That’s why people complain about them.
And yes, they are.
People ignore Xal affix, mobs get 10 stacks, now they don’t take damage anymore.
Xal affix spawns in an inconvenient spot, no one tries, people blame Blizzard.
That’s why people complain about them.
And yes, they are.
People ignore Xal affix, mobs get 10 stacks, now they don’t take damage anymore.
Xal affix spawns in an inconvenient spot, no one tries, people blame Blizzard.
And is that not justified?
It’s not fun. Video games are meant to be fun. So if it’s not fun, why is it in the game? Affixes straight up reduce the overall quality of the game. I don’t understand advocating for them.
It’s not justified to blame Blizzard when your group has an answer to said overlap, and people don’t even try.
Sounds as reasonable as people not trying to dodge mechanics and blaming Blizzard if they ever get hit (me on some bosses.) Just go next.
They make my game more enjoyable.
No always, I’ve seen them spawn under the floor a few times and everybody’s CC would just fly over them and do nothing. They are objectively incorrectly coded, and even when properly working they reduce the fun ofthe game by forcing incorrect use of CC. They also spawn at bad timing, if they were properly designed their spawning would take the current context into consideration. Their positioning is also often very bad, often behind everyone forcing the group to backtrack which is bad and not caused by players lack of skills, only caused by devs lack of skills. Sometimes they would just spawn perfectly inside a mechanic that nobody should get close to and the only CC you have left is something silly like pally blind. There’s so many instances proving the objective inferior design harmful to the game that it makes this conversation with a contrarian quite enjoyable.
The reality is we can all imagine an alternative where affixes actually bring enjoyable gameplay instead of being a thorn on our side, and I don’t just mean what they give in terms of buff/debuff, I mean literally the gameplay actions you have to take as a player to deal with them, and how they are made technically speaking, there is no reason to be satisfied with the current affixes.
Notice I’m not advocating for a removal of all affixes, so this:
Is not really an argument, your game could be more enjoyable with better affixes, and same for most people, instead of seeing a majority of “this is poop” comments about affixes.
So whenever the group can handle it? And a personal skill detection level to make sure it’s never inconvenient.
People want the one true affix. You walk into a dungeon, do nothing, walk out with loot.
Majority of players don’t play M+ for the fights, but rather gear. Number go up. Anything that helps = good.
Anything that doesn’t = bad.
Put it into delves = complain.
I’m sure some people want that, but that’s not the case for everyone. I enjoy running dungeons and climbing the difficulty ladder, so do a lot of other people. Everyone pushing for IO is doing the opposite of what you just described, they go in for he challenge and getting zero loot, so generalizing everyone into “they want to do nothing for free loot” is simply incorrect.
But they don’t even see it as “playing M+”, they just go wherever upgrades exist and cry their way to gear cap. I don’t like them but quite frankly they don’t matter. And they’re not the only opinions out there, even if you completely ignore these people, there’s a giant crowd of M+ pushers who run dungeon for zero loot who all agree that affixes are just bad for the game in general.
Not what I said at all, nice attempt at twisting my words though. The context is the current fight, for example during first boss of Dawnbreaker they should never spawn while everyone is flying way. While we moe they shouldn’t spawn 5 miles behind everyone. It doesn’t need to scan for player skills or make sure our CC cooldowns are ready or anything like that, just basic game mechanics have to be respected to make good design. There are flaws in the game and it’s fine to point them out, I don’t get the idea of trying to make fun of players when Blizzard is objectively at fault. White Knighting is just cringe my guy.
Okay, but how do you do that? When the phase is based on HP %, sure, Blizz can code a safeguard.
Kinda like how they did for quaking so that one instance doesn’t instakill the group.
You can just code a safeguard that stops the cooldown progression of the affix between 55 and 49% for example, so if it starts spawning at 56% players should have time to pop them and mount away. And if the cooldown was stopped near the moment of spawning then it will just resume 1% after landing and people can get them.
That’s fair.
But at 56% it spawns, people burst the boss regardless and back to blaming Blizzard. Spawning itself takes like…7? seconds.
We have some time befor having to fly away, IMO if you’re blasting the boss so hard that you nuke 5% away instantly then you’ll probably be fine killing it even if a pack of affix buffs the boss for a bit.
Could also just make the boss not get the affix during the transition so the worst thing that could happen i players don’t get the buff but at least it won’t make the boss immune to dmg.
Encrypted was my favorite affix of all time I think. It wasn’t just about adding an obnoxious dodge or soaking up cooldowns; it required attention, but offered a choice that had a significant impact on how you played the key. Wo was maybe a bit too strong though.
Your complaints would have more credibility if you actually understood how the affix works. They never spawn 5 miles behind everyone unless everyone moves away from the spawn point. That is a choice.
I frequently have them spawn the second a mob dies, 4/5 of the group already run to the next pack. I wish this was uncommon, but M+ has the go go go mentality, so the tank will just move ahead and let a 5% hp mob run behind. Result is that often that mob is the only one in combat, causing the affix to spawn at that mob.
On top of that the affix takes several seconds to “trigger”, but it will trigger on the location it started at, and then several seconds before everything is up and can be AoE dealt with.
By now the tank is at the last boss (you get what I mean).
Yes, I understand that this problem is a player error and not an affix issue.
It sure it, but it’s really stupid that we have to slow down the pace by quite a lot.
Playing the affix correctly is never stupid, and it’s a n exaggeration to say it slows down the pace by quite a lot. Many of the spawns are mid pull or during a boss when there’s not much movement anyway, and it’s not like there are that many spawns per key anyway. It’s a minor inconvenience at worst.
You’re entitled to your opinion, I literally know nobody that thinks the affixes are fun or add anything of value to M+.
You do you, but I don’t care.
There is one other person in just this thread, so that statement doesn’t hold up.
And my comments haven’t been about whether the affixes are fun or valuable; they’ve been about asking those of you who want to state the case against them to do it without saying things that aren’t true.
The orbs don’t spawn behind the group unless the group misplays them. Playing them correctly doesn’t significantly slow the group down. Take these, and other statements like them, out of the arguments or you make Faux look correct that you’re just arguing against any impediment to your loot.
I also happen to think he’s correct that the overwhelming majority of these threads are completely baseless and that “fun” is being used as a crude euphemism for “easy to succeed”. If you’re interested in preventing that interpretation then stop misrepresenting the facts.
Doesn’t matter, not everyone is using the forums.
They spawn on mobs in combat, and those mobs can be behind you. This isn’t a miss-play, because this is literally how you play keys on higher levels. The problem is that you have to adjust to this garbage on lower keys.
It does matter when you tell me I’m “literally” the only person you’ve seen supporting affixes and I’m one of two in the thread you’re posting in.
But thanks for pointing out that not everyone uses the forums, so there are probably lots of people who prefer a game with challenge who just don’t take the time to post.
There is an audible emote and something like 5-7 seconds before they actually spawn. If you don’t use that time to position everything for the orbs then you’ve misplayed. The point isn’t even arguable. Refusing to adjust what you’re doing for a clearly telegraphed mechanic is always bad play. Hard to believe this even needs to be stated…