It’s not, it’s more like 10-15%. I’d have to look up the exact % on Raider IO, but it’s there. I wouldn’t be surprised if it was more like 20%.
What he is saying is that portal keys (10s) are not that hard if you put in some effort to gear and learn the dungeon.
Hell, a bunch of us on the Warrior Discord did a meme key just to say we could. CoT 10, 5 Warriors. Not only did we complete it, we +2’d it.
Yes, I’ve done it before, I know how hard it was in DF season 3 and it’s harder as a healer this season. I am fully heroic geared because I’m a heroic raid healer.
I mean maybe it’s easier for DPS because if you fail to use your stops and interrupts you can just blame the healer for not being to heal you or the tank for not surviving.
I’m not even sure what point you’re trying to say. Sure you can say it’s harder than S3 DF, cause that was a joke of a season. I have to laugh when ppl brag about that season, simply because the scores were so insanely high. Title was what, 4.xk IO? What ppl seem to fail to grasp is that when someone claims X IO it needs to be somewhere in the grand scheme of the rest of the season. So 3k IO in S3 DF is more along the lines of 2.5k this season, (if that).
You do see the irony of that statement? Right? I have never played with the other 4 warriors before, we literally talked on Skyhold (Warrior Discord), formed a group and did the meme. We were a pick up group, but we all knew how the dungeon worked, knew our classes worked, so we blew through the dungeon.
I’m not dissing either of you, I just think people in general making a lot of these complaints have not done the research. Either because they never had to encounter the issue/mechanics, or just wilfully ignorant.
“I’m not dissing you I just think you’re willfully ignorant.” elohel
To me the change that seems to be making pugging m+ more difficult is the change in the behavior of stops when used as interrupts. Without coordination, a lot more casts are getting through and that makes a lot of damage to heal. And the heal checks are steep enough without that.
As a healer, the difference between a really good group and a group where people are still trying to figure things out seems a lot steeper this season. I used to be able to carry learners a lot easier than I can this season. And that’s leading to more leavers, more discontinued keys, and more frustration all around.
A group of 3k+ IO people from a Discord getting into comms to run content they’re all extremely familiar with? I knew that before commenting but went ahead and checked just to prove myself right. As I said, a group of 5 rando Warriors aren’t going to do that out of LFG.
As nice as I could possibly mean this, I honestly don’t know if you people are just needing validation for your video game skills, or if your ivory tower is just so high that you’re genuinely unable to comprehend that 99% of people who play this game aren’t where you’re at in it.
I’m well off, I don’t look at the price of groceries when I order them, I just toss what I’m wanting into a cart. However, we’re living in an inflation spike period where it’s common for me to see that people are complaining about how the cost of feeding themselves is impacting their standard of living. Do you think a normal person would walk up to them and be like, ‘how about all of you just stop being poor?’ lol Like what’s your end goal here? What do you want? A game only you’re succeeding at?
And that’s keeping in mind that most of the time I’m seeing complaints posted it’s people who already have KSH+ who are arguing for the sake of game health. I totally get it when people argue for things like ‘world quests should give me all game rewards,’ but what everyone’s fighting tooth and nail over is people saying ‘hey, how about we scale this back a little to open mid level content up to potential tens of thousands of people so there’s more people in the pool to keep things active.’
Ignoring all other difficulty increases with key levels for now to focus on one thing.
Is it reasonable to reduce the cast time of all abilities from M0 and increase the cast time with each key level?
This would give newer players a chance to learn and grow in smaller keys and give them the time to react and as the keystone increases in level the speed of the cast time is increased as they increase their experience.
I briefly considered the casting speed suggestion, but I don’t think it would mesh well with spell rotations and queuing. I could be wrong, but it could throw off sequences where spells only work in the right order and slower casts could desynch them in a way that makes them worse.
The more I think about it the more I think Blizzard just needs to improve the way that spells are telegraphed.
The most common cause of death for players is sheer ignorance. It’s not that they can’t do the things, it’s that so many critical spells come from mobs with tiny models using generic animations hidden deep inside large packs.
The difference between Twilight Earthcaller’s Mass Tremor and Earth Bolt is the name on the cast bar and the outcome. I suspect most dps couldn’t tell you what Mass Tremor does and wouldn’t know what happened if it killed them.
I think improved visual cues that make it clear when a mob is doing something important would help a lot of players. Maybe something like for Mass Tremor the mob gains the appearance of an enrage effect, growing slightly and gaining a color glow while the cast bar is active.
For invisible aoe like Mass Tremor, perhaps it would help to add some over the top flourish animation on the caster if the cast goes through so that players can connect that animation with that damage, rather than just some generic arm waving animation hidden in a sea of mobs that results in a massive invisible damage spike that dps only care about when it kills them.
I learned Goresplatter = bad from having some healer freak out that no one was kicking it in a NW early this season, etc. I usually end dungeons with a respectable amount of kicks and a gargantuan amount of CC, but in truth there’s probably only 5 or 6 priority things I know to stop in all dungeons combined, everything else is just ‘if I stop damage it helps the healer.’ And I’m relatively perceptive and have run quite a few keys this season for a casual dude, not everyone learns that way.
People less prone to self-learning would benefit greatly from some sort of tutorial format, maybe something that highlights a mob doing a ‘stop it or suffer’ mechanic, I wouldn’t even be opposed to Blizzard implementing their own form of Elitism Helper that just reports back to the individual player as to not embarrass them that gives them a full account of failure damage taken, # of kicks used versus how many times it could have been used in the run time, etc.
Blizzard wants to raise the bar on content all the time but doesn’t really do anything to help people bridge the gap between ‘3k IO backpeddling Ret Paladin in DF S3,’ and ‘Can’t get past a +6 this season because they never bothered to bar any of their defensives or interrupts.’ I’m personally of the opinion that the more likely, and lazier option would be just to roll back content some, but if real efforts were made to help people go from meh to decent if they just follow what’s in front of them. I think that could be a positive middle ground for everyone.
When you tell people who are saying they think m+ is too hard that that’s them feeling “entitled” to something and then insist that people who haven’t been doing m+ for years shouldn’t feel “entitled” to portals you’re implying that portals are only for some elite, super special player who started doing m+ as soon as it was introduced.
here we are 3 months later and most of us are still struggling to get our portals. It’s definitely a harder season.
Which I responded to with hard data stating that it is not harder.
You are feeling entitled to it. You are literally crying about not being able to get portals this season because you got it once before.
It’s not implying it’s for the elite, but it’s also something that’s not supposed to be obtainable by everyone. The two are not mutually exclusive. +10 keys are not elite level keys, sorry to break it to you.
I mean I started M+ in SL, so this argument is mental gymnastics.
OK let me help you out here. “Most of us” excludes some people. So saying “not me though!” isn’t actually evidence that “most of us” are doing well.
I’m the #4 evoker healer on my server cluster lol. Most of us are struggling a little.
And when a lot of people say “I’m struggling!” and you jump in every time and say “I’m not! I’m not! I must be better than you because I’m not!” it makes you seem kind of full of yourself.
Obviously I get that, but it doesn’t change the fact that using server ranking as a metric is useless. Hence why I stated that I could server transfer somewhere else to be rank 1.
You are arguing from an emotional standpoint when I am approaching this with numbers and data.
You’re on a completely dead server with two raid guilds running Mythic raids and the top keys being run are +10s. So trying to flex about being #4 really means nothing.
I’m not arguing to “maintain my elite status”. My entire argument hasn’t been about me. At all. I even re-quoted it for you about the percentiles achieving portals. You are the one doing mental gymnastics and trying to move goal posts or bringing up completely irrelevant arguments.