Given what I’ve seen in COS and back during season 4… this would destroy most groups
I realize you’re going for a challenge… but honestly, one would still be a challenge enough for most groups.
Given what I’ve seen in COS and back during season 4… this would destroy most groups
I realize you’re going for a challenge… but honestly, one would still be a challenge enough for most groups.
The relic afix was an amazing idea. Im all pro deleting all the bs ones like quaking explo tyra etc…but some of the seasonal afixes were cool and actualy fun to deal with…imho.
I don’t want an affix that’s easier. I just want an affix that doesn’t continue to break the game every single season it has existed. Every single time we have quaking with a new set of dungeons players get scammed out of keys. This is a recurring wound that will happen FOREVER until quaking is gone.
The bat is a maintenance and organization challenge like quaking but isn’t such that it inherently breaks the game. Maybe it is bad on a trash pull where you need a ton of stops already… but affixes are meant to add challenge and you can skip, pull smaller, or add more classes with CCs if that’s the case.
i dont actually think quaking has been an issue since they took away the direct damage to you AND the circle. An interrupt is an interrupt. you can see it coming, weak auras let you see it coming. They have openly said yes, it shouldnt be happening in stack mechanics and have actually changed the way it works to fix it. But it hasnt actually broken an entire season unless you mindless blast.
The bat however is a problem. Yes it would be a welcome change, in its current form i dont think so. Not everyone has a way to interrupt the bat. Once it is interrupted it is pointless to deal with. if you made it so you had to spam interrupt it while you kill it, at higher keys its going to have such a high health pool that mobs are going to get casts off and thats going to cause problems so you cant really change it there.
IF the bat does get the cast off, some one dies. You can cheese it with certain classes, but its a 30seond debuff that does your full health bar in about 4seconds. So its got a low reward high punishment value to it.
here’s some input
fated raids were pure trash garbage, and we absolutely don’t need to see more of it.
You missed the point. They shouldn’t need to fix it, then fix it, then fix it, then fix it…. Forever.
I would like to see an affix that isn’t continuously a problem to be fixed.
every game mode has problems. Always has and always will, its called oversight.
The reason Quaking was an issue this season is because of a simple stack mechanic that the Devs didnt tackle. It would of been changed if they caught it in the first place to be something you wouldnt even notice in the patch notes or just be like, thats nice. But because it made it to live you consider it to be a trash Mechanic.
I am 1000% for every dungeon and raid getting a timewalking/M+ style system and for them to take an expansion off the story to edit dungeons and raids to be something you can grind for an eternity and get max level rewards. It would require a complete dynamic change of level cap raises, which i think these days WoW and FF14 are the only games that actually do it. I might be wrong but Triple A titles dont need to raise level cap every 2years and its been proven time and time again.
If they did this, there would be dungeons where mechanics would activate at times of stacking, or high damage. it is purely oversight and something you can patch, and they do patch.
I think the fix is to make affixes optional. You can opt into 1 or 2 affixes, adding more gear to the end of the dungeon corresponding to how many you opt into. With the base affixes being Fortified and Tyrannical rotating like they do now and also the seasonal affix. This way if you are just looking to run keys for score and Great Vault you can just run without the extra affixes, and get 3 pieces of gear at the end for timing. But, say you have a good coordinated group, you can add the 2 affixes and get guaranteed 5 pieces of loot at the end of the run. Seems quite a simple fix really.
I am not the problem the programmers are. Just like you said " the mechanic that everyone left because of." its just now in wow.
Its just a tug of war with mods. Over mechanic IS NOT FUN! Most of the affixes are just ran up the healer butt. The disgusting amount swirlies makes Druid and Vokers the only choice. Caster in general are just giving the shaft.
thats just taking away from the gearing process at that point. People would only look for 5 affix groups cos nobody would want to do a dungeon and hopefully get some gear.
The point is to make the affixes more appeasing not to make them mandatory
The milk spills every time. We’re not crying over spilled milk… the problem is that every time, every time, always, the same mistake happens. Because Blizzard clearly does NOT have the resources to stop the problems before they’re problems. I do not want to be a beta tester for Blizzard.
i think Quaking has had 2 problems… and one of them was when quaking was first introduced and the second was in the current season.
The first problem was court of stars boat mechanic could have quaking go off and deal damage to nearby targets. This had a fix on the day and then a fix next expansion to remove the quaking damage to yourself and only effect people around you.
Second was a WoD Dungeon which while it had a mythic dungeon did not have Quaking, so it was an oversight that quaking would cause problems.
Outside of that, quaking has never been an actual issue if you know what you are doing with it.
Quaking has been problematic every single season that new content was added my dude. What are you talking about? Every single season that quaking has existed it has been a problem with the first quaking week of that season. You are completely and utterly and utterly and completely wrong. Wrong wrong wrong. Lol. Christ. You’re just wrong. It’s actually kind of cringe at this point.
name one thing that quaking was an issue with in season 1-4 in Shadowlands… or BFA 1-3
SD last boss. NW last boss. Varruth in Tormented season. Iron Docks last boss. Streets Menagerie boss. I could go on. PF 3rd boss. DoS final boss. ToP gladiator boss. ToP gorechop. So forth and so on.
Imagine being as wrong as you are right now. Lol.
Lets break this down. as none of these are actual problems outside of one, which was changed the same week it happened and actually had an immunity window if it happened at a certain time.
SD, im going to assume you are trying to say Sanguine Depths. Last boss had no issue, its a square platform and quaking NEVER went off during the stack phase. Not even kidding, if it did, report that as it was a bug.
Necrotic Wake last boss… you mean… the boss where you spread and never stack… stacking results in dispel problems and dispel results in more roots… Player skill issue.
Varruth cleave did not require you to be stacked ontop of each other… you could actually spread out to the point that your quaking was not an issue.
Iron Docks last boss had an in air immunity window, if you landed with it that was the problem. The damage was changed before the next quaking cycle.
Streets final boss does not require you to stack, just to use portals. dont camp ontop of portals, Skill issue.
Plaguefall 3rd boss required you to stack, but you had 10seconds to move out, deal with quaking and move back in. Not an Mechanic issue, a skill issue.
DoS didnt require you to stack on final boss. Was actually recommended not to stack, yes puddles were bad, but its not something you cant walk around. Best strat was to be in a line while dps were up front in mid, He had half an arena hit box any way.
ToP- Gladiator boss didnt require you to stack, you were immune during the duel throw. you landed on opposite parts of the arena after the throw. The banner was the mechanic which slowed you. No reason to stack at all.
Gorechop, i assume you are talking about the suck in, Which you were immune to damage while being sucked in. Yes you could kill each other with quaking, but that is honestly a skill issue if you all run the same direction. Its not mandatory to stack. its actually recommended NOT to stack as the leaping guys did minimal damage and after the leap ran back and hit the tank. Being spread would encourage less damage on the tank as they spent most of their time running back to the point if you were far enough away, they would just leap before getting back to the tank. Chains were not an issue as it was a line, not a stack.
Edit: also, gorechop had a mechanic to stop the suck in that majority of people did not know about. If you did the mechanic you wouldnt actually get vortexed into other Quakings.
imagine being as wrong right now as you are lol Its nothing but a skill issue
Yes it did.
Anything with angels ferrying you could kill you with quaking at the start of the expansion. Same with the lifts on SoA.
Varruth’s fear required stacking and could happen at the same time as quaking.
No it didn’t. That was added later.
Not final boss. The hungerer enemy in the menagerie fight has a mass grip that could pull everyone in and then cause you to all die to quaking.
You could die when Muehzuela mass gripped everyone back to the main platform.
Gladiator boss could heavily damage two players when he gripped them both back to the platform.
You could die to quaking when you were gripped in.
All your counter arguments are simply wrong. Did you even play SL at launch?
id report that, i can tell you, it was not suppose to be going off in quaking, was even a blue post about it at the time cos people were worried about it Pre season.
first up, angels are before the 2nd last boss, second. Quaking was disable during angel phase to only activate after angel phase. It was part of the changes made to court of stars after a 5man Korean team did a 22 in season 1 of Legion and killed themself depleting the key in the end by 20seconds.
After that, no ferry has ever given you quaking. You can get teh animation, but while flying and for a second afterwards you are immune to damage… Ontop of that, quaking can never happen in the last section of a ferry to avoid that mechanic. Legion solution, Skill based issue. Maybe dont all use ferry at the same time if you think its a problem, which it isnt.
Or just delete quaking.
All I’m going to say is your defenses are flimsy, and we know that Ion has said that bigger affix changes are coming with Season 2 of DF, and so there’s a pretty good chance Quaking is in the cross-hairs.