Back in BC, I ran Karazhan at least 100 times. The final boss dropped the best warlock weapon. I never did see it. Random is random and always has been.
Yeah, but back then you had a chance to at least get vendor/shard loot if nobody else in the raid needed what did drop.
Each boss dropped a set number of items, and everybody was free to roll on said items. NbG was fine.
It seems like after they implemented Personal No Loot, it’s a tossup how many items a boss is actually going to drop, and to be honest, they really need to tweak the system so that people aren’t getting left out over and over and over again.
What I’d like to see, is a sort of system that saves whether or not you get loot within a dungeon or a raid, and each time you failed to get loot from a boss, you have +25% chance of getting loot on the next boss (which stacks if you fail again), and make all bosses drop out of the same treasure pool, that way you don’t have people seeking certain bosses, and then immediately dropping out of the dungeon because they didn’t get what they wanted.
That way, these people would be encouraged to stay until the end of the dungeon and we wouldn’t have arguments of “But your weapon drops off of the first boss, and I gotta wait until the last boss!”.
That way, you’d be guaranteed to get 1 piece of loot per dungeon. That’d be far, far better than going 3+ dungeons in a row and getting nothing while watching everybody else get loot.
With regards to conduits, they do not take away from actual item drops, they are in addition to other loot, completely separate. That’s why even when both loot has gone to other players in m+, you can still loot conduits - or you can loot a weapon + a conduit.
I do agree with the rest of what you’ve said though
I don’t agree with your last comment. People shouldn’t have to play the content they don’t enjoy, just because it’s the best option for gearing. I stood by this when PvPers had to do PvE to be able to do arena.
All avenues of content should be equally as rewarding so that players can choose the content they want to do - the hard part comes in balancing how the loot drops. Maybe all content types need a vendor like PvP has with a limited currency to purchase items, especially with the incredibly poor drop rates. Raiding items could be based on highest difficult boss killed that week, mythic + could upgrade/scale based on highest key for the week (making keys beyond a 15 actually worth peoples time while not necessarily increasing the ilvl of the end of dungeon drops so people can’t spam farm for 226).
Either way, looting has always been questionable between different content. But it’s just way more prevalent now. When people feel like they spend 10 hours + doing content, for literally no character progression, then it’s clearly an issue. PvPers have just had the luck this time around in that their system is actually really good.
They are trying to kill of WOW i think. Why else would they actively try to remove and nerf things that have been the same way for years. If anything i do agree they need to at least explain their logic behind it.
I understand, but this isn’t BC anymore and the comparison is less relevant for a modern day WoW. If they want loot to stay at such a low drop rate, specifically for raiding, they need to either allow loot to be tradeable regardless of ilvl in the slot, or allow guild groups to use master loot.
The amount of times I see a raider in my guild get an item that they can’t trade and just wont ever use or will turn into a crystal happens WAY too often. Not only is loot so scarce, but when it actually does drop so much is wasted.
cant stress enough how horrible the loot system is right now, especially in raiding, and the unfair distribution of loot is also extremely bad and poorly designed. 9/10 bosses tonight, 3rd week in a row 0 loot. I mean where is the time vs reward on that? and with no loot protection or nothing from the bosses like Valor or anything it makes raiding an absolute waste of time. Sorry but removing titan forging and tokens was not worth this trash alternative… 3rd expansion in row the RNG and personal loot system continues to be so freaking horrible and unrewarding, sometimes i wonder if blizzard even plays the games they make…
Yeah… “complain”.
Hours, pots, flasks, runes, food invested for 35 amina.
Wait, so you killed 9 bosses and nobody got loot, or you’re just saying that you, yourself, didn’t get any loot?
Actually, the majority of the player base loves the change!
(See how easy it is to make unsubstantiated statements)
They literally did respond and said what every good player actually doing high level content is saying- loot feels fine.
As for casua players… what’s to complain about? My alt Druid got 197 ilvl in three days from hitting 60. I just played the game, with no help.
Well you need to level to 60, then do the covenant campaign, then you can be a fresh 60 in 190 gear pretty fast. That would allow you to begin M+ and Raiding fairly easy. If your in a guild then by this point getting geared will be decently fast as majority of the players are around 200.
So you have done 1 M+, slightly a few kills in CN and yet your profile only shows pvp gear which tells me you probably pug CN which would make it harder to get raid gear. you’re 203 ilvl and do not pve really but want to complain about pve loot.
Exactly while I think SL is one of the worse expansions because of all the time gating and another slap in the face for having alts. When Ian himself was like were going to make SL more alt friendly and they did the exact opposite its like they don’t test there ideas or have insight of any kind in how they will play out after 15+ years. That said the lack of loot and the randomness of it takes away the incentive to want to play. Not to mention trying to work alts into that mix without feeling like your spending every waking hour trying to be relevant in WoW. I’m on the verge of leaving the game myself yet I managed to play all of BFA until the very end raid once we got our AoTC I stepped away for a break. Now I’m like SL has no reason to go crazy playing it when the Devs and powers that be treat there customers like puppets. This is exactly how you chip away at your player base and push people to other games. Lets be serious when New World and games like Ashes of Creation a lot of us will leave to try them out. The only thing thats going to kill Wow is Wow itself and the devs are doing a good job of making that happen with this latest expansion.
I don’t think there is a scarcity of loot, but for the average players good loot is hard to get.
Between PVP/M+/Raid it’s so easy to get 220 (Which is near mythic raid geared). Casuals can’t survive.
If a plan exists I’m sure they will inform you about it.
So you need to be informed periodically that they didn’t changed their design philosophy? Why?
What an odd reason to stop playing.
I’ve been on for an hour and via the vault I replaced my rare ring with an epic and replaced my rare pants with an epic.
dance