M+ Affixes and how to fix them

Affixes are fine.

It was proven in Fated that Raiding needs a M+ version that gives nothing but current season items from previous raids. Season 1, understandable, you want people to play 1 Raid. Season 2 Sure, Mid season 2, why not introduced Fated as Hall of Fame closes and Mythic is cross realm?

IF anything for M+ id say Tyrannical and Fort are the problem. Its Generic every week… what is it this week, oh its fort, best get the aoe spec up, its tyrannical best get the single target spec up. Adding a new Base level one would spice things up.

Explosive is what everyone complains about. If you added it to the aoe targets it would just make the affix a joke, solution isnt to make it less impactful but MORE… instead of 50 little explosives, 1 spawns every minute while in combat. It has a 30second cast timer, It has 1million health (base 10 level)

Grevious should go both ways, you get grevious for getting hit, they get grevious for you hitting them. Its a dps increase and a healer problem at the same time.

Bursting should be a magic effect as it is. it should be infinite duration and just a damage over time. Above a 15 stack causes major problems. Bursting should also only appear on Hastened Week for faster dispels. More active for healers.

Bolstering should also Bolster us. Simples. Its not a problem and if you get a 10% health increase when they get a 10% damage increase its just a flat fun times.

Sanguine should still be a thing. Sanguine should deal area damage from a sphere not a puddle and you only have 1 sanguinie in a pack every so often. It should be a Healer can heal it and dps can dps it to kill it issue. Paladins get to lay on hands it to full health, DONE… Dps gets to spam execute the whole time, im fine with that, they probably are aswell.

Thundering is just boring. If you have one person who doesnt know what it does or doesnt want to do it cos of the dps increase it causes problems. Thundering would of been much better if it didnt dispel while in combat, but instead required you to stack with same Sign for the damage increase. Turn that version into a weekly Affix.

Going forward with Seasonal affixes they need to make sure that its idiot proof. Im not talking Season 3 of BFA but stuff like Season 2 of BFA stuff… you know its coming, you can slow pulling at the % that the mechanic is coming.

Fated Cartel was a great idea, It was player choice and outside of that 1 named one in the wrong position in certain dungeons, it was no issue at all. Stealth pots were used. Times were had.

I understand the concept of Seasonal Affixes is to make it it seem themed after what ever big bad is running around in the raid. It doesnt need to be tho, thats just what you have added, G’huun, Bwosomdi, Azshara, Nzoth, Sire, Sylvannas, Jailer, Fated.

Its year of the Dragon (in wow), Give us some dragon themed ones. Timewarped for Bronze, Lifebinder for Red, Magic for Blue, Obsidian for black, Hour of Twilight for Twilight, End times for infinite.

Timewarped could be something like movement and cooldown reduction for both mobs and players.

Lifebinder could Heal everyone, mobs included in dungeons for a certain % every 10seconds. Every time Health pools heal on mobs, players gain a 10% stacking damage buff. new mobs entering combat instantly gain the stacks of other mobs already in combat.

Magic could increase spell damage done by mobs and players. Let casters have a season in the sun.

Obsidian Melee damage is increased by mobs and players. Let Melee have a season in the sun.

Hour of Twilight every minute a tenticle is summoned at the player location, it channels mind flay into its target until killed or dead. While taking damage from it your haste is increased by 30% but damage ramps up over 15seconds and kills you at 20seconds.

End Times, Bosses have timers on them. If you do not kill the boss in time it just instantly enrages increasing damage by 200%.

Obsidian and Magic are the only ones that limit the playerbase, everything else adds to fights or players via Aspect.

Any input is welcome aslong as its positive.

Flush them that is all.

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thank you for your input, its not going to happen

You dont know that, even the top players are asking for the same as I

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Gutting a system thats been part of the game for 8 years is a terrible idea, Even top players know that.

Removing the system would just make the keys farmable and just a health increase. Would make you quit the game 5x faster and stop you playing. You would farm the best gear you could in a week and then just afk the rest of the season.

The solution isnt to break down the M+ system to something levels of Diablo 3 keystones but to add something to it that makes it more engaging that will make you WANT to play it for fun.

No see - doing the same thing expecting different results is what? The definition of insanity

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They are? How top is top?

do you want wow to be a mindless grind? Sure ok, lets add a system for you people that just want to go out and kill stuff… oh wait, thats M0, go do that. You want to improve your gear, you will be doing the system that makes it less of a grind fest and more of a slug fest.

Want gear handed to you, go play Classic Wrath

No did that already,

Thought you M+ pushers and raids did it for the fun, Guess not.

having a sense of progression is a system wow is built off… Even doing 1 thing will improve your playing further in the future. If you are grinding the same dungeon over and over with 0 incentive to improve be it mechanics or just having a health pool large enough to survive mechanics to beat the next level after the current one. That is a core mechanic of the game.

What you are proposing, you want to take a fresh level 70 300ilvl into M+15 cos you want to be carried, didnt die to mechanics, oh well, ill try in another group and see if i can gear like that.

Its litterally removing half of the gearing mechanics of the game

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M+ is never ending scaling, push 50 its elite fuel for egos’

guess what, thats Diablo 3 keystone. the mechanic that everyone left because of.

Adding affixes to keys limits the player skill. If the player skill is to much for you, you are the problem, not the system. Dodge more, click harder

I actually like alot of these ideas, especially the ones that make affixes a double edged sword. Could potentially fix alot of the scaling issues with dungeons, by simply making you on equal footing with the mob packs MECHANICALLY and letting your class knowledge fill in the rest of the gaps.

Stop replying to the DK, he’s not here to make the game better for a majority of players, just for him, honestly you’re diluting your own thread and creating future arguments by engaging w him

miles ahead of ya :stuck_out_tongue:

Tettles:

And to be honest I agree with his sentiments on this. Two affixes in a week is getting to be cancerous. Next week in particular isn’t a ton of fun.

Ellesmere:

2 Likes

I’ve played with Tettles before. Does that mean I get to nominate myself as a top player?

I mean we can all nominate ourselves. That doesn’t mean anyone will pay attention to us :wink:

But regardless. It is something being discussed right now. Probably because next week is going to be pain for healers. Do I still expect the best in the world to push to new key levels? Yes I do. I expect a 27 will get done next week, if not a 28. But for the rest of us it will probably be largely a buy week.

I’m fine with deleting quaking by the way. Replace it with Hypnosis bats as an affix.

Deleting all affixes is pretty extreme though.

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IMO seasonal + weekly would probably be fine. Maybe Fort/Ty. But honestly I’d prefer to move those into the weekly affix rotation.

I’ll add spiteful to that personally. May be grievous too, but that’s definitely a maybe.

As long as it’s one per party and not one per player and they happen on roughly the same timer.

Two spawning at once would be ideal. Adds value where the two guys with bat on them could come together and you could stop both with one CC, but two is a low enough number you could also just spend two single target stops or even stuff like scare beast and hibernate.

I think it would be fun, and you’d get value out of CCs on boss fights etc.