M+ bans waves have begun

Oh that is your reason. Isn’t disc and shammy S tier? Oops, not everyone who plays disc, my bad. I have many alts too and I know to play each one.

By the way use Fear as your CC in place of interrupt.

I have 64 toons and at least 1 for every spec in the game. I don’t know how to play each one very well lol.

I’ve edited my reply. Use fear…

Nope you don’t. You don’t know your toolkit.

Fear can also be bad in a M+, especially if 1 add gets feared into another and a DPS hits it and pulls the 2nd pack.

you’re just mad that now you won’t be able to ditch your group without risk 2 minutes into a M+ run

You don’t know how to play. Look at your talents. Choose the talent that fears mobs in their place. Do I need to say more about how you don’t know how to play??

Wait, you expect me to change talents? I do “set 'em and forget 'em” with my talents. I never change 'em. So they have to work for raids, M+ and Delves all at the same time cause I aint ever touching them again

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This is extremely unlikely to happen because damage breaks fear. It would interrupt the cast and immediate break fear from aoe.

honestly, i think if you begin a M+ run and leave, your character should stays locked into that dungeon for the rest of the day. and can’t run any more M+

i mean yall are always saying “dont pug”

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Sigh, there you go, you proved yet again, and do I need to say more?? hmmm?

Look I do fine. I do boss mechanics. I heal. I don’t take unavoidable damage. I’m not the biggest issue a group has. On my Shaman I drop my stun totem all the time. But on my priest? yeah I am probably less useful in the CC/interrupt area. But I do damage while healing(which I don’t DPS on my Shaman when healing).

I do low keys for a reason. You don’t see me push 12’s

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Everyone takes unavoidable damage.

Oh, not until you push +12s if you were, going to actually use what you’re given in your toolkit. Ahw ok, my bad, not!

Oh. AVOIDABLE* There. I know how to dodge the bad stuff.

What are you talking about, Just cause 10 wipes, thats literally 20+ minutes shaved off. and leave after jesus man its not that hard, be smart about leaving groups, dont interupt, under perform, accidentally pull mobs , BOP the tank and apologize
Be very very apologetic in chat

Necrotic wake - Pull Extra, Aim first boss frontal at healer or the person who can Brez, Second boss, Dont interupt frost bolt volley, only interupt the necrotic bolts when no adds are up, Upper Platform - Pull extra accidentally, dont interupt goresplatter, kill someone with cleaver, 3rd boss, miss the hook, 4th boss, clear ur snare with everyone in the group before swirlies come out

Mists - Pull extra on the first pull, double mob before first boss- try bring both to 50% at the same time, first boss, dont dps tree only dps boss, then dps tree when boss gets dmg reduction, dont itnerupt spells, pick wrong maze, CC for no reason, dont interupt heal and try dispel aoe in group, 3rd boss immune the vulpin while its close to group, Mark wrong add, last boss, drop swirlies around middle

there is so much u can do to bring timer to 0 super quick, plus it teaches u alot more about the game if ur learning mechanics to cause awipe

Likewise, 99.99% of players also take avoidable damage. I’d say the average per run is about 4-8 million per player based on anecdotal elitism helper reports.

People have abandoned runs (not just keys) since the beginning of WoW time. In fact, people still to this very day get kicked in raids and can run off and wipe the entire raid still as a final middle finger and get away with it.

You, same as everyone else, has no idea who was banned or even how many were banned let alone the criteria. I’ve left I think 2 or 3 keys this season where it was obviously done and over and a sheer act of god would’ve made even completion possible and in one instance, because the utter incompetence and infighting/bickering led people to sabotage and people trying to grief so I left after that pull/stint. I’ve not been banned.

This season is way too brutally hard even considering a first season AND Blizzard stubbornly leaving overtuned nightmares of dungeons as they are WHILE also gutting crest acquisition AND otherwise blocking any other source for gear progression past the 4/6 hero and 8/8 champion track 619 wall is leading to people getting brickwalled at relative low gear levels and without the means to even slowly/passively outgear and brute force keys like they could before.

Hell even raids have a perma pity buff and as someone whose done them all, raids are absurdly easy mechanically compared to even mid tier keys. Blizzard wanting to cater to the mythic tryhard raider by gatekeeping mythic track items and gilded crests while allowing a generally overtuned mythic+ season is the heart of the problem. Delves are already on a sane tuning level AND also have a Brann that, supposedly, gains XP and stronger with levels…not that I’ve noticed any notable difference in his output even as far back as like the low 30’s…raids get comparable pity/vault loot AND a perma nerf…mythic+ has no way to break through the 619 wall let alone anything 7+ (I’d even argue +6) being objectively harder than any boss in heroic raid sans maybe Queen herself (and even she is more of a mechanics check than strict output check). In fact, I can even survive her tankbusters with no cooldowns…yet I get absolutely destroyed in keys on friggen trash if I even dared to think about that (let alone eating avoidables with no DPS can hope to do).

Since keys are beyond broken hard (relative to past seasons even including DF and SL) with a very hard gear cap, more pugs are going to fail and naturally leading to more abandons. I do not support people bricking people’s keys “for the lawls” but I can absolutely believe more people are throwing in the towel early and fast.

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Part of the problem though is that in high enough keys, those leaving are not leaving just because. You start say an M12, 2 minutes in your group has wiped, and it’s super obvious to players at this level that it’s not worth it to stay, so they agree to leave, or someone just racks off without saying anything.

Point is some key levels it is not worth staying for and you can determine that pretty quickly, which is going to add to the number of leaves someone has.

That’s the same post that was shared on Wowhead and doesn’t quite explain what they are looking for when they decide on who to ban.

Right now we are just assuming, is it the top players leaving en masse within minutes after their 12 is seen to have failed and it’s not worth their time? Is it the low level players who are bad that is forcing others to leave? We don’t know, and that’s the point, we should know, we should get more information and some assistance so we as players know to do more for ourselves before joining keys.

Like when I join into pug groups, because I have been burned before I always now inspect all the players first, and when I see things like a 560 iLVL healer in an M4 I just leave before it starts, I know already that’s not going to be worth my time, but not many do this, and it may be hurting them in the long run.

Actually, anyone who does M+, it’s all our concern. Why? Say if you joined a key, met with a group out of their depths and left, then it happened again, and again, because it can with pugs. And if you done it enough to warrant you being banned for leaving, not banning those players for doing something they should not be doing, then I need to be on the lookout because I might run into those players and I might end up also leaving and eventually being banned.

There are just some keys where the players are so devoid of skill and understanding that no matter how many times you headbutt a boss it’s never happening, that forces other players to leave, and that affects us all.

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Someone routinely getting reported for maliciously quitting M+ runs for seemingly no reason.