You do realize that far more people than this (and far more people than ever) have access to the beta of the expansion currently, yeah?
My issue is the huge impact they have on spec dps.
Ive watched 4 of our members try to test 4âs repeatedly and they overtuned, whos testing 10âs?
Cant test unplayable game, people r hit with unavoidable mechanics for 3 mill in a 4
I cannot wait to see what enraged armor pen melee hit tanks for, hope they ready for kite simulator. Wonder how long the ques will be now.
?? What does guaranteed gear in the dungeon have to do with how challenging it is? Players in world-first guilds killing the hardest bosses in history of WoW did not all get loot; are you saying that wasnât challenging?
M+ dungeons are guaranteed to drop some loot. Whether you get what you want is RNG. Smart players worry more about stacking their vaults because better gear drops there. Complete eight keys high enough, and you are guaranteed a choice of three mythic-track items.
As for wasting time⌠Thatâs a silly metric to even bring up in a video game. All any of us are accomplishing here is entertainment, and maybe some lasting friendships.
They play aug, of coarse they dont care about sang, they dont tank though
Why is it that itâs only the top % thatâs allowed an opinion on m+? That attitude is why participation is dying season after season.
Itâs not. Everyoneâs entitled to an opinion.
Bad players just abuse â1%â, or âtop %â, and theyâre consequently lumped into a category of playerbase that isnât worth listening to.
Thereâs also that whole thing of âthe people who spend a lot more time doing x have a stronger opinion than people who donât spend nearly as much time doing xâ.
Having a title doesnât mean you spend a lot of time doing M+ you can get your title in a week and be done. You can run keys for months and never run the level of keys to get a title.
Itâs such an arbitrary measurement. So many different people engage with keys and shutting out feedback isnât gonna help the system as a whole.
Correct, those are some of the options.
Shutting out useless feedback is quite helpful, actually!
M+ participation has been down following this design theory, so Iâm eager to see how far down it can go with discarding all this useless feedback!
It hasnât, but cope
I think itâll be alright
Lol if you think Iâm coping i want some of what youâre on
Blizzard has never balanced the game for past 20 + years. there has never been an end expansion log that showed the top performing class and bottom at a difference of 5 % , in some expansions like WOD it was over 100% . Many players like yourself who were very vocal of balancing over the years just gave up talking about it. With our current playerbase nothing is gonna happen
That is some hard cope man. M+ is doing great. Honestly, if the trends continue, itâs gonna be real hard to justify new raids over new dungeons. About time we had a time walking raid season with buffed old bosses and m+ gets a whole new batch of dungeons.
Actually, arbitrarily shutting out the overwhelming majority of feedback because devs want to cater to streamers and others like them who think the game should be made harder to punish lesser players is a bad business decision. I mean, if the game is being designed to run as a profitable business, not a vanity business.
Heâs trying, design decisions are making it difficult to have fun, because theyâre not fun.
Remind me 8 months. Season 2 affixes are back because Blizzard listened to the wrong people.
to the âwrongâ people, so youâre telling me that the god awful affixes they removed were FUN to you?
you are surely trolling
You havenât even experienced it yet.