothing really changes. Maybe you get a better trinket that allows you to hit 0.5% harder, but unless you get lucky with vault and get some myth gear or run mythic raids, you can only get so much better and maybe jump another 1-2 key levels before your iLVL is the limiting factor to even go 1-2 more key levels up.

A player sitting at 620 iLVL will be able to only do X key level, but go up to 630 and now X key is like a baby key, it’s a little silly and a little too much of a jump between key levels.

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Game is overtuned and the jump from an 10 to 12 is actually (currently w/ guile) a jump from a 10 to a 13.5.

OP got done dirty by bad, lazy game design with an artificial wall on an already infinite scaling system.

Don’t bother responding, the devs already are removing the 10% wall in favor of slightly accelerated regular key scaling. Whatever your rebuttal is it’s wrong.

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Then how are people doing 20s in the same manner that the OP did his 10? Clearly not over tuned in the 12 range when people are able to clear 20s

Doesn’t mean it’s not doable. Means it’s OVERTUNED. It is more difficult (artificially) than it should be for the EXPECTED increase.

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It is the reason. Comparing logs in M+ is not apples to apples. There’s too many variables unlike static raids.

What “double crush”? The last boss is the easiest one in GB. This means your tank friend doesn’t know the fight. Full stop. You are also not supposed to kill the adds before the AoE ability.

This isn’t true. If you were able to do 10s in 615 without being carried then you can do 12s without being 630.

Nothing you said counters my argument about the OP and their group failing mechanics.

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You mean the whole 25 keys attempted at that level? With only 17 being timed.

No, no they are not doing it in the same manner as I am doing a 10. I’m doing 10’s with people who are under geared and not using meta specs, sometimes using pugs, double timing most and almost triple timing some.

That’s in no way the same as a premade group of max iLVL/BiS gear pusing a key within 1-2 minutes of the timer.

Because you are point blank in denial about the state of the season. Nothing we say will convince you. Nothing any of the top players literally in the world saying this season is cooked will convince you that something is wrong with this season.

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Who’s the one in denial? The numbers show that the season is healthy and very successful.

Season Total Keys Completed - US & OCE Only Season Length (Days) Average Keys Per Day
BFA S1 316,507 (+12 & up) 140 2,260.76
BFA S2 982,734 (+12 & up) 155 6,340.22
BFA S3 1,106,634 (+12 & up) 190 5,824.39
BFA S4 5,235,188 (+12 & up) 237 22,089.40
SL S1 2,943,851(+12 & up) 203 14,501.73
SL S2 4,536,814 (+12 & up) 232 19,555.23
SL S3 4,664,820 (+12 & up) 155 30,095.61
SL S4 2,336,596 (+12 & up) 85 27,489.36
DF S1 2,336,596 (+12 & up) 140 16,689.97
DF S2 6,113,391 (+12 & up) 183 33,406.51
DF S3 7,730,017 (+12 & up) 161 48,012.53
DF S4 3,545,284 (+2 & up) 91 38,959.16
TWW S1 7,736,947 (+2 & up) 111 69,702.23

Re-did the data to account for the removal of +2-11 and US/OCE only because of the period of time where China banned Blizzard games.

Season Total Keys Completed US & OCE Only Season Length (Days) Average Keys Per Day
BFA S1 4,411,676 (All Levels) 140 31,511.97
BFA S2 4,238,339 (All Levels) 155 27,344.12
BFA S3 4,559,597 (All Levels) 190 23,997.88
BFA S4 11,027,685 (All Levels) 237 46,530.32
SL S1 5,738,104 (All Levels) 203 28,266.52
SL S2 7,120,752 (All Levels) 232 30,692.90
SL S3 7,450,120 (All Levels) 155 48,065.29
SL S4 3,798,458 (All Levels) 85 44,687.74
DF S1 13,169,515 (All Levels) 140 94,067.96
DF S2 9,258,064 (All Levels) 183 50,590.51
DF S3 11,148,027 (All Levels) 161 69,242.40
DF S4 3,545,284 (All Levels) 91 38,959.16
TWW S1 7,736,947 (All Levels) 111 69,702.23
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Lmao? So you actually are completely delusional.

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You are the one choosing anecdotes over numbers.

Where are your numbers dude, this season mathematically hit below the lowest points in DF 2 months ago. This season has been labelled arguably the biggest wash in M+ history.

Scroll up.

Yeh, Crush, you know, the tank buster spell the last boss casts. Seems like you off all people who think they know better should know what that spell is. Tank was getting hit twice with that spell instantly, on multiple occasions, which should not happen.

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Key completion ain’t participation rates there bud.

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I’ve been doing only +10s for the Vault for weeks now. I gave up trying to push higher; it’s too stressful. Worst season ever. I’m just waiting for the next season.

Queue Alladin music: A whole new world of pain.

At least they are doing something with scaling, it should help, right?

LOLLLLLL Then what is.

We don’t know the one missing piece of information that will tell the true tale of what M+ is, failed keys, keys where people leave and don’t register with the players, something that only Blizzard can see, how many keys have been started, yet never finished.

The top guys run a ton of keys per day. The leaderboards are also full of their alts. Extend that to everyone else running alts and gearing them. Completed keys don’t mean anything. Participation and completion:failure ratios tell the tale of the season. Nice job grabbing some flattering numbers though.

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Yes, the tank buster. You said “double crush”. How are you getting hit by the tank buster twice?

Do you realize that there’s two parts to the hit right? There’s Magic and Physical damage in one attack. Which is how many tank busters work.

If key completions are not “participation data” then please enlighten us with how you are claiming that participation is down? What are the numbers and your source?

Very excited to see your mental gymnastics.

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