Low level affix is really annoying

Finally got to do a +12, it’s like going from a birthday party with 20 conversations next to you, to just having a 1 on 1 conversation with someone.

The affixes really should just be removed. I hate wiping to a boss mechanic because everyone has to scramble to prevent the boss from becoming immune to damage. The affix might be fine later on, but right now while people are lacking gear the affix feels like it would’ve been a +15 last season with the affix.

I hate it, I don’t like it, I want to have to deal with the bs at the start of the season.

4 Likes

There should be one additional affix every key level.

Moar numbers get boring relatively quickly.

No thanks, there’s a reason I play M+ instead of Diablo 3 or 4

m+ is the only place where by playing it on a higher difficulty, complexity goes DOWN.

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Indeed, and that sucks. I think +12 and up has the sweet spot right now. I’ve been enjoying M+ the most this expansion out of all. It’s just those first 2~11 keystone levels that are horrible to play.

The affix should be forever present.

Imagine if going to mythic raid, the boss loses abilities…

Cause people want to parse or something.

It’s silly, and stupid.

Affixes were removed to cater to competitive title pushing. So, to change that, have always present affixes, every X key levels.

Keys will be different as you move up, but also remain the same week to week, solving both issues.

If that’s the case I rather quit playing M+. I hate those dumb affixes. It’s like you’re trying to sleep and every 2 minutes there’s a mosquito zooming past your ear.

Wouldn’t you just call that mechanics in general? All of them get in the way of the “ideal” way of playing WOW, not paying attention to the environment, and mindlessly spamming optimal dps rotation.

I don’t mind complex bosses, it’s timer based stuff that isn’t taken into account with fights.

If affixes were dungeon or boss specific and took into account how bosses worked, then maybe it would be a different story. Take as example the last boss in streets, last boss in Arakara, or first boss in Dawnbreaker. Wouldn’t be the first time an overlap caused a wipe there out of your control.

Also really sucks you have to keep your CC for orbs for this particular week. I’m sure it’ll be great fun the upcoming weeks to chase party members with the stupid orbs, or having to rely on your healer to get rid of your debuff.

This would only be true if you as a team played better and can’t salvage the situation.

And you can.

Only one sus is first boss of Dawnbreaker.

And cause it’s a literal timer, you can … hold dps.

It doesn’t matter on whether or not we can salvage, it’s just annoying to deal with. I don’t want to. I don’t have to at higher keys, so why should I on lower keys? It makes no sense.

Orbs are getting stuck behind “walls” in tazavesh at the last boss, so it’s just as “sus” as Dawnbreaker. Ara-kara last boss is a lot of fun when you have to touch your party’s balls while also having to get rooted in a puddle.

Every season there’s a few bosses where this is just unnecessarily stupid to deal with. Rookery with orbs spawning on the complete opposite side is just another great example.

Affixes that involve mechanics are simply not suitable for M+, I thought we went over this already by literally deleting all mechanically involved affixes :eyes:

Yeah, but I think it’s well established that holding DPS is something nobody enjoys doing.

Yes, it doesn’t make much sense that complexity goes down when you go into higher keys.

It caters to competitive title pushing, but Blizz could’ve found a better solution.

They are suitable for m+, and the best parts.

Changes up the fight significantly potentially.

Catering to the lowest common denominator, you might as well delete all the mobs and bosses, and replace them with target dummies that kill themselves.

Key goes up by 1, after spending X time in dungeon without fail.

I don’t think the lowest denominator is a good denominator, I agree with you there, but that’s also not what I’m asking for. The lowest denominator would be a +2, and that’s certainly not something I’d want, though I admit they are really chill alt keys.

The new respawn system pretty much fixed all my complaints about the 15s penalty: penalize the death with a timer only once. I’ve always been a fierce opponent of tyrannical and fortified, but in the current state with no rotation it’s literally just extra scaling on higher keys, that’s fine.

Besides of timer/count/mechanical number tuning and buggy mechanics, I just have 2 complaints:

  • weekly Xal’atath affix
  • lengthy RP and dumb mini-games

I’d say this is the best state M+ has ever been in.

One of the worst.

I crave variety. The only redeeming factor is 3k.

Pretty sure it racks up, and it’s not once and done. I don’t see any indication that it is.

This week’s affix is just particularly awful. Tons of visual clutter, staggered spawn so you’re forced to just sit there and wait to optimally deal with it, uses up a valuable CC (in pugs, like four), and can spawn in really painful spots.

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I would agree with that if affixes were fun, AKA the opposite of the current affixes, and the opposite of most affixes Blizzard ever created.

People just want target dummies, because target dummies do not fight back.

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That’s just the perspective of “affix or no affix” and because affixes are currently mostly just annoying then people pick no affix. The reality is if people were offered more fun affixes they would consider it and not just default to “no affix plz”.

For my part I would like if the dungeons were impossibly hard by default, and the only way to beat them in time would be to use new affixes which would be mostly buffs in some ways to make the game more fun and not like jumping over mines all the time.

As a basic example, the last boss could have insane amount of HP and to kill him the group would have to claw their way to get 3 bombs hidden in the dungeon, then use these bombs next to the boss and players could target these bombs, cleave the boss at the same time, and the dmg done to the bomb would scale the dmg of the explosion to hit the boss and do enough dmg to kill it in a reasonable amount of time.

To me that sounds a lot more fun than just wasting all my CC to pop some senseless pack of bubbles that randomly spawn 50 feet behind where the group currently is.

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Anything and everything that causes people to fail “sucks.”

Mandatory buffs just become a new gimmick people need to use.

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Are affixes really the cause of bricked keys these days? That’s not what I experienced at least, affixes are more like mosquitoes, they’re always around and delt with in one slap but you’re not actually more skilled at outdoors because you slap them good. Everyone can slap mosquitoes it’s just annoying to do so and outdoors is more enjoyable without them.

Any action you do to time your key is mandatory. Is Frozen Orb a DPS gimmick or should you be able to time your keys with 3 forst mages spamming only frostbolt because real classic OGs cleared raids with just frostbolt as well?