M+ and the "lazy player" argument

you CHOOSE to play ‘challenging’ content and then you complain

most players are lazy and terrible, if you want to “relax” without expectations, 99% of the released content in the game is that for you, thousands of quests, hundreds of instances to solo kill, professions, queued content etc

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Any of you ever played a high-level fighting game? Mythic+ is no different.

You start as a terrible player. Hours and hours won’t even get you remotely close to good (Unless your reflexes are already tuned from something else). You need hundreds of hours in the gameplay itself simply learning from your mistakes.

This is finally the tier where Blizzard said no more pug hard carries. You either earn your high-level fighting game experience or you bow out.

Note: Fighting game can be replaced with MOBA, FPS, RTS, anything twitch reflex-y.

Not true at all.

Lots people play games to get some kind of adrenaline rush, thats why competitive FPS and MOBA like Counter Strike/DOTA/LOL are so popular. Similar rush is evident at high M+ too.

You’re absolutely right but they’re not thinking too hard or overcomplicating it, they’re just emotional.

The majority of WoW players live by the fallacy that because they’ve spent so much time on the thing, that they are good at the thing. They get offended if you suggest they are not because then the time they spent was effectively worthless which causes severe internal distress.

But they are, in fact, not good at the thing. If confronted by this, they’ll blame any external factor they can to accomodate their stance. Oh well I don’t use addons because they’re a crutch or a cheat, oh well I didn’t look at the 10 minute YouTube video because it’s a game, etc.

It’s really not hard to kick mobs and hit defensives. You don’t even lose dps. That’s 90% of m+ difficulty. The rest is just knowing how and when to deal damage.

This is why M+ can get toxic. There’s a friction between the players who have invested time and cognitive processing power to actually succeed and the players who do not invest anything, do less than the bare minimum, and expect to simply be carried.

This season doesn’t allow for players who don’t pull their weight, and sure enough it makes group finding miserable because your chance of success has so much variance if you’re not simply taking players who are overqualified.

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Well said.

I only get mildly peeved when people say they know something when they actually don’t, or they make up excuses, or they blame someone else.

A lot of problems kick off because of a player underperforming becoming the focus of all the fire, which some may consider justified when they are, you know, not carrying their weight, but at the same time most cases it only demoralizes players further rather than incentivizing them to improve. Players need to find the drive to improve themselves, when players start making excuses as to why they aren’t improving it’s pretty much just the same as someone just standing there and telling them that they are bad with no real helpful information, all it does is hold people back.

You figure out your class by reading tooltips and cross-referencing them with outside websites that will tell you what is good and what is misleading and should be ignored. Nowhere in the game does it tell you that some of the tooltips are misleading or just plain wrong. Nowhere does it explain to you that while often choices seem pretty much equivalent, it is not unusual to read such tooltips when making your choice and not realize that one talent is good, while the other is worse than no talent.

It doesn’t sound like you believe this. You think that anyone who is misled by deliberately incorrect information found in the game is “lazy”. In my opinion, anyone who actually believes this is mentally lazy.

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I think the problem with M+ is that people generally don’t want to be in groups with other people who are trying to learn the game, I think people just want to be carried. Then if someone makes a mistake in a group the toxicity starts. All this is heightened by the difficulty and the risk in failing the dungeon run or something like that, and the more toxicity there is the more people will avoid the content, or avoid pugging it at least.

Ultimately I think people need to stop worrying about what random people in this game do or say, who really cares? I know it can be easier said then done but ultimately these are people you will never ever meet in real life and if you did you’d probably realize how much of a loser they are, so stop worrying about their so called toxicity.

I’ve been dipping my toes in M+ so far as a healer and I’m trying to learn the dungeons and mythic mechanics. It can be nerve wracking sure, but if I make a mistake and cause a wipe you can kick me, I’ll get another group in a few minutes.

Stop worrying about what random weirdos in this game say.

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There were literally twitter and reddit posts yesterday showing people in group finder with +12’s protesting how bad the state of the game is right now. :slight_smile:

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WoW is a big house with lots of things to do and a lot of different player types with myriad possible goals.

one possible way to play the game is to just chill and relax. progression content is usually not designed to be relaxing. to progress, there must be challenge. with challenge comes frustration - the opposite of relaxation.

to me, the biggest problem to M+ progression right now is the lack of a learning on ramp.

we effectively jump right into a former +12 that has mechanics and affixes right away. no longer, do you have the previous m2-9 pathway of learning.

in the current mode, you can use m0 to learn mechanics without a timer and, one might argue, no stress.

HOWEVER, running and rerunning m0 to learn content provides no progression - no sense of improving.

of course, m+ is a grind of the same content. the same 8 dungeons over and over for months.

that is (more or less) fine if you feel like you are progressing the whole time.

but are you really going to want to run m0 nine times in each dungeon with no real benefit?

if you ran up to level 8 delves, you probably need nothing from m0.

at least in the old system, you started earning a new gear track and an io score at m2.

if we had the old m2-9 track again, then the delve progression could be scaled to that.

people who don’t want to run m+ can earn m+ gear up to the +9 range.
people who want to run M+ can have the former method of progression.

there will always be really good players who don’t need an m+ on ramp. but I think that there are many, many more who do.

in the previous system, the swirlies increased over time, their consequences increased over time, and you had time to learn them without instantly bricking a key.

a side note, I think the timers are pretty tight on some of these keys. two wipes should not brick a +4.

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Imagine complaining about a game instead of moving on and doing something else.

Right. Some find it easily and others not as much.

I would just say that those who don’t find the drive to improve should stay away from PUG keys. They won’t have a fun experience and neither will their PUG party.

But for some reason, recommending to steer clear of higher difficulty content is “gatekeeping” or “elitism” to a very vocal minority.

I wouldn’t want an apprentice electrician wiring my house, either. I generally like to avoid having to put out fires.

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Imagine people ruining your favorite game and not saying anything about it.

Are they offering feedback and reporting the person? Or are they just word dumping in GD where Blizz will never see it and no one else really cares?

Players have had their feedback ignored at length for awhile now.

As far as reporting someone, that wouldn’t even apply in any way here.

No it ended up on twitter where devs actually seem to see things.

some people do, some people play for other reasons :slight_smile:

You’re overthinking it my guy.

Actually, they did that during Cataclysm too. Crashed the player base. Mythic + is a dumpster fire this season. Prove me wrong?

No one would because it would be a stupid thing to say.
Not everyone plays this game for the same reason.

uh…yeah…true at all…the ONLY reason I play this game…or any game…is to relax and get my mind off real world garbage for a while