Great players competing in teams to see who can complete a relatively high key the fastest. They typically practice 12-14 hours per day for weeks, brainstorming crazy pulls and shortcuts then practicing till they can execute them near perfectly. These will never be practical techniques for most of us, just like most of us will never be Olympic athletes. We can still enjoy watching and admire their performances. Check out the recent finals between teams Perplexed and Mandatory. Brilliant!
I very much enjoy M+ but have no epeen. Am I doing it wrong? I am a pleb. A scrub. Just ask my friends and guild mates. They put up with me anyway, and we love running keys together. What’s wrong with that?
Didn’t say it was everyone’s e-peen. Just sadly most of the people I run into. Always glad to see exceptions.
Best players I know are also the most chill. They don’t judge anyone by how good they are at video games. My other hobby is distance running, and same thing there. Best runners never judge others by how well they run. It’s all about competing with ourselves to be better than we were yesterday.
I dont even M+ but from the outside this sounds bad. Who wants to achieve less?
I think you misunderstand what I mean. Making M2 the difficulty of old M12s doesn’t allow the people who bash their heads into Mythic Plus the roadmap to be able to do so. In older seasons people could grind up to 12 and by that time they would know the major fear interrupts and boss mechanics and stuff. Now players are thrusted into the equivalent of old 12s the moment they start mythic plus. It pretty much turns it into a toxic environment because the learning curve has been effectively eliminated. So people who are dedicated and watch videos bully people out of the pool who used to learn in game.
We’re saying the same thing. I can just jump to the end of an idea without filling in all the details.
Its like a staircase. There used to be 20 stairs to get to the second floor. Now there are 5. So instead of taking normal steps, you’re basically scaling a wall. The end result is, you used to do a 12. Now you stuggle with a 2.
When the differences are smaller, it allows for people to achieve progress, as well as work on specific things - interrupts, rotations, etc - and get better before moving on to a major challenge.
Nah. If done right, Blizzard can make Raids, Dungeons and Delves compliment each other, offering alternative paths to the same PvE end-goal.
They need to stick to the philosophy where rewards need to match difficulty.
I am not knocking the players for being good / better than anyone. I am knocking the average Jim / Karens who think that’s how the game is in retail and want to go go go go go because they saw it on a stream or some competition where they don’t even play on live servers. I believe the dungeons are literally manipulated to make them seem so easy if you want my honest opinion on the matter, and if that upsets you then by all means cry some tears into a bowl and use them to water paint in that color by the numbers book you have.