Affixes are fine.
It was proven in Fated that Raiding needs a M+ version that gives nothing but current season items from previous raids. Season 1, understandable, you want people to play 1 Raid. Season 2 Sure, Mid season 2, why not introduced Fated as Hall of Fame closes and Mythic is cross realm?
IF anything for M+ id say Tyrannical and Fort are the problem. Its Generic every week… what is it this week, oh its fort, best get the aoe spec up, its tyrannical best get the single target spec up. Adding a new Base level one would spice things up.
Explosive is what everyone complains about. If you added it to the aoe targets it would just make the affix a joke, solution isnt to make it less impactful but MORE… instead of 50 little explosives, 1 spawns every minute while in combat. It has a 30second cast timer, It has 1million health (base 10 level)
Grevious should go both ways, you get grevious for getting hit, they get grevious for you hitting them. Its a dps increase and a healer problem at the same time.
Bursting should be a magic effect as it is. it should be infinite duration and just a damage over time. Above a 15 stack causes major problems. Bursting should also only appear on Hastened Week for faster dispels. More active for healers.
Bolstering should also Bolster us. Simples. Its not a problem and if you get a 10% health increase when they get a 10% damage increase its just a flat fun times.
Sanguine should still be a thing. Sanguine should deal area damage from a sphere not a puddle and you only have 1 sanguinie in a pack every so often. It should be a Healer can heal it and dps can dps it to kill it issue. Paladins get to lay on hands it to full health, DONE… Dps gets to spam execute the whole time, im fine with that, they probably are aswell.
Thundering is just boring. If you have one person who doesnt know what it does or doesnt want to do it cos of the dps increase it causes problems. Thundering would of been much better if it didnt dispel while in combat, but instead required you to stack with same Sign for the damage increase. Turn that version into a weekly Affix.
Going forward with Seasonal affixes they need to make sure that its idiot proof. Im not talking Season 3 of BFA but stuff like Season 2 of BFA stuff… you know its coming, you can slow pulling at the % that the mechanic is coming.
Fated Cartel was a great idea, It was player choice and outside of that 1 named one in the wrong position in certain dungeons, it was no issue at all. Stealth pots were used. Times were had.
I understand the concept of Seasonal Affixes is to make it it seem themed after what ever big bad is running around in the raid. It doesnt need to be tho, thats just what you have added, G’huun, Bwosomdi, Azshara, Nzoth, Sire, Sylvannas, Jailer, Fated.
Its year of the Dragon (in wow), Give us some dragon themed ones. Timewarped for Bronze, Lifebinder for Red, Magic for Blue, Obsidian for black, Hour of Twilight for Twilight, End times for infinite.
Timewarped could be something like movement and cooldown reduction for both mobs and players.
Lifebinder could Heal everyone, mobs included in dungeons for a certain % every 10seconds. Every time Health pools heal on mobs, players gain a 10% stacking damage buff. new mobs entering combat instantly gain the stacks of other mobs already in combat.
Magic could increase spell damage done by mobs and players. Let casters have a season in the sun.
Obsidian Melee damage is increased by mobs and players. Let Melee have a season in the sun.
Hour of Twilight every minute a tenticle is summoned at the player location, it channels mind flay into its target until killed or dead. While taking damage from it your haste is increased by 30% but damage ramps up over 15seconds and kills you at 20seconds.
End Times, Bosses have timers on them. If you do not kill the boss in time it just instantly enrages increasing damage by 200%.
Obsidian and Magic are the only ones that limit the playerbase, everything else adds to fights or players via Aspect.
Any input is welcome aslong as its positive.