But the Blindweed!
Adding, I’ve always raid marked the wandering grunts. Only time I’ve engaged was when actively trying to kill them. Watch your step there.
That’s the main issue as I see it because they shouldn’t do that as I recall, although some passive abilities could trigger counting as an attack. Personally, I’d probably get flagged because I usually run with my VW on defensive.
The invis pot is an excellent idea, that I admittedly forgotten about since I don’t usually go alchemy as a profession. It wouldn’t work for someone that’s doing the Solo Self found playstyle and not herb/alchemy however but that’s player choice. When I was doing SSF on Bloodsail, I killed the guard and went and hid behind some rocks in Thousand Needles until my flagged dropped.
I was attempting to illustrate the difference between the two situations as I saw them. With the lift guard, barring summons, I am required to get within aggro range of him, invis pot or not, whereas with the Stonard scouts I can stay out of aggro range at all times, although I do have to keep my head on a swivel in that zone to watch out for those pats.
HC or not, I’ve never liked SoS much because of those pats.
Yeah I get it, and my point in showing solutions around the elevator guard is showing they exist, but they are convoluted or not obvious. I definitely don’t consider invis pots very often even though I use alchemy a lot. At the end of the day though you can always say there are work arounds, but that doesn’t mean they are good ones that you should be encouraged for the playerbase to participate in.
From a developer’s standpoint you kind of have to ask the question of what is more important; that it’s TECHNICALLY on the player to avoid the guard pats so they don’t get flagged and ganked later or if you see that it’s catching a lot of players off guard it warrants adjusting simply because you can’t expect every player to be informed and know how to handle it, plus there may be players looking to take advantage of it.
First clip is of a hunter hearthing out of SoS after getting flagged. His pet was attacking one of those horde guards. The Booty Bay Bruiser detected agressive PvP from his pet? so they started attacking him after he arrived in Booty Bay.
Having a heath set to a goblin city seems like a bad idea for a HC character
the player consented to PvP by getting too close to horde guards
This has to be the sweatiest thing I’ve ever read.
“Lol would it be greifing to camp the spot where players accidentally flag themselves… tHeY CoNsEnTed tO PvP”
yes, an adventurer carelessly got too close to enemy guards and paid the price
this is nothing like the actual problems blizzard fixed for HC, which was mostly a test of your eye sight being able to pick up on a stealthed level 5 rogue lying down on top of the flight path guy.
yes, an adventurer carelessly got too close to enemy guards and paid the price
Yes, the price of aggroing (and not even attacking) a horde NPC is to be mercilessly ganked by a high level player.
If you right clicked a stealthed rogue it sounds like you consented to PvP.
If you didn’t want to PvP with that stealthy rogue, you should have bound interact to a key. Sounds like a skill issue.
This is what you sound like.
har de har har but blizzard disagrees, clearly
“level 60 Horde”
Now all 4 of them will be camping in swamps to get them low-level alliance
The latter. More so because it was CHANGED for HC.
They already are.
They specifically changed PvP flagging rules to try to make it harder to flag, this was an obvious oversight/bug.
They supposedly even already changed some quests like the last part of the missing diplomat so they no longer PvP flag you.
My guess is Swamp wasn’t an easy hotfix because the NPCs share flags with the town guards and they didn’t want to change them all at once.
Please follow the conversation.
I mean, you’re still wrong about that too probably.
If they actually enforce rules of engagement they would discipline someone from attacking accidentally flagged players in HC if they were clearly abusing an obvious unintended bug.
It is not consensual PvP flagging and you were not in a “settlement.”
Weak.
But true if they actually follow their own rules as stated since ganking accidentally flagged players in Swamp is clearly against the rules of engagement.
It’s adorable that you think they’re going to punish someone for actions based on intent.
Next you’ll tell me corpse camping on a normal server is actionable.
If a higher level is roaming a zone where they know unintentional flagging happens a lot and then proceeds to flag themselves, I don’t think it’s exactly a mystery that needs much solving.
Prove intent.
It’s not a court of law, you don’t have to meet a specific burden of proof to ban someone from your video game.
If you’re ganking in swamp of sorrows before they fix the guard flagging, ban. It’s pretty obvious what you were doing.