Low level dungeons need to be slowed down somehow

No they don’t.

/thread

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I don’t want to derail this thread too much but I hate Starcraft 2 and I think it did immeasurable damage to the genre. I despise its campaign.

The proof is in the pudding. Usually when other great games release it creates a trend. When WoW released there was a massive trend of MMORPGs. When Slay the Spire released we got a lot of roguelike deckbuilders. When League of Legends released there was a trend of MOBAs. When Overwatch released we got a lot of hero shooters.

When Starcraft 2 released, the RTS genre went on life support.

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Complexity was never the issue that is holding RTS back.

The reason why 4x games are doing great is that they’re fun to play right away even if you know nothing about the game you’re playing.

Modern RTS is designed to funnel players into the metagame and they do this by oversimplifying the mechanics. Not only are they depriving fun by removing mechanics out of fear of it being “too complex”, this is still just a “it’ll get fun later bro trust me” kind of promise that most new players won’t stand for.

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Completely lost me here. The game is what it is, people are who they are. Conversations happen…viciously by game designers? :slightly_smiling_face:

Game design does have a very big impact on how much players socialize with each other. It’s not just a matter of putting them in the same game and giving them a chat box.

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You’d think so, but look at the difference between WoW retail and WoW classic.

Everyone is chatty af in the in game chats in WoW classic while that’s not the case for retail.

It’s not like these are different players. It’s the same playerbase playing two different rulesets. When you make a social game, the aim to provide an environment for socialization to happen.

Agreed on both points.
For new players, they come into the game seeing these speed runs and its a coin toss if theyre going to be immediately turned off to the game, believing that that is how the game always is going to be.
its why some of us will slow down and help them when we know theyre in a run…so they dont get the wrong impression of the game as a whole over a few dungeon runs.

It would be nice if there was a ‘new player’ box to check when signing up for a dungeon so when we get into the dungeon the entire team can be alerted without having to ask.
Theres usually at least one or two players in every group who are more understanding and will help a new player out.

You are probably right, I don’t play Classic. Bunch of friends do. They did love themselves some chat room trolling back in the early net days. That pretty much set the tone for early Barrens chats in wow.

The memories are a strong pull for them in that type of environment. They still discord, but they do love their familiar chat.

they’re working on it, lmao.

I don’t know if this is the case. I don’t think it’s unreasonable to suspect different players have gravitated to each flavor of the game. Of course it will be impossible to prove in either direction since we don’t have any data on the subject. But while I’m certain there is heavy crossover during events, I am skeptical the players who play retail regularly throughout the year are the same as the players who play classic throughout the year.

oh god I hope so, lol
I mean, right now the math is bad enough that we can solo classic dungeons if we lock at 61…which is great because we have so many of our talents /abilities compared to the level 11 twinks.
But it’d be nice to not have to cheat the system to do all those old dungeons without the player drama.

we started with only TWW follower dungeons, it was expanded to DF follower dungeons. So its only a matter of time before older dungeons are done, too, it probably just takes time to code the AI to do the mechanics of a given dungeon. Especially gimmicky dungeons like legion really enjoyed using, or dungeons whos bosses have complex gimmicks.

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People don’t learn anything if stuff melts down quickly and you can’t even hit it, especially when a healer is trying to learn how to heal.

Can’t heal if there’s nothing to heal, it is a bad game design.

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it’ll be soo helpful to new players if they do.

If nothing else just pick the best dungeons in each expansion and do it there if they didnt want to spend the time doing them all.

Blackrock Depths would be a perfect one for the classic era runs. Its huge. Lots of bosses. Twisting and turning, easy to get lost in there, which gives it a real feel of danger and mystique when youre just getting in there the first time.

I’m not debating that but you said:

That was what my entire reply was about. If you don’t understand your “buttons” why would you go straight into group content, not understanding them?

MMO just means there are multiple players on at the same time, this does not mean you have to do group content.

So

you can wait until you know which buttons to push or use the follower dungeons to learn that.

we had DF follower dungeons in DF before TWW - a new player should be starting in DF so they will have the option of DF follower dungeons.

If a player is still making sense of their buttons, it’s harder for them to follow along in the dungeon when everyone is speeding through it, so they can’t enjoy the dungeon.

If they’re still making sense of their buttons, but dungeons go at a moderate pace, they still get to enjoy the dungeon despite not fully making sense of their buttons, since they’re not burdened by the pressure of keeping up and can press buttons to the best of their ability.

Follower dungeons don’t have the social aspect of an MMO. They might want to play with other players, only to be met by people speedrunning through it, and not be an enjoyable experience.

Exploring different content is also a thing in WoW - all they need to do is the follower dungeon once to learn the layout. In any case, you are trying to change the game because one player made a mistake and wasn’t prepared to enter the content they did and speculating why that mistake was made as well.

Also why are you doing DF dungeons anyway.

If you’re worried about slower dungeons being less exp per hour, Blizz can buff dungeon exp.

Aside from that, there’s no downside. Everyone wins, including new players. I advocate for that kind of change.