M+ DPS balance by spec

It does! Thanks for letting me know, I was just looking under the dungeon achievements, which is where it shows up for your main, but not your alt.

We see this selection bias in Warcraftlogs for raids as well.

The gap between specs is shown to be wider than it is due to competitive and better players naturally playing the better specs even if the gap isn’t that much.

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but why are they playing the better specs? why cause it makes the job easier and i don’t wanna play a bunk spec like enhance end of story balance sucks as always and meta is the new wow cause blizz fail in not turning the game into meta by better balance they jusy don’t care cause people pay and play. sure it can be done on any class but why suffer more and it’s pretty obvious most don’t so once again a blizz failure making specs worthless. that morgan day interview was quite amusing on the state of balancing dude had no answers for nothing as usual just like ion cause they suck at it.

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There are 24 dps specs in the game.

Math dictates there will always be a ranking 1-24.

And players who want to be the best will gravitate to the best

We have 16 years of precedence.

And this happens in every other game as well, it’s not unique to WoW.

People play table top D&D this way even.

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Funny you mention that, because both 5 elemental shamans and 5 balance druids have timed a +15 halls. And yes, thats the group comp, 5 of one class no healer or tank.

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Human nature. Following the path of least resistance. For a large portion of the player base, their standings on a DPS meter dictates their fun.

That’s why you see world first people (granted they’ve got sponsorships and what not at stake), swap between characters constantly.

If someone is doing 5.5k and you’re doing 5k, you’ll gravitate to the 5.5k one to achieve your goals in a more efficient manner.

While people claim to play a class they “love”, you’ll come to find out that their power ranking holds a higher priority over just enjoying the class. Can they go hand in hand, of course. But that ranking seems to take precedence

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All the try-hards in this thread don’t understand #puglife.

As someone who has been playing this game since beta, I tell people the only way to comfortably (DPS) pug is to BE META!

Seriously, unless you are a healer or a tank, this game is “be meta or be gone” if you wanna pug at all.

If skill mattered more then spec we should see a more balanced distribution of outcomes.

After all if the argument is the reason spec A has 1500 DPS, and spec B has 750 DPS is the skill of the player then any player with skill should be able to take Spec B and get 1500 DPS.

Millions of players, 1000’s of records, we should see that result pop up. But we don’t. We see trends of some specs doing poorly across the board.

This also assume that EVERY mono spec player is a bad player not capable of getting the most out of the spec they know best. You can say most “good” players will gravitate to better specs but all of them? Is there no way to be a good player in a bad spec?

Or could people subconsciously be trying to attribute the performance of more capable specs as their skill?

It’s a few things.

  1. Due to math and 24 dps specs of course some will be better than others.

  2. How the fight mechanics interact with a specs toolkit and damage profile plays a significant role.

  3. In a lot of cases there are “weak” specs with high parses due to a few good players doing it for fun. Arcane is a great example where several fights the top parse on mythic is arcane yet it gets slated as the worst spec.

Hungering destroyer top warlock parse is a demo lock.

And fight length can also contribute to how high a parse is, which depends on your raid.
Etc.

While some specs are just not as good as others, there’s a bit more at play. Progression minded players and more “experienced” players, for lack of a better word, are more likely to play the best spec that their class has available. That skews the numbers when the “best” players aren’t using the specs that are generally seen as not being optimal.

There are exceptions of course. There are very skilled players in those forgotten specs that do incredible things, but that’s not the norm.

If you had an equal number of experienced players using survival and marks hunter, for example, the numbers would probably be a bit closer, but marks is still going to be better. The only thing that really matters is that even the weaker specs are more than capable of timing these keys. It happens every day.

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Not always the case. Again, in the case of a naturally more competitive nature, you’re going to want to take whatever gives you the biggest advantage. We can look to those world first and CE players for evidence.

Why else would classes be getting benched over 5% (literally 150-300 DPS). If I said all classes are within 300 DPS you’d say that everything is fairly balanced right? Only 20dps difference between what’s ranked #1 and what’s ranked #2. And only 20dps between 2 and 3 and so on and so forth. Fairly balanced right?

Then why are there specs being benched and over looked for those reasons? Because people are looking to take any advantage they can get. Regardless of how big or small. And your skilled players know this. So they gravitate to those that are higher up on the ranking list. Even if everything was within 300dps, it would be more beneficial to stack on the top end.

And the same disparity would show, regardless of balance. When the top performers gravitate a specific way. So do the masses

Quick edit: most of those that are in the “masses” don’t even know why or what makes a class/spec meta. But hey it’s good so I’m picking it too

explain to me why my enhance sham has a bug that costs 5 to 6% dps loss bug when this game is all about numbers and the majority run to meta how can this stuff even be released to live it’s quite amazing at this point that the team gets worse not better morgan did say they need to do buffs nerfs more often cause no one wants to play crap specs.