I understand your concerns about mythic+ rating inflation and the potential impact of unlimited retries. However, let me offer a different perspective.
Inflation as a system works very well in PvP, particularly for allowing more players to reach Glad range when the top players push into the 2900-3000 CR range in rated 3v3. It broadens the competitive field and enables more players to participate meaningfully at higher levels. Why couldn’t a similar system work for Mythic+? Sure, ratings might become more inflated, but does it really matter if it gets more players actively engaging with the content?
The ultimate goal should be to encourage participation and get players out of the town and into the keys. If unlimited retries give more players the chance to practice and improve, that’s a net win for the community. It’s not about making the score meaningless—it’s about making the content accessible while still rewarding the most skilled and consistent players. Mythic+ already rewards those who can push high keys consistently; this would just lower the entry barrier for others to engage with the system.
As for creating outliers, it’s important to remember that Mythic+ is not just about the rating—it’s about the challenge and teamwork. Even with inflated ratings, you’d still have the competitive element of pushing to the next level.
Let’s also consider the comparison to raiding. Imagine if guilds were limited to 100 pulls a week on a boss. For many groups, this would stifle progression entirely. Progression often requires iteration, learning from mistakes, and trying again and again. If raiders can “run their face” into a boss repeatedly, why shouldn’t Mythic+ players have the same opportunity to learn and refine their strategies in keys without arbitrary constraints?
Unlimited retries don’t remove the challenge—they allow more chances to engage with it. And isn’t the whole point of Mythic+ to have fun and improve through repetition?