There is really barely any benefit to being a better player at wow
All that matters is whether wow is entertaining you 100% of the time
Wow’s record breaking low player retention is arguably due to way too much friction from new game systems and increased focus on pushing players to output at higher levels. Friction interfering with being entertained.
A lot of the players that are left, a tiny minority of shadowlands buyers, are fine with this design philosophy and are oblivious to how so many players find it to be utterly breaking their dopamine feedback loop.
Most players just want easy entertainment and only want to get better if that is also easy.
It’s the hardest dungeon, I never said it wasn’t. However, it isnt broken. Lower is only -1 or -2 behind in the top timed key. +15 stats also suggest they aren’t that far apart.
Post on your main wannabe elitist. Yes we play a video game for fun, what a concept. For those who want a higher challenge you push the keys higher and higher. But this dungeon is NOT in line with the other dungeons on same difficulty level, so get over yourself.
I don’t think Karazhan was voted to come back. Not certain, but I’m pretty sure the vote was for which WoD dungeons would return. Using the split up mega-dungeons (Tazavesh, Mechagon, Karazhan) for the other six was the part I think Blizzard decided on their own.